Now about skulks not being able to attack rts and defend a hive at the same time thats bs. 2-3 skulks for staying in the hive area, 1-2 out attacking nodes systematically and a gorge staying in hive to alert anyone how hard is it to use teamwork
ever see 2-3 skulks sitting in a built hive, 2-3 skulks attacking rts and 2-3 skulks sitting in a building hive with a gorge? I haven't. Now explain how you expect 2-3 Skulks to attack rts, and stop a team of 7 marines from
A) killing the Alien res nodes
B) expanding?
seems to me that system wouldnt go "over to well" seeing how most maps have widespread areas, where in fact 2-3 skulks cannot be at 24/7 defending.
And please explain how you would persuade most people to be the "main hive guards", and the "building hive guards"?
i hope you do know people tend to play video games for fun, action packed games. Unless your Idea of fun is sitting in and outside a hive room listening for marines for the whole game while 2-3 skulks attempt to hold off marine expansion. while defending the Alien expansion. :huh: and as for OC's i just have to say medspam > Ocs
the 2-3 skulks guarding hive 1 and then the 2-3 skulks guarding hive 2 wont get much RFK from Ninjas. So dont expect many Higher lifeforms to battle against the marine Upgrading Tech. And who would rebuild the breached Alien expansion / re-expand? (as you know, 1-2 skulks cannot be everywhere at 1 time, while 7 marines can)
trust me, i see how your point in theory could work but during the game, unless your 2-3 skulks are above average and you have 4-6 skulks who are willing to sit in a hive for a big portion of the game plus, the loyalty that people will listen it will go down the tubes.