Author Topic: Natural Selection:Source  (Read 10474 times)

December 26, 2004, 07:27:53 AM
Reply #20

Crispy

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You make a good point. 3 races would effectively maim, kill and bury the competitive scene as we know it, and NS was always designed to have that element in mind.
A lovely thing to see:
through the paper window's hole,
the Galaxy.

December 26, 2004, 11:06:40 AM
Reply #21

Clashen

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<snip>, your sig image is, or rather was i suppose, 48kb, max size is 22kb. - DHP
<zing>, your mom is, or rather was i suppose, 200kg, max size is 100kg LOL - clashen

December 26, 2004, 02:20:53 PM
Reply #22

UKchaos

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People say bigger maps because they think bigger = better. Maps like Agora prove otherwise.

December 26, 2004, 03:51:11 PM
Reply #23

Guspaz

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I HIGHLY doubt NS will ever be ported to the source engine. Their time is much better spent finishing up NS and working on NS2. I also think that NS:S would be a waste of time as the engine really has nothing to offer other than increased visuals, and perhaps with the physics you could have a slug that carries the hive and then rolls the hive down a hill after the marines..... ^___________^
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The whole POINT of NS:Source is to get better visuals. Some of us enjoy NS, but don't enjoy how the day of it's release it look like a 4 year old game despite being brand new.

Ancient engines are bad, mmkay?

December 26, 2004, 05:17:05 PM
Reply #24

Legionnaired

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-A revamped marine weapons system that was Homeworld2 fighter style

Adj, though the mere mention of that game makes me salivate, could you please expound on it's connections to the marine weapons system? Do you mean as in more specialized roles?

December 26, 2004, 05:59:53 PM
Reply #25

Hida Tsuzua

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A gravity gun for marines would be awesome you have to admit.  Either broken or pointless, but cool.

Lamarck's Heir
Thanks to Dubbilex for the sig and Pjofsky for hosting!

December 26, 2004, 07:17:23 PM
Reply #26

TheAdj

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In Homeworld2, Relic designed the fighter production system to be more robust and resilient, so fighters were used more and could be effective even after taking casualties.     So what you ended up with were people who massively swarm fighters and they are quite difficult to *Really* kill.  Once a fighter wing's strength started to drop into low yellow or red it usually had 1-3 fighters left, so you had those break formation and return to repair and re-arm, and out flew a completely stocked fighter wing.  Losing a few fighters didn't cost you anything.

This could apply to any future NS game like this:  Instead of dropping a shotgun, you pay a cost and EVERYONE spawns with shotguns.  Or you could assign a certain percentage of people spawning to get a shotgun versus any other weapon, or assign a certain IP to output only marines armed with shotguns.  You wouldn't pay for each shotgun, just a set cost to spawn marines with shotguns.  

Marines could appear in waves landing via dropships instead of spawning from IPs, so the alien objective would be to simply disable the landing beacon and kill all the marines alive to stop them from rebuilding one.  The commander would be paying a price to land a wave with a certain mix of weapons instead of LMGs.  Anything is really possible, and it's quite foolish to simply assume things will work the same.

December 26, 2004, 09:27:45 PM
Reply #27

Legionnaired

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Hmm, you could upgrade each marine individually. Hell, that could be done now with classes. It would show up on the scoreboard as 'Shotgunner' 'HM Gunner,' and the like. Could do the same with Jetpacks/ Heavy armor, if it weren't too overpowering.

Things like mines could still be dropped one by one, and welders could be a one-shot upgrade like grenades.

December 27, 2004, 09:37:26 AM
Reply #28

Lightning Blue

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You make a good point. 3 races would effectively maim, kill and bury the competitive scene as we know it
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YES PLEASE.



Guspaz, I totally agree, NS with Source models would be, well, fantastic!
« Last Edit: December 27, 2004, 09:38:31 AM by Lightning Blue »
To the stars!

insert witty line here

December 27, 2004, 11:41:16 AM
Reply #29

Niteowl

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did NONE of you SUPPOSED fanbois listen to the NS interview where Source was discussed? sheesh!
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

December 27, 2004, 01:05:41 PM
Reply #30

Dark

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i listened to it and they said that if it was an easy port to source then they would do it but don't count on it just yet
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

December 29, 2004, 11:56:15 AM
Reply #31

-Lancer-

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i listened to it and they said that if it was an easy port to source then they would do it but don't count on it just yet
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ooo, sexeh NS!

I hope it happens, but i agree with the above, it could be a while. I mean, look how long it took for ns to come out on the original HL engine. It could be yrs!!!

December 29, 2004, 05:38:07 PM
Reply #32

Plaguebearer

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More.
Map.
Interactivity.
God, I'm old.

December 29, 2004, 07:24:58 PM
Reply #33

2_of_8

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We should get a gravity gun in NS:S. I'd love to fling an Onos into a hive and rip it off the ceiling, then have it roll down and squish a few RTs.
*drools*
Where lipstick is concerned, the important thing is not color, but to accept God's final word on where your lips end. - Jerry Seinfeld

December 29, 2004, 10:30:59 PM
Reply #34

Dark

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We should get a gravity gun in NS:S. I'd love to fling an Onos into a hive and rip it off the ceiling, then have it roll down and squish a few RTs.
*drools*
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this would make the game lame cause everyone would just want to be a marine since they would be unstoppable in any form of the game so i say heck no to a grav gun.  keep the weapons the same but as i've already said don't count on NS:S even happening currently for any length of time
Quote
er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]