Author Topic: Current MvA Win/Loss stats  (Read 23675 times)

April 05, 2005, 01:04:30 PM
Reply #40

Diablus

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even if the stats arn't EXACT it still shows a very low marine win percent. Obviously somthing need to be done to boost the marines or nerf the aliens, everyone hopes for a 50/50 but thats not plausable. so if marine wins>alien wins on specfic maps and aliens>marine wins on specfic maps in a small percent, then its about as balanced as you can get it.
[snapback]45493[/snapback]


nerfing aliens would only cause an unbalance, you need to boost Marines.

whenever a dev team nerfs a team / weapon from gameplay instead of boosting one side to its level only causes a bigger unbalance to one side.

April 05, 2005, 01:55:20 PM
Reply #41

JHunz

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Keep in mind that tanith is our mapcycle's starting map, so a good number of those alien wins probably start as server crashes where only half the people come back.
"We have plenty of youth, how about a fountain of smart?"

April 05, 2005, 07:00:48 PM
Reply #42

Necrosis

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Yeah detailed analysis would not only kill the server but also cause cranial explosions for whoever was doing the analysing.
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April 05, 2005, 11:33:20 PM
Reply #43

fatty

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hmm ebnar's linked site also shows their ban list. that's not a bad idea.

April 06, 2005, 02:10:47 AM
Reply #44

SgtFury

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Fatty, Brys has always shown their ban list, I think they are proud of it :)


Should be interesting to see if version 3.0.2 alters the stats at all?

April 07, 2005, 01:04:45 AM
Reply #45

SuicidaL MonkeY

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Thats it....Marines need a flamethrower.....

April 07, 2005, 03:42:23 AM
Reply #46

SwiftSpear

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I'm too lazy to check... What is the playerslot size at brys?
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April 07, 2005, 01:07:56 PM
Reply #47

ebnar

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The serversize is 16. Note that marines win nearly as often as aliens do.

April 07, 2005, 01:38:26 PM
Reply #48

Mr.Ben

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I don't think i've seen marines win once whilst i've been on LM and that's simply down to the lack of good commanders. I don't think i've ever got an unrequested medpack.
« Last Edit: April 07, 2005, 01:39:02 PM by Mr.Ben »

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April 07, 2005, 02:32:54 PM
Reply #49

Necrosis

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Actually in most games marines are losing, and don't have the res for meds as they're too busy saving for something else.
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April 07, 2005, 02:41:54 PM
Reply #50

Mr.Ben

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Meds pay for themselves. You med, people kill, you get rfk, you get map control, you pressure alien rts, you relieve pressure from your own rts, you put aliens on the back foot, you win. Yesterday the rfk i generated alone was enough for a AA and proto lab, there is no reason to never med (k thats a lie, there are plenty of scenarios to not med in, comms just don't med in ANY scenarios without a request though and that = GG).
« Last Edit: April 07, 2005, 02:42:59 PM by Mr.Ben »

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April 07, 2005, 03:12:07 PM
Reply #51

2_of_8

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Can we get some updated stats since 3.02? That'd be very nice.
Where lipstick is concerned, the important thing is not color, but to accept God's final word on where your lips end. - Jerry Seinfeld

April 07, 2005, 03:29:25 PM
Reply #52

devicenull

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Added a couple things... Average Marine and Alien player counts.. which were in the code, but somehow didn't get displayed..
and I cleaned up a lot of it, got rid of something which possibly doubled the time it took, and added this nice line:
Parsed 3259 logs (235.14 MB) in 1.56 minutes

:)

Whoever sets it up, grab the $logdir = line from the other one and replace the one in this one with it.
« Last Edit: April 07, 2005, 08:03:00 PM by devicenull »

April 07, 2005, 08:01:40 PM
Reply #53

Necrosis

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Problem is that your average non-reg team is going to be sucking up more meds than res. Second, your average non-reg team doesn't understand waypoints, orders, wolfpacking, or pressuring.

Mind you, reg teams aren't perfect either, but at least with regs you can be pretty sure of some RFK rolling in.

If you happen to be the only decent player on a team of nubs, then don't expect to get meds. Effectively you're a rambo because you're the only man at a waypoint, or living long enough to need meds. Even if the comm meds you, you're going to die shortly afterward because you've no backup. So it makes more sense to do researching, or save res for getting you a bigger gun, as opposed to dropping meds for no real effect.

Thats just the way it goes, sadly.
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April 08, 2005, 06:50:03 AM
Reply #54

ebnar

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It comes down to a lack of good commanders, yeah.

April 08, 2005, 07:02:05 AM
Reply #55

Dark

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yes the numbers are shocking but that is just how 3.0 has panned out since going final.  the teamwork level on the aliens has gone up for sure though i've yet to see it on the marines
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
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April 08, 2005, 01:39:14 PM
Reply #56

Necrosis

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Its not just teamwork. Aliens just haven't required a major strategy change.

Marines, on the other hand, have had to cope with the imminent death of the phase rush. In earlier versions marines could afford a bit of slacking, 1 or 2 bad players, that sort of thing. In the current version you cant slack. You can't pull off a PG rush because of the lunch portal phenomenon, and I'm sure free upgrades has certainly made more people take advantage of them.


Is the problem a lack of decent commanders? I've seen people comm very well up until the point where they've tried to take a hive by PG. It fails, they lame up in base, and it becomes a long endgame of aliens vs 3/3 marines. Games like that make me hesitant to put all the blame on bad comms.
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April 09, 2005, 03:39:32 AM
Reply #57

Mr.Ben

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Being able to tech to weapons 3 doesn't make you a good commander.

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April 09, 2005, 08:53:32 AM
Reply #58

SwiftSpear

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I have to agree with ebnar and ben here.  You get Rad or HD in the chair, or to a lesser extent Nooblet, newborn, or me, and the marine chance at a win goes from ~15% to ~50%.

Although I have to credit it a bit to the aliens refusal to adapt to our styles in any way shape or form.  I still elec rush for half my wins, and rad two hive lockdown's every game.  Both are very counterable, yet we somehow still get them to work much of the time.
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April 09, 2005, 07:29:49 PM
Reply #59

Necrosis

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Living long enough to get 3/3 means you've done something right at some point. I'm not talking a pure weapons rush btw, I'm talking about full ups, HA or JPs, all the trimming, and borking it at the final phase.
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