Author Topic: Lm Community Made Map  (Read 117024 times)

January 28, 2005, 10:20:48 AM
Reply #340

That Annoying Kid

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progess that is ever so small, but constant is more than enough.  :)
MAC DRE: Cold Crest Creeper, a rapper that would dip-n-yoke quicker than he could pimp-n-smoke, flows  that hit your ears harder than Ike hit Tina. Forced to serve a Nickle but would never drop a Dime.
K.C watch out cause the Bay's down like four flats on a Cadilac.

January 28, 2005, 12:15:29 PM
Reply #341

Dark

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true but it still would be nice see something play testable you know but other than that keep up a pace that works for you guys
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

January 28, 2005, 01:18:04 PM
Reply #342

Decimator

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Well, at the moment the map consists of ms, one hive, and several nodes.  I am currently working on the center hive and I'm not sure which room Dubb is currently working on.
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Alert code one.  The temperature is twenty degrees below zero.

February 06, 2005, 12:13:37 AM
Reply #343

That Annoying Kid

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:mellow:

be sure to find a way to put ABS's ramp in the map, as he said if we get to a playable state he would donate it :blush:
MAC DRE: Cold Crest Creeper, a rapper that would dip-n-yoke quicker than he could pimp-n-smoke, flows  that hit your ears harder than Ike hit Tina. Forced to serve a Nickle but would never drop a Dime.
K.C watch out cause the Bay's down like four flats on a Cadilac.

February 06, 2005, 12:47:18 AM
Reply #344

Decimator

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The basic center hive is now done.  I have handed the map off to Dubb, who only has about two rooms and some hallways to do.
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Alert code one.  The temperature is twenty degrees below zero.

March 07, 2005, 02:39:12 PM
Reply #345

Dubbilex

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UPDATE: We've killed all the messy errors that we've gotten (leaf saw into leaf, etc etc, allocblock: full, etc etc), and now have a full map.  An ugly map, but a leak-free, three-hive-and-one-marine-start map.

Work continues at a breakneck pace and actual, honest progress has begun to rear its ugly head.  Expect more and expect it soon.

March 07, 2005, 04:17:09 PM
Reply #346

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I say we need to add a second marine start, just for good measure.
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Alert code one.  The temperature is twenty degrees below zero.

March 08, 2005, 07:22:35 PM
Reply #347

Diablus

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you know, heres my two cents: Though you already have the map layout strict and sticking to the plan, I can't help but suggest alitte something for the final version after everythings finished.

I've come to think, how cool would it be to look out of the window of the complex/ship and see another part of the map (which would be inaccesible) and see another fight going on, something like this:
You look out the window into another window in another area of a complex and see some yellow glares of shooting from muzzleflashes around the pitch black room, along with some tracers and mabye few permenant bullet holes in the window. And every once in awhile a shadow quickly going by it. Then it would stop, then mabye 1-2 minutes later would repeat in a different pattern of firing and whatnot, then after thats done another 1-2 minutes later the first "battle" plays and so on(kindve like the snowfall in ayumi).

I think it would add a pretty cool touch to see what looks like another battle of mabye a different group of Marines exploring / eliminating the threat in other parts of the complex.

Just my input for the final version to add some cool effects  :D
what do ya think?
« Last Edit: March 08, 2005, 07:24:02 PM by Diablus »

March 08, 2005, 08:29:45 PM
Reply #348

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Would be cool, though there are two problems.  The map is set underground, so being able to see another part of the facility wouldn't really make sense, and entities are at a premium on ns maps.  Still, would definitely be worth looking into.
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Alert code one.  The temperature is twenty degrees below zero.

March 08, 2005, 10:10:29 PM
Reply #349

Diablus

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I'm pretty sure something *could* be worked out :p

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and entities are at a premium on ns maps

what does that mean?  o_O

March 08, 2005, 10:23:24 PM
Reply #350

Dubbilex

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I'm pretty sure something *could* be worked out :p

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and entities are at a premium on ns maps

what does that mean?  o_O
[snapback]42846[/snapback]

Basically, the Half-Life engine can only handle a certain amount of Entities (entities are just brushes that do something - be it a window, door, something breakable, a res node or a hive, et cetera et cetera.  Since NS maps are much more detailed than most other Half-Life-based maps, the entity limit of the engine is often reached witthout even realizing it.  We're doing well with entities so far, and have some to play with.

This could be possible, be it maybe light and sound from a cracked, broken sliding door.    We'll look into it, but we must first get the map in playtesting form.

March 09, 2005, 01:28:30 AM
Reply #351

SwiftSpear

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I've started mapping... could you maby assign me a small inconspicuous room somewhere?  just so I feel special?
<------OOOooooOOOoo, Hyperlink!
Final Hope Faith, COME ONE COME ALL

March 09, 2005, 06:03:32 AM
Reply #352

Dubbilex

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I've started mapping... could you maby assign me a small inconspicuous room somewhere?  just so I feel special?
[snapback]42853[/snapback]

Visit us in #lm-map and we'd be glad to sort something :)

March 09, 2005, 10:39:50 AM
Reply #353

2_of_8

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Assign him a secret room!
:o
Where lipstick is concerned, the important thing is not color, but to accept God's final word on where your lips end. - Jerry Seinfeld

March 09, 2005, 01:21:18 PM
Reply #354

That Annoying Kid

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heeey, thats a good idea, were having a secret room anywhoo and swifteh can feel <3'ed

put the maya maya song in the secret room  :huh:
MAC DRE: Cold Crest Creeper, a rapper that would dip-n-yoke quicker than he could pimp-n-smoke, flows  that hit your ears harder than Ike hit Tina. Forced to serve a Nickle but would never drop a Dime.
K.C watch out cause the Bay's down like four flats on a Cadilac.

March 20, 2005, 07:43:27 AM
Reply #355

Bijiy

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Who do I have to toss peanuts at to get a latest copy of the rmf?

March 20, 2005, 01:47:03 PM
Reply #356

That Annoying Kid

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Who do I have to toss peanuts at to get a latest copy of the rmf?
[snapback]44024[/snapback]

#lm-map?
MAC DRE: Cold Crest Creeper, a rapper that would dip-n-yoke quicker than he could pimp-n-smoke, flows  that hit your ears harder than Ike hit Tina. Forced to serve a Nickle but would never drop a Dime.
K.C watch out cause the Bay's down like four flats on a Cadilac.

March 20, 2005, 03:41:16 PM
Reply #357

SwiftSpear

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Who do I have to toss peanuts at to get a latest copy of the rmf?
[snapback]44024[/snapback]
elephants?
<------OOOooooOOOoo, Hyperlink!
Final Hope Faith, COME ONE COME ALL

March 20, 2005, 05:20:53 PM
Reply #358

Necrosis

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I say you have 3 MS so that Bill has plenty of relocates to choose from.

That or one HUGE MS with walls that you can individually weld up in order to form different combinations of MS.
Necrosis killed Holy_Devil with pistol
Holy_Devil: cheater

March 20, 2005, 06:24:03 PM
Reply #359

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We hang out in #lm-map.  We'll gladly give you a copy if you come in there.
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Alert code one.  The temperature is twenty degrees below zero.