I would like to make clear that this thread is for the purpose of feedback on my Mod concept and not to advertise or recruit members for it's progress. If I get the go-ahead from the Forum Admins to do so then this would be a possibility, but for the moment I wish simply to see what you all think of the concept.
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Citadel Utopia
Imprisoned within, your only escape is to try anything and everything.[/font]
You live in a world where your movement from zone to zone is restricted by a biochip housed somewhere in your brain. Implanted at birth by the law, to enforce the law, this controls where you can and cannot go, what you can and cannot do. Everything about your existence is controlled by others. With an inquisitive mind and the promise of freedom you can leave this place......you can leave this place
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Citadel Utopia - A freeform RPG set in the confines of social imprisonment.
Addendum:Basically I want the look to be comic-strip orientated with cell-shading to set it apart from other HL and HL2 Mods. Now I know this is possible in HL (see the toon SvenCoop level pack) so I'm sure it would work in HL2. What I want to know before making it definite is how workable it is, and also thoughts on whether it would fit the game.
For me it would give it a real-time Max Payne style of play, with characters' speech set in real-time speech bubbles. However, I wouldn't want it to have a Simpsons look, it should still incorporate a reasonable amount of detail as far as textures, models, skins and mapping is concerned. It is for this reason that I want it to be thought of as a comic-strip style and not a cartoon style.
The pro's for this idea are as follows:
- It fits with text-based speech, dialogue and information messages. It would be an incredible feat (not to mention how it would affect the data size) to find the various voice actors and go through the hours of editing required to get every line sounding as it should, whereas you can edit the impression a written sentence gives in a matter of seconds.
- It will help create a unique environment for Citadel Utopia, increasing immersion and setting it apart from other HL2 Mods. Not only will it be that SP RPG Mod for HL2, it will also be that cell-shaded comic-strip RPG for HL2. In my personal experience of gaming there is not enough to be said for most games that set them apart from the others. I begun gaming in a golden era where there was so much variety out there, things were branching off in different directions and setting new standards in both originality and performance. My main goal for this project is to create something the player can replay again and again, with the secondary goal being that it provokes enough interest and popularity for a sequel.