Author Topic: Our Very Own Do0blex's Map...  (Read 51387 times)

November 16, 2003, 10:01:08 PM
Reply #20

Dubbilex

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Which is an area that scares me more than a little - you see, most maps are lit by large, bright texturelights.  In my map, the green lighting and much of the blue lighting is accomplised with 'light' entities (the blue texture lights are more for standout detail).  

My problem is this:  I'm deathly afraid that I'm going to run into my 200 entity limit on light entities alone.  If that happened, I would have to use texturelights and hope that I cn get the same effect  :huh:

November 16, 2003, 11:02:06 PM
Reply #21

Uranium - 235

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Can you give us a comparison?

November 16, 2003, 11:05:15 PM
Reply #22

XeerO

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i have seen dubb's map when he first posted it, and it looks to me one of the best maps ive seen. Great Job Dubb!  <3

November 17, 2003, 01:40:51 AM
Reply #23

Geminosity

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looks loss lets cluttered than the usual NS Maps but that's a good thing =D
prettty!!!!  ^^

November 17, 2003, 09:00:07 AM
Reply #24

Lightning Blue

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Moved to the new mapping forum.
To the stars!

insert witty line here

November 17, 2003, 11:38:26 AM
Reply #25

Niteowl

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yeah, this looks really pretty. i'm worried about the overall darkness of it though. it also seems to have multiple lvls. in my experience multiple lvls, darkness==rines death.

i hope it has some areas that are more open, and brighter. currently, a cloaked alien will be totally invisible in this map.

but definitely some of the prettiest lighting i've seen.
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

November 17, 2003, 01:30:17 PM
Reply #26

Uranium - 235

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He said he's making the hive areas lighter then the marine spawn to sorta mix it up a bit. I dunno, it'll be interesting to see how it goes.

November 19, 2003, 06:35:07 PM
Reply #27

Malevolent

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Wow, that looks amazing and a little creepy (which is good). I love the lighting.
It's twice as clear as heaven and twice as loud as reason.

November 20, 2003, 06:49:48 AM
Reply #28

LaYkE

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Nice work there sonny. Looks pretty amazing, got a release date yet?

Also I like your Lunixminster logo at the bottom of you posts.
Where can I obtain such a shiny item :)
« Last Edit: November 20, 2003, 06:52:14 AM by LaYkE »

November 20, 2003, 07:41:41 AM
Reply #29

Dubbilex

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About the release date:  I have absolutely no goddamn clue.  I'll take the 'Flay' route out and say "when it's done"  ^_^

And my logo in my sig?  I made it myself.  If you wish, you're very welcome to use it yourself  :)

November 21, 2003, 09:05:32 AM
Reply #30

CommunistWithAGun

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yeah thats probably the best use of green lighting Ive seen....ever. ^_^
Got himself banned.

November 21, 2003, 04:19:28 PM
Reply #31

Dubbilex

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I don't know if anybody heard about my 'difficulty' in the newbie mapping forum, but needless to say the files got corruptedz0red.  Thnkfully, i was able to load the .map file and salvage it - I just needed to realign every texture in the map  :huh:

That done, I have around two more rooms nearly completed, but i won't be showing them until i have a bit more content - you guys gotta have something to look forward to, right?  Right?
« Last Edit: November 21, 2003, 04:19:46 PM by Dubb »

November 21, 2003, 08:07:29 PM
Reply #32

Uranium - 235

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November 22, 2003, 08:24:40 AM
Reply #33

Dubbilex

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Well, I'll explain it this way:  throughout the cycle of me making this map, as I added a particularly big part I'd save it as "dubbilex X" ("X" being the next sequential number over the last).  The corrupted file was "Dubbilex 16" : If i were to roll back to "Dubbilex 15", there would be oodles of architecture changes to do.  So I simply loaded the .map file and copy + pasted  ^^

Of course, I had to realign 'every' texture in the map  <_< ....but that only took me about 30 minutes.  Now, I'm in position to actually make some new strides towards completing the map!  :)
« Last Edit: November 22, 2003, 08:28:28 AM by Dubb »

November 30, 2003, 05:52:32 PM
Reply #34

Grimm

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The map looks great so far, Dubb. I like that you're going out on a limb and trying stuff that people normally would avoid.

I'll be here waiting to try it out when its released.

November 30, 2003, 09:01:33 PM
Reply #35

Fewlio

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The map looks great so far, Dubb. I like that you're going out on a limb and trying stuff that people normally would avoid.

I'll be here waiting to try it out when its released.
rewfles, if I attempted to make a map, it would be "ns_boxwithmanydoorsandpitsofdewm" with some full bright areas, and some no light areas :D.

I reveal penis I know psychology.

December 01, 2003, 08:49:45 AM
Reply #36

Dubbilex

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Aww it's not sao hard - I doubt you'd believe me if I told you, but this is indeed my very first map ever  :blink:.  

Well, the first mapping project that I've cared enough to continue, anyhow  ^^

December 01, 2003, 10:23:56 AM
Reply #37

Venmoch

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Well all I manages to do is create a room with a sign a magnum and barney. That was it.

I call it hl_crapz0rmapz0r

FIX THIS!

December 01, 2003, 03:42:17 PM
Reply #38

Grimm

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I would get into mapping for HL & mods, but I don't know the firts thing about mapping. Someday I will learn, but not right now.

December 04, 2003, 09:28:49 PM
Reply #39

Fewlio

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I just get too bored to *learn* how to make a map, so yeah :p.

I reveal penis I know psychology.