rad4Christ,Apr 22 2004, 01:57 PM] Tank you. But I'm losing more lately... Although just had a game today on Nothing where I picked up the chair after someone left, and we went on to victory. Fun stuff, that and HD was spectating aliens for Tk's before rejoining the team (i wonder if he used insider info)...
Aaaaak, before I'm forced to strangulate you, stop worrying about losses. They're
public games - unless you threw a perfectly good win from your team in the wind, don't fret yourself. You can gain comming experience and habit in publics, but win/losses mean nothing at all.
How many times have you seen an all-elec strat win? I'm sure you've witnessed it a bunch of times - usually the commander said maybe 'ogm guys hold on to double' the whole round and the team runs around and kills every thing they see (And thats why god loves marines. Erhm.) - including resnodes, chambers and Gorges. If a bunch of marines own up the early game, nobody can lose unless you never even spend your ressources.
Then on the other hand, theres a ton of games you just can't ever win because they barely take off from the ground - they're usually the ones where a few smart guys run off in a random direction, and either get pwned and now you're down to half your team for the initial rush, or your base gets overrun. Best example is the guys that will run into Miasma walkway at the start of an ns_lost round, getting bitchslapped in the walkway and at the same time letting a nice little Skulkrush walk across docking wing :/
Its either that, or they just suck. But somehow, odds seem to be better with cooperative but sucky teams than the other way around - when a player that rates himself good gets frustrated, he just keeps running around alone trying to prove to himself that he's not the suck. A 'team' of these guys is entirely useless (unlike the ones that actually rule, and/or fight really crappy aliens).
So anyways, the percentage of games where commanding is the deciding factor is small - some are free wins, and you can test the brutality of different tactics at best - others are definite losses. A small percentage can finally be hard games that you can either turn or lose, down to a few minute decisions.
Regardless, if you want some a bit more intense commanding exp, try pugs. Be grunt for a few first though - you're definitely a skilled enough commander, but not sure if you've seen competitive 6v6 in action yet.