This sums up my feelings pretty clearly about the whole situation on the readroom forums (a few days before the interview was released)
(TychoCelchuuu @ Sep 19 2005, 08:26 PM)
I know the reason, and trust me, it's perfectly benign and appropriate. Don't worry about it; when The Readyroom comes back you'll know too.
That's all the community ever hears is "something very exciting is coming!" or "we can't tell you what it is yet, but trust us it will be worth it". Just keep dangling the carrot then dragging it on for months and months and angering fans to leave the game.
It's pretty unprofessional for UWE to keep missing these dates when they promise them, seeing as how they have 2-3 permanent employees. What kind of confidence would that give a potential investor giving a large amount of money for people who can't even keep a simple deadline? Or is this just part of the "blue ocean" business paradise that charlie speaks so fondly of?
I joined as a constie about a week before the announcement of constie testing. The Forums go down. I didn't have time to add my Steam ID before they did and now I'm missing out on glorious Constie testing.
Did you all forget that you were in the middle of a public (constie) beta test? I know the consties arn't essential to the testing (and more of a privledge) but at least try to communicate a little to the community to have a place to talk about it. Maybe you could have created a thread here saying "constie 3.1 suggestions" or something small like that. Either give us a way to give suggestions\improvments or cancel the test entirely. Just don't leave us in the dark for nearing two months. And although you were nicer about it crispy you have the same complaint. So i'm not the only one who thinks the constie tests matter.
Now lets look at how the original vision\game for NS has changed almost COMPLETELY. What ever happened to the story of the game, the dark corridors, the much slower and appropriate gameplay? Whatever happened to listening to the "newbies" of the game, rather than the elite of the game that want it to turn it into their own CS mod. Make this hallway wider, these ridges slow my walking down so we need to make them flat and smooth etc etc... It seems like now whenever you try to play a game with skilled people its nothing but a clan match. What's the point of playing a game where a whole group of amazingly skilled marines just sit in the hive spawn camping until they can get the guns to finish it.
How is it that instead of fostering gameplay that rewards players for new strategies, you keep changing numbers here and there trying to find a true balance that will never be accomplished when it really comes down to which team has the better skill stack. That is a whole 'nother issue, one of the main reasons i havn't been playing ns... but maybe that is partly the community as a whole to blame.
This game should not be entirely based on skill and individual accomplishments, it should be based on one whole team against another whole team. The individual should not be able to keep an entire alien team at bay. I could go on forever but it really doesn't matter because the clanners say its all good.
Sometimes it seems flayra should have stuck with what he had going in the early versions and just fix the bugs and work from there. This game is nothing novel anymore, its become CS in space with buildings, and all the ***hole players that come with it. But don't worry, i'm sure that mirage called nexus will be appearing any time now and solve all of the games problems...
Stop complaining. You don't have a right to play NS.
Isn't it just typical this is the response you get when you have some well thought out issues and complaints? Sometimes i wish UWE would take at least a few hints from valve and make things more accessible and centered around new people rather than listening to vets the whole time.