Caged has horrible wall/ceiling geometry, usually causing a death of an escaping alien.
[snapback]46160[/snapback]
Don't know what map it was, but I was running up a wall going for a vent, and along the entire wall just beneath the vent is a ledge that sticks out, making it difficult to just run up and in, and i got shot down while getting past that ledge. I still suck a lot as aliens, but still.
Also, as for dragging games out when a loss is obvious, I think it's better to at least try to stay alive, rather than f4'ing or something.
Recycle the arms lab, that way if you kill an onos: it's really a moral victory while also speeding up the end of the game. v_v
[snapback]46188[/snapback]
Quoted for emphasis.
There is no point for a comm to spam ip's after the game became 100% hopeless. Aliens tend to kill all marines before attacking any structures. If the marines are spawning over and over it's really going to draw out the game, and serve no purpose but to produce a ton of dead and annoyed players.
[snapback]46211[/snapback]
I can safely say that this is one of the problems; it's incredibly easy to take out the IP/obs if all the marines are busy on some fade that's dancing around in the middle of the room.
Aliens should go for the vital structures first, after all marines are dead... I don't see why they would attack the armoury/proto lab/even arms lab before killing IP/obs.
I really see a lack of gorges attacking the base at the endgame. Occasionally, I'll see one ballsy gorge run in by himself, bilebombing the base, only to get shot in the face. You only need one gorge. Just defend him well.
Unfortunately, all the aliens think it's a good idea to go fade and blink in, get a kill, blink out.
[snapback]46215[/snapback]
I love bilebombing things! It's my one true gorge-calling.
I don't know why...
What drives me up a wall is when the rines are trapped in MS, and all the aliens do is blink in/swipe kill/blink out and/or charge in/devour/run away ....over and over for 10 minutes.
It makes me REALLY want to abuse my admin, you know?
[snapback]46152[/snapback]
If the marines are turtling with multiple HMGs, that's usually all you can do without dying. Sometimes you die even trying to do a hit and run.
I mean, if the marines are actually fighting back, they really don't have much of a right to complain that the game hasn't ended yet.
Actually, I commanded a game once on origin where we did kill an 8-onos rush. We were holed up in biodome with full tech and beat multiple huge onos rushes. Many onii died that game. We finally lost when they mc rushed us and kept pouring in.
[snapback]46326[/snapback]
Hahah... biodome. Origin has simply the worst hives for onoses ever.
They have all the rts, we haven't been able to beat them back at all, and there is a 3 - 4 minute lull.[snapback]46145[/snapback]
One would hope that this is because they are preparing for a co-ordinated assault from multiple vectors with strategic choices of classes for maximum effect (Groups of one onos, one or two lerks, and a gorge, for example).
Of course that's never the case :(
Well, I for one don't like dragging out games that are clearly already lost by one side. And by clearly, I mean: Marines having 1 node, aliens - 3 hives, all other nodes, tons of fades/onos, etc. Simple, Marines have no chance for a comeback. I usually expect such games to end with the Aliens just rushing the Marine base within 3-5 minutes after the last major event (failed PG rush, etc).
[snapback]46153[/snapback]
Actually, one game on Nothing, aliens were stomping the marines, and the comm Officer Conspicous, (one of my buds, and yes he mis-spells conspicous on purpose) handed out jetpacks and shotguns, and unbeknownst to the aliens, they rushed and killed a hive. From there, they proceeded to lock down the hive, and siege Via from Red Room, before we could get enough of a strike force. By the time we did, Via was down from about 5 sieges, and the onos outside got screwed by 4+ JP's with shotties. The game went downhill from there for the marines, and the aliens had no idea what happened. (The alien team didn't suck, as the marines losing showed, so don't jus say it's only becuase the aliens sucked.) As this shows, it the marines hold on and keep trying, the have a chance to win.
This was a classic endgame scenario in the marine base, they killed an Onos in MS, with two left alive elsewhere. The dead Onos gave them a chance to JP rush a hive. They definitely got lucky, but it was still a clean win for the Marines, even after almost getting wasted.
So comeback can happen, that's why it's worth it to keep playing. Besides, endgame is fun if you have big guns :D .
Aye, it always amuses me to see idiot marines complaining about the aliens not ending the game but thier camped in base with fully upgraded weapons/armor and top tech...
[snapback]46483[/snapback]
Huh? When does this so called you playing happen? :p You have to at least play a bit when 3.1 comes out.