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Overly Chatty Penguins
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The Ready Room
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Dynamic Crosshairs
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Topic: Dynamic Crosshairs (Read 10881 times)
April 27, 2004, 09:41:07 PM
Reply #20
Radeon
Skulk
Offline
53
Dynamic Crosshairs
I believe hes talking about lastweaponused
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April 27, 2004, 10:12:18 PM
Reply #21
Grillkohle
Gorge
Offline
176
Dynamic Crosshairs
There is lastinv, which changes to the last weapon used without confirmation, regardless of whether fastswitch is 1 or 0.
Then there is hud_fastswitch 1, which disables the necessity of firing after a number for weapon change has been pressed.
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April 27, 2004, 10:54:41 PM
Reply #22
BobTheJanitor
Legacy Admin
Commander
Offline
2194
Dynamic Crosshairs
Is lastinv lagged in CS like it is in NS? I would assume, since it all uses the base HL code. In NS at least using lastinv has to send the command to the server and then back to your client before the weapon switches, whereas slotx commands just switch the weapon immediately.
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Lunixmonster: Banning the NS community one smacktard at a time.
-lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship.
-GrayDuck
April 28, 2004, 11:31:11 AM
Reply #23
Radeon
Skulk
Offline
53
Dynamic Crosshairs
is lastinv like quickswitch? it takes me no time at all to quickswitch(last weapon used) between primary and secondary weapons.
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