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General / Ns 3.0 Thoughts
« on: January 27, 2004, 10:24:10 AM »Quote
- Combat: I love it. I usually go Damage 1 - Shotty - HMG - Armor 1 - Armor 2 - HA - Resupply, and I almost always end with the most kills. However, jetpacks in combat are horrifyingly unbalanced, as the marines just fly past you and blow the hell out of your hive. Die, repeat. Though all the reserved slot holders being able to vote maps means every game is combat, it's beginning to piss me off.Iv'e played combat quite a bit alright, but like yourself Bob I am absolutly sick of it. Every map all the time combat (not just on LM). Flayra has said that the NS team will be concentrating on NS classic much more the combat for the moment which i'm overjoyed to hear.
- NS 3.0:
1) Skulks are way too weak. I went through a game with 6 deaths and about 40 kills because they're so easy to kill. Most of em couldn't even get close.
2) Electricity is WAY overpowered. I could put a TFac in Engine Room on Tanith and it'd launch a bolt of lightning across the map and up an onos' ass in Feedwater hive.
3) Stomp was "fixed" by making it only 1 second. However, Flayra actually managed to skate around the whole fact that the reason it's overpowered is that a stomp is longer then most hallways.
4) Hand grenades are neat, but overpowered. A lot. They're like handheld siege cannons. Just whip 'em at an OC and it gets blown halfway to hell.
5) I've almost never seen an alien win. In co_ or ns_.
I eventually removed peoples right to execute votemap as it was CO, CO, CO, Ns for 1 min(votmap the comes into play), CO, CO, CO. Fair nuff it's new, it's enjoyable for a change* and I play it but.. call me old fashioned i'm an NS classic man. Also Combat is MUCH more attractive to nubs as it's simpler to comprehend and has a much more straight forward goal. Thus as soon as the nubs discover votemap your going to be playing quite a lot.
1)I dissagree, Skulks are far from weak. Cloaking + Focus = V unhappy marines(or the famed xeno runs). IMO they are only really useful at the start of the game when marines are faily light armour.
2)Yeh elecy is way overpowered for skulks & Lerks. Not so much fades and Onos. I have many a time sat comfortably in between a wall and a tf and smashed it up without being shocked to death.
3)Stomp... I like and dislike the whole stomp thing. Idealy (in my mind) it should knock marines back or down rather then stun them. It IS the only thing that keeps Onos alive imo. How many times have we seen a 1 hive Onos attempt to take down 2 or 3 heavies, it doesn't happen tbh, Onos goes in without Stomp does sweet F.A and either is running away after 2 seconds
4)Yeh they are a bit powerful alright but I think they should have the power of a grenade from a gren launcher. Also Marines really need them to clear out OC's and such. Ideal with less power.
5)Iv'e seen Aliens win lots. Although I know what you mean about the JP rushes it's VERY annoying when you know they are going to lose, next thing JP's zip by and it's game over. Also in the earlier versions Gorges used to web EVERYTHING and game over for marines. Gorges were subsiquently removed from the game after this.