Overly Chatty Penguins

The Ready Room => General => Topic started by: admojostrator on April 24, 2004, 10:08:01 AM

Title: Dynamic Crosshairs
Post by: admojostrator on April 24, 2004, 10:08:01 AM
Does anyone know the true story? Does this normally increase your accuracy? I have had this feature turned off since I started playing 1.6. I had had this feature enable while I play 1.5. I played much better when I played 1.5 but only because I had played longer and more often. I' m still uncertain whether or not dynamic crosshairs has anything to do w/ my 1.5 Pwnage! Is there a similiar feature in NS for the marines?
 
 
    I don't really care for anyone's opinions on the matter. I would really enjoy some developers story on the idea of dynamic crosshairs. Does anyone have any links? I have read a few things from various players from the cs-nation.net forums. Once again these are only matters of their opinion, not fact.
Title: Dynamic Crosshairs
Post by: Fewlio on April 24, 2004, 11:08:48 AM
buh dynamic crosshairs? Isn't that where it doesnt spread apart to estimate your recoil?
Title: Dynamic Crosshairs
Post by: Satiagraha on April 24, 2004, 11:39:16 AM
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buh dynamic crosshairs? Isn't that where it doesnt spread apart to estimate your recoil?
Dynamic crosshairs are when it does spread apart to estimate recoil. This was a new feature added in 1.4 (i think it was 1.4, if not then later). Before then, it was a static crosshair, one that just stayed still.
Title: Dynamic Crosshairs
Post by: -Lancer- on April 24, 2004, 12:12:53 PM
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Dynamic crosshairs are when it does spread apart to estimate recoil. This was a new feature added in 1.4 (i think it was 1.4, if not then later). Before then, it was a static crosshair, one that just stayed still.


Yes but this feature isnt an option is it? I mean, I never thought you could turn it on or off.
Title: Dynamic Crosshairs
Post by: admojostrator on April 24, 2004, 12:41:49 PM
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Dynamic crosshairs are when it does spread apart to estimate recoil. This was a new feature added in 1.4 (i think it was 1.4, if not then later). Before then, it was a static crosshair, one that just stayed still.


Yes but this feature isnt an option is it? I mean, I never thought you could turn it on or off.
In console type   cl_dynamiccrosshair 0 to turn it off...yes it is an option.
Title: Dynamic Crosshairs
Post by: -Lancer- on April 24, 2004, 12:47:01 PM
huh.... go figure. Thanks Mojo
Title: Dynamic Crosshairs
Post by: admojostrator on April 24, 2004, 12:56:19 PM
No problem...As soon as I get home this evening I'll post some CS config tweaks that help w/ connectivity and gameplay.
Title: Dynamic Crosshairs
Post by: Grillkohle on April 24, 2004, 08:07:06 PM
What ?
I've been playing pre-retail versions, and the dynamic crosshair has always been part of them, as far as I recall that. However, the zoom-crosshair of the Sig-machinegun and the Steyr Aug used to be 'static'.

I never played without them.
Title: Dynamic Crosshairs
Post by: Satiagraha on April 25, 2004, 10:55:59 AM
'back in the day', we had static crosshairs. And then CS implimented dynamic crosshairs and they kept bothering me, so I turned them off, recently, I've been getting used to them though.
Title: Dynamic Crosshairs
Post by: BobTheJanitor on April 25, 2004, 01:27:06 PM
Is there any way to change the crosshair color? The green is fine on some maps, but on maps like aztec I tend to lose the crosshairs a lot since everything else is so bright also.
Title: Dynamic Crosshairs
Post by: sonic on April 25, 2004, 01:31:59 PM
Yeah you can have red , blue , yellow and green , if only i can remember the command   <_<
Title: Dynamic Crosshairs
Post by: Clashen on April 25, 2004, 01:42:44 PM
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Is there any way to change the crosshair color? The green is fine on some maps, but on maps like aztec I tend to lose the crosshairs a lot since everything else is so bright also.
Press: H > 1 > 3 ingame.

Everytime you do that the colour changes.
Title: Dynamic Crosshairs
Post by: Grillkohle on April 25, 2004, 06:24:25 PM
You can also bind a key to adjust_crosshair.
Title: Dynamic Crosshairs
Post by: admojostrator on April 25, 2004, 10:53:54 PM
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You can also bind a key to adjust_crosshair.




    Adjust_crosshair changes the color. It has nothing to do w/ Dynamic Crosshairs.
Title: Dynamic Crosshairs
Post by: Gadzuko on April 25, 2004, 11:01:59 PM
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You can also bind a key to adjust_crosshair.




    Adjust_crosshair changes the color. It has nothing to do w/ Dynamic Crosshairs.
Well, that's good, because that's what he was talking about.   :p
Title: Dynamic Crosshairs
Post by: Sustained on April 27, 2004, 04:50:18 AM
Speaking of console commands, does anyone know the command for not displaying your weapon in NS? I have an odd tendency to shoot better when I can't see my weapon  :huh:

Also, if anyone knows the command for getting quickswitch to work in NS, i'd like to know ^_^;;
Title: Dynamic Crosshairs
Post by: Venmoch on April 27, 2004, 05:03:22 AM
Both were taken out in Version 1.

people exploited it so Flay hardcoded it out of NS
Title: Dynamic Crosshairs
Post by: Sustained on April 27, 2004, 06:40:57 AM
Alrighty. I kind of suspected it, but I thought some people had found a legal way around it. I should be able to live without it :D
Title: Dynamic Crosshairs
Post by: Fewlio on April 27, 2004, 07:12:24 AM
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Alrighty. I kind of suspected it, but I thought some people had found a legal way around it. I should be able to live without it :D
hafaf, when you could use it we had a plugin so that players couldnt use it ;)
Title: Dynamic Crosshairs
Post by: Gadzuko on April 27, 2004, 09:01:26 PM
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Speaking of console commands, does anyone know the command for not displaying your weapon in NS? I have an odd tendency to shoot better when I can't see my weapon  :huh:

Also, if anyone knows the command for getting quickswitch to work in NS, i'd like to know ^_^;;
What kind of quickswitch are you talking about?  hud_fastswitch 1 style?  Or is there some other, more devious kind of quickswitch I don't know about?
Title: Dynamic Crosshairs
Post by: Radeon on April 27, 2004, 09:41:07 PM
I believe hes talking about lastweaponused
Title: Dynamic Crosshairs
Post by: Grillkohle on April 27, 2004, 10:12:18 PM
There is lastinv, which changes to the last weapon used without confirmation, regardless of whether fastswitch is 1 or 0.
Then there is hud_fastswitch 1, which disables the necessity of firing after a number for weapon change has been pressed.
Title: Dynamic Crosshairs
Post by: BobTheJanitor on April 27, 2004, 10:54:41 PM
Is lastinv lagged in CS like it is in NS? I would assume, since it all uses the base HL code. In NS at least using lastinv has to send the command to the server and then back to your client before the weapon switches, whereas slotx commands just switch the weapon immediately.
Title: Dynamic Crosshairs
Post by: Radeon on April 28, 2004, 11:31:11 AM
is lastinv like quickswitch?  it takes me no time at all to quickswitch(last weapon used) between primary and secondary weapons.