Author Topic: De_inferno  (Read 5053 times)

April 20, 2004, 03:35:04 PM
Read 5053 times

Grillkohle

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I think de_inferno should be placed in the mapcycle, it's a good map, one of the better looking CS examples, and it's a standard map.

Maybe some Admin/Moderator can turn this thread into a poll...?

April 20, 2004, 04:19:35 PM
Reply #1

Radeon

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woo inferno <3  :D

April 20, 2004, 04:25:22 PM
Reply #2

Anarki3x6

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i dont really know most of the maps but sure, plus we do need some more maps in the cycle :p
-_^

April 20, 2004, 04:29:48 PM
Reply #3

Fewlio

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Hafaf, I can name a lot of maps which can be removed from the map cycle which I h8, but then again which CS maps are really of any quality as compareds to NS? I wouldn't mind playing inferno :D, ohhh and storm too! Hafaf

I reveal penis I know psychology.

April 20, 2004, 04:45:06 PM
Reply #4

Radeon

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I think my friend Chris would make out with you for saying you like de_storm, thats like one of his all time favorite maps ollolo :D

April 20, 2004, 05:11:52 PM
Reply #5

Grillkohle

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Storm is a good map, Im all for it.

April 20, 2004, 05:14:41 PM
Reply #6

Radeon

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lol ever played de_shipfight?

2 pirates ships in an ocean, you spawn with only a pump shottie.  In the captains quarters there is an auto shotty and 2 grenades.  And the rest is just chaos on the high seas! arrrrrrr  >:D

April 20, 2004, 05:21:34 PM
Reply #7

Grillkohle

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HE_TENNIS ! OLO!  :blink:
« Last Edit: April 20, 2004, 05:21:41 PM by Grillkohle »

April 23, 2004, 02:39:40 PM
Reply #8

admojostrator

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Quote
Hafaf, I can name a lot of maps which can be removed from the map cycle which I h8, but then again which CS maps are really of any quality as compareds to NS? I wouldn't mind playing inferno :D, ohhh and storm too! Hafaf



    I think your being really unfair, considering they are two different types of games. I have seen the best maps CS has to offer and some of the worst. I think a statement like that is uncalled for! You owe a lot of hardworking mappers an apology! :angry:

April 23, 2004, 02:51:27 PM
Reply #9

BobTheJanitor

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Yeah, the maker of de_even_hldm_default_maps_don't_look_this_bad.bsp is right outside and he's waiting for you to say you're SORRY!

Teehee, apologies, but honestly. Look at the default map rotation that comes with the NS download. Then look at the same with CS. There is absolutely no contest.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

April 23, 2004, 02:54:06 PM
Reply #10

Radeon

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you're basing NS which is like a multi person extremely team driven game against CS a rambo bunny hopping game.

NS maps have to be pretty and complex, who would want to play in a big open room full of aliens and marines?

And besides most people who play CS aren't looking for pretty textures or anything like that, they just want death and destruction..  And to see how many nade kills they can get with one HE.

April 23, 2004, 03:00:30 PM
Reply #11

BobTheJanitor

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Nay, I don't buy that excuse. An NS map can be incredibly simple and ugly and still fun. (co_sillyv3, the MvM proof of concept, is the perfect example) Likewise I'm sure a CS map can be a lot more detailed and involved and still play just fine. It's just that NS puts a much higher importance on their maps being near works of art before they allow them in. Just go walk around an NS map by yourself sometime and REALLY LOOK at the detail. It's quite incredible. Even the most seemingly simple square corridor has rounded out walls, or pipes running along the ceiling, or a slightly raised floor with recessed lighting, or something.

If I were so inclined I might try and make a really nice looking involved CS map, but first I've got to get my board back so I can even access my old HD and then I'll probably want to finish my co map first....

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

April 23, 2004, 03:04:27 PM
Reply #12

Radeon

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Honestly how many people do you think play CS and make maps?

And then how many people play NS and make maps?

That should give you some idea why the CS community is flooded with crappy maps, and horrible remake maps.

April 23, 2004, 03:41:41 PM
Reply #13

BobTheJanitor

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Yus but ns_siege00794534525 would NEVER make official status. Every mod's got it's crappy looking but fun maps.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

April 23, 2004, 04:00:43 PM
Reply #14

Fewlio

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Quote
Honestly how many people do you think play CS and make maps?

And then how many people play NS and make maps?

That should give you some idea why the CS community is flooded with crappy maps, and horrible remake maps.
Generally speaking, isn't it easy to find quality in a larger quantity?

Also, I am not talking about custom maps, I am talking about official maps. NS doesn't allow crappy maps to go into their releases, hell you should see all of the horrible maps for NS. It is much harder to make a map for NS than it is for CS, mainly because you have to have it quite larger and take into account that its melee vs range.

I don't think much work is put into any CS map, except for the vehicles(even though the vehicles get stuck from driving them), but I've seen more work put into a crappy Warcraft 3 map than most CS maps :p. Not that hard to make a map with two spawn points, hostages, and two-three entrances to get to the hostages.

Also just because it looks like crap doesn't mean it isn't fun, I mean I loved playing the ns_siege map, even though it had like 3 textures total, too bad LB took it off because it crashed the server too much and people would change it to that map and the server would empty out :(. Ninjafall, or something like that, was fun too, even though it lacked any detail at all, it was still fun to play because it was a non-traditional map.

Even if most fun maps looked pretty they would rarely go official for any serious mod, because then it ruins the atmosphere of the game. But simpler maps which all follow the same basic types of layout should be made to look much better, because if you only have to choose left or right wouldn't you want the person playing it to go "woah, this map looks awesome! I'm gonna go the way with the orange fog instead of the way with the dripping water and puddles"

I reveal penis I know psychology.