Well, I for one don't like dragging out games that are clearly already lost by one side. And by clearly, I mean: Marines having 1 node, aliens - 3 hives, all other nodes, tons of fades/onos, etc. Simple, Marines have no chance for a comeback. I usually expect such games to end with the Aliens just rushing the Marine base within 3-5 minutes after the last major event (failed PG rush, etc).
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Actually, one game on Nothing, aliens were stomping the marines, and the comm Officer Conspicous, (one of my buds, and yes he mis-spells conspicous on purpose) handed out jetpacks and shotguns, and unbeknownst to the aliens, they rushed and killed a hive. From there, they proceeded to lock down the hive, and siege Via from Red Room, before we could get enough of a strike force. By the time we did, Via was down from about 5 sieges, and the onos outside got screwed by 4+ JP's with shotties. The game went downhill from there for the marines, and the aliens had no idea what happened. (The alien team didn't suck, as the marines losing showed, so don't jus say it's only becuase the aliens sucked.) As this shows, it the marines hold on and keep trying, the have a chance to win.
This was a classic endgame scenario in the marine base, they killed an Onos in MS, with two left alive elsewhere. The dead Onos gave them a chance to JP rush a hive. They definitely got lucky, but it was still a clean win for the Marines, even after almost getting wasted.
So comeback can happen, that's why it's worth it to keep playing. Besides, endgame is fun if you have big guns
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