One thing I don't like about most NS maps is the lack of theming. Mineshaft and Hera had great theming. Nothing and Tanith were a bunch of empty hallways connecting to arbitrary rooms. Since this is a new map from scratch, I certainly hope to see some of that themeing come through. I think that 'research center' clicheness is partly responsible for that. Perhaps ns_dubbles could be slightly different.
Another thing is, although Flayra is 'whine whine no blood', most maps look like they've had a janitorial service run through before the marines arrive. Nothing is broken or derelict, everything is in perfect functioning order.
- Flickering lights.
- Smashed, broken things.
- Weldables to 'fix' broken parts of the map (You said you were no good with entities though... I know less
)
Some new things I've never seen done that are possible:
Uranium Storage -
Adjoining to an engine or reactor core, perhaps a room with long green glowing crystal cylinders (fuel rods) split out of crates. Have a few func_hurts around them? Could even make a spooky place for a hive, albeit dangerous.
Armory - Would be neat to have respawning ammo packs lying around... imagine being low on ammo and hoping to make a run for the armory. Scatter a few respawning (or non-grabbable) LMGs and Pistols on the floor. They're free anyways so who gives a damn.
Utility Subaccess - Could go nuts with entities and such if you wanted to: Break a pipe and a section fills with water... weld a panel and it illuminates a section better... weld something else and it opens a dangerous utility tunnel (Think the big vents in bast) full of obstacles and whatnot but brings marines around the map?
Anyways, do you have a 'theme' you want to run for the map? A military post? A prison? An intergalactic brothel?
BTW: Explain what the hell an r_speed is, and why does it matter?