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Messages - Mr.Ben

Pages: [1] 2 3 4 ... 9
1
Off Topic / Movies
« on: June 25, 2005, 08:13:11 AM »
homeward bound got me too :| oh and so did ROTK, i'm just a sucker for moving speeches and the charge at pelanor was just badass?!

2
General / How i LOATHE large pub servers
« on: June 24, 2005, 05:31:15 AM »
A few things:
1) Why the **** are you relocating to WAC?
2) On a full 32 player you ahve 16 players on your team, are you saying you need 15 people to pull off a relocate? Jeez, if all 15 people go there then you get 0 map control. In a 32 player the alien team can 8 fades for ****s sake, how the **** are you planning on winning with a relocate to an isolated corridor offering you 1 rt and no map control, as well as not letting your marines spread out early game.
3) I laughed hard it was so stupid.

3
General / the problem
« on: June 06, 2005, 08:20:30 AM »
Yeah, you really won this arguement with your PC camping, your witty replys really did validate your opinion.

Dick.

4
General / the problem
« on: June 05, 2005, 12:09:23 PM »
olol and after you shoot my PC do you make more retarded retorts or are you done?

5
General / the problem
« on: June 05, 2005, 09:11:33 AM »
I was temp banned for "spawn camping." Whilst my team assualted the building in cargo, i went to the active hive in pipeline. See there are two ways to handle MC'ing aliens, you control the hive room with mines and just destroy the aliens as they come in which can be somewhat problematic. Or, you stop them MC'ing. A single bullet into the hive stops aliens defending cargo, the unlucky skulks who happened to spawn near me or try and rush me from the other side of pipeline died.

Oh and i killed their hive RT. We won. IMO that's not lame or whatever you want to call it, that's good thinking and efficient playing.

6
General / the problem
« on: May 29, 2005, 05:34:28 AM »
yes but it wasn't confirmed, just looked that way.

7
General / the problem
« on: May 29, 2005, 04:27:29 AM »
Where did that change come from? Changelog released or something?

8
General / the problem
« on: May 27, 2005, 10:14:16 AM »
Contary to popular belief you don't HAVE to walk into the building hive to kill it. If you can't push in you can just siege... GASP. Or **** it, just leave the hive, target their RTs, their chambers, place a PG in a strategic spot to allow you to hold RTs and then basically turtle till HA.

If you take down their rts then you stop onos coming, if you shotgun down a few mcs you delay them getting second chambers, if you hold a PG in the right place you can easily hold 3-4 rts around the map and then when you're train is ready just go to the best siege spot and go for it.

9
General / What to do if you think someone is cheating
« on: May 27, 2005, 03:26:14 AM »
start a witch hunt

10
General / the problem
« on: May 25, 2005, 02:19:50 AM »
Yeah and losing as marine because the server blocks a valid strategy to counter a very powerful alien ability is GREAT. Jeez, no game is always happy times and never will be. I can understand being spawned camp, but dying to a mine in an UNBUILT hive is just utter overkill. It's like banning for camping off a PG, OMG I PHASED AND DIED HOW UNFUN QUICK CALL THE LAME POLIEC!

11
General / the problem
« on: May 24, 2005, 01:52:53 PM »
No one knows exact spawn points, but mines on the floor of a hive will generally hit a skulk.

12
General / the problem
« on: May 19, 2005, 09:38:52 AM »
rofl

13
General / the problem
« on: May 19, 2005, 06:06:40 AM »
Hive warping is countered by competance and forsight. You know that when the hive is attacked aliens WILL mc in. So you move into the hive, you secure it, if theres an alien on top its a bit more problematic but still not a big issue. If there's no alien in the hive you put a PG up in the hive, if there is just use one that is further back. Place mines, 2 or 3 packs on the floor, best used by people who have an idea of where the spawn spots are. You attack the hive with ONE bullet, aliens MC in, you kill the aliens, once their spawn queue is clogged up you kill the hive.

Making it so that the hive has to be under attack adds an element of teamwork and skill for both sides. Aliens need to maintain a presence in the hive at all times, marines need to control any presence. Making it so you can MC whenever will actually make things retardedly easy and remove an element of control that marines have when fighting MC first aliens. It's not like marines don't have it hard enough as it is, why would you buff the aliens even more? If it's for the people who play on non-FF servers then fine, but the change should be removed when ff is on, or I guarentee the clan scene will have a fit, it'd really **** everything.

14
General / the problem
« on: May 16, 2005, 08:24:56 AM »
bind attack +mwheeldown

15
General / NS Addiction
« on: May 11, 2005, 01:59:39 PM »
I dunno why, I played for my national team which was my aim when i started, i guess i just love my clan and hope the new leagues will give us a reason to compete.

16
General / Recent Reserved Slot removals
« on: May 08, 2005, 07:40:55 PM »
I'd like to take this moment to say that I hate you all have done since you started banning all the players that made me come here in the first place.

17
General / How did the game end?
« on: May 05, 2005, 08:47:23 AM »
I liked it when everyone was bad at the game and couldn't finish a round off for toffee too.

18
General / What do I do wrong as Comm?
« on: May 02, 2005, 06:42:09 AM »
I don't ignore waypoints and if i agree with the commanders decision then i'll go there, but otherwise you should probably just true me to be where i can do most damage to the aliens :) I've seen too many commanders make the mistake of 'omg rambo stop ignoring waypoints' when in actual fact the only reason they're still in the match is someone going 30-1 and carrying them. You might be the commander but it doesn't necessarily mean you know best.

The other big issue is not dropping meds and ammo fast enough. It is what you spend 99% of your time doing. Learn the hotkeys and get medding. It takes ONE second to drop a structure, then you go back to watching your marines. 99% of the time you watch your marines in critical positions, you med on their requests and you med when you see them in trouble. Once you learn the way of the medpack you'll be a loved commander.


19
General / Tip for shooting for marines?
« on: May 02, 2005, 06:37:22 AM »
fps_max 100
Custom crosshairs
A tweaked sensitivity
Practise

Aiming though is only 1/2 the marine game, most people can hit skulks. What you have to do is control the scenarios within which you meet them and learn what to do.

20
General / Friendly Fire Poll, Take Two
« on: April 26, 2005, 04:12:26 PM »
I eagerly await not getting shot in the back

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