SMD will end up being the default order, and MSD will happen almost as often. Sensory is ridiculously powerful, it took a while to make it not overpowered so much so that aliens were unstoppable with it.
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I don't know, sensory is still restricted to fairly defenceive hit and run style tactics, it probably won't give the 2nd hive fade boost that most games still rely on and that only really defence provides effectively.
When are they going to cap the damn vertical lerk speed?
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Aliens are hit and run period regardless of the chamber. Sensory in b6 is actually the most offensive chamber set because of the incredible damage focus and cloaking give. Focus hive2 fades are probably the most powerful alien weapon behind a focus hive3 fade, so I don't what you're talking about when you say it won't give it a boost. Nothing stops a Focus fade besides killing it, nothing besides HA even slows it down. Combine leap focus skulks and you have some problems.
Can't say much about the cap, let's just say things are happening.
3PRA are in, just having some bug issues (sup shotty sounds). They should be in b6 barring any serious complications.
Also note that any chamber set is workable in beta5 if the alien team usesmore cunning than brute force, problem is not enough people get that and just try to kill every marine they see.
The obs decloaks everything in range and shows it on the map/minimap. Motion tracking reveals aliens moving at full speed, but not aliens walking. Turrets work the same way, shooting full speed aliens but not walkers. Motion tracking does not reveal aliens that are fully cloaked (walking or sitting still).