Author Topic: Best Commanders  (Read 36953 times)

January 23, 2004, 08:59:53 AM
Reply #60

Niteowl

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i think applying clan strats to pub games are highly effective and very efficient if done right, but disastrous if executed poorly. however, i think that pub strats are almost always disastrous if done in clan games.

key and cwag play very clannish type games, where everyone listens and such (actually, i dont' remember seeing key comm, i'm just assuming), so their strats are much more aggressive and, some might say, risky. it also means you won't usually see them in pubs. most pub comms try to plan for mediocre to poor marines. which leads to defensive commanding, which leads to loss against a booming (standard) alien strat.
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

January 23, 2004, 10:19:19 AM
Reply #61

BobTheJanitor

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There lies the problem. I'd love to have more practice comming, but I can't take the aggravation of having to babysit. When I can just say 'squad one, get here, squad two, here, you hold base' and then sit back and medspam, that's a happy day. If I have a few regs on my team, I'll happily rush for the comm chair. A lot of unknowns I much prefer not to comm... or not to play marines at all even, and work for a comm that spends all the starting res on OMG TURRENTS!

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

January 23, 2004, 11:28:31 AM
Reply #62

Niteowl

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yes, herding the cats is a difficult chore. but i find it more satisfying than clan matches (although, admittedly, i haven't commed that many).
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

March 24, 2004, 01:36:51 PM
Reply #63

zerwalter

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I know that this thread has been "dead" for quite some time... BUT! I feel obligated to give "mad props" (3/24/04 Travinator) to Saltzbad <3

He is the best commander that I have played with.

From the soothing voice, to the detailed instructions, to the exciting strategies, he rules.
« Last Edit: March 24, 2004, 01:37:07 PM by zerwalter »

March 24, 2004, 01:55:00 PM
Reply #64

Anarki3x6

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yeah, saltzbad is getting to be too good of a comm  <_<
i barely seen him lose anymore.
-_^

March 24, 2004, 02:50:53 PM
Reply #65

Ulatoh

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Saltz is awesome... he spends more than any comm ive ever seen, and puts up fewer nodes... i dont know how he does it...

to tell the truth, I like playing against him, I know i will win if hes the comm and I and the other regs are under him

Skulk/fade is my forte anyway, i love trying to beat him
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I never had a sig pic :p
Then where'd that picture come from?
Nanites.

March 24, 2004, 03:40:06 PM
Reply #66

Seth

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ahhh haha, what a headache i love to comm but bloody well hate coming noobs!
i also dont like rambos, but if there is 2 or 3 rambo's and they work together well things get done, bugs get killed.

whoever said that i start off good and loose about half way in is a idiot, i loose that way becuaes my moron of marines cant understand the fact that they need to get to the growing hive and shoot it down...  and most times they never do then we get out tech'ed fast by fades, loose our nodes, and game over.
not really my fault, i give them waypoints and have the right upgrades to get the job done also intel coming over the voicecomm, but if they cant aim or work together we could have HA and W3A3 and still loose but hey its just a game and if they suck that bad go play something else i cant stand stupid marines.
Through the mudd and the blood to the green fields beyond, for ours is not to question why our is but to do or die.

And when we die and die we shall to saint peter we shall tell, just another soldier reporting sir, I've served my time in hell.

March 24, 2004, 03:45:26 PM
Reply #67

-Lancer-

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Seth and Saltzbad, great comms with original tactics

March 24, 2004, 07:16:48 PM
Reply #68

Malevolent

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Vigilante (capitalize some letters here and there and you have his name) is pretty good. Haven't seen him really that much, but I might of awhile back. Anyway, he's a pretty good team player and such. It also turns out that he's a pretty good comm. He commed me twice today. First time was awesome (we won with amazing fast strikes on each hive), and the second time was a very good effort.
It's twice as clear as heaven and twice as loud as reason.

March 24, 2004, 08:25:15 PM
Reply #69

Black Mage

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best commandes i have served under:
CWAG
SaltzBad
Nooblet
GoldLeader (commanded my first ha train *sniff*)
Grilloke

and salts voice never changes even when he's mad

March 24, 2004, 08:33:56 PM
Reply #70

Architeuthis

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Quote
best commandes i have served under:
CWAG
SaltzBad
Nooblet
GoldLeader (commanded my first ha train *sniff*)
Grilloke

and salts voice never changes even when he's mad
You NEVER had HD as comm?!

March 25, 2004, 12:01:07 AM
Reply #71

Sancho

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Quote
Quote
best commandes i have served under:
CWAG
SaltzBad
Nooblet
GoldLeader (commanded my first ha train *sniff*)
Grilloke

and salts voice never changes even when he's mad
You NEVER had HD as comm?!
You NEVER had Niteowl as comm?!

March 25, 2004, 06:45:53 AM
Reply #72

Black Mage

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actually, i dont think so.
i haven't played with nite much and hd is usually spec

and if archi is comm do not try to go near messhall on nancy ^^

March 25, 2004, 07:18:08 AM
Reply #73

Majin

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lol thats so true BM.
He does his little SUPER base in MH every game!  :help:

March 25, 2004, 09:23:02 AM
Reply #74

BobTheJanitor

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Ahhh too many little black mage icons!

Saltzbad is the win. The only comm that will step out of the chair and shoot his marines for not following orders. Hooray!

Nite hasn't commed much lately that I've seen. Neither has HD. What's wrong with you people? Get back in that chair and craft us more wins for the marines!

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

March 25, 2004, 09:25:22 AM
Reply #75

Niteowl

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if i had to pick one, GoldLeader, hands down. two? HD.

i've only seen saltz comm once, so i don't have enough experience with him to say.
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

March 25, 2004, 09:40:14 AM
Reply #76

X-S-Z

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Saltzbad is the win. The only comm that will step out of the chair and shoot his marines for not following orders. Hooray!

Oh dear god yes, I think that was the most beautiful thing i've ever witnessed in NS history.

Saltzbad: "C'mon guys, get the **** out of base..."

A few minutes pass...

Saltzbad: "If you don't get your asses out of base now im going to shoot all of you, I swear to god."

*comm ejection sound, gunfire erupts*

Random guy in base: "AHH! IM BUILDING! IM BUILDING STOP SHOOTING!"

 :lol:
« Last Edit: March 25, 2004, 09:41:01 AM by X-S-Z »

March 25, 2004, 01:11:58 PM
Reply #77

Anarki3x6

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haha thats so true, and then hes swears at them in the funniest voice ever  :lol:
-_^

March 25, 2004, 08:17:53 PM
Reply #78

Black Mage

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lol thats so true BM.
He does his little SUPER base in MH every game!  :help:
no, i mean marines should not go near mess hall
Quote
go near messhall and i ban you

and gimmie my avatar-dude back!
i am the black mage, i casts the spells that makes the peoples fall down!

March 28, 2004, 06:41:24 AM
Reply #79

Birdy

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I love playing with Saltz as a comm.
HD is a pretty good comm too, but he abuses his team so much. :p

Saltz has alot of unique strats and keeps the action going.