Author Topic: Lm Community Made Map  (Read 118559 times)

September 28, 2004, 06:32:15 PM
Reply #280

Dubbilex

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Here we are.  I have a little update - I've redone bill's 'pipe orgy' hallway and, retextured it, and - to some extent - aded some lights.

I am now passing the torch to bob for a bit - because he's chomping at the bit in preparation to map.

September 28, 2004, 06:40:58 PM
Reply #281

Mr.Bill

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I'm going to cut you.

 
Hows my comming? PM!

For the win

September 28, 2004, 07:36:37 PM
Reply #282

Malevolent

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Haf, pipe orgy. Such a good use of words there. But it was unique. Actually, I didn't think it was that bad. Different is good.
It's twice as clear as heaven and twice as loud as reason.

September 28, 2004, 10:23:36 PM
Reply #283

BobTheJanitor

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There are several more pipes there that you can't see because the lighting level still needs a lot of tweaking. And fear not, Mr.Bill. I've even added some NEW pipes to MS while I've been retexturing it. Hooray!

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

September 28, 2004, 10:26:57 PM
Reply #284

Bijiy

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So I made my hive..."bigger". Bsp later.

September 28, 2004, 10:36:54 PM
Reply #285

BobTheJanitor

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I find that strangely "exciting." Hawt mansecks later.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

September 30, 2004, 10:23:19 PM
Reply #286

BobTheJanitor

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Bump for shots of WIP marine start.





It needs a bit more, obviously. Pillars and such. The big black hole is where a hall will go, and the other hallway is untextured at the moment and pretty much dull, so ignore that.

Now I'll sit back and wait for Mr.Bill to kill me.  :D

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

October 01, 2004, 04:51:22 AM
Reply #287

Malevolent

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Oo, MS is lookin' good.
It's twice as clear as heaven and twice as loud as reason.

October 01, 2004, 02:42:20 PM
Reply #288

Mr.Bill

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..thats the same as mine HOW?!?!

*stabs bob in the face with pure hate*

 
Hows my comming? PM!

For the win

October 01, 2004, 08:40:19 PM
Reply #289

Satiagraha

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..thats the same as mine HOW?!?!
[snapback]30095[/snapback]
Ooooh! OOOooohhh!! I know! I Know!

They both have a stair to the MS! Yaaaaaay!

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

October 02, 2004, 08:41:27 AM
Reply #290

Dubbilex

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..thats the same as mine HOW?!?!

*stabs bob in the face with pure hate*
[snapback]30095[/snapback]

Slanted walls and half-pillars aside, this is just a retexture-job.   We also took out the skylight because it was probably 200 polies by itself  :p

Oh - and the RT placement changed a little bit too.

October 02, 2004, 09:07:21 AM
Reply #291

Mr.Bill

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oh noes! mein skylight!

I better get those pillars back! :)

 
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For the win

October 02, 2004, 11:20:42 AM
Reply #292

Dubbilex

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oh noes! mein skylight!

I better get those pillars back! :)
[snapback]30147[/snapback]

Oh I agree  -We'll collectively slap bob around until he adds some sort of pillar because the walls look a little sparse as they are.

if you can hear this, bob: DO IT FOR THE CHILDREN

October 02, 2004, 09:20:14 PM
Reply #293

Dark

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yes bob should really think of the children cause no pillars in ms make baby jesus cry

anyways keep up the good work and finish this baby since i want to playtest it as soon as possible B)
Quote
er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

October 02, 2004, 11:29:40 PM
Reply #294

Bijiy

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Hate. That. Wall. Texture. So. Much.

October 03, 2004, 12:18:18 AM
Reply #295

BobTheJanitor

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Dubb did it. I was just continuing his theme. Get him. KILL HIM!

Still needs retexturing anyway because somehow we are still at 136 textures? I don't have a CLUE how that works out. I used maybe... 10? 20? in MS. And those are textures that are already used in the rest of the map.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

October 03, 2004, 08:55:50 AM
Reply #296

Dubbilex

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Dubb did it. I was just continuing his theme. Get him. KILL HIM!

Still needs retexturing anyway because somehow we are still at 136 textures? I don't have a CLUE how that works out. I used maybe... 10? 20? in MS. And those are textures that are already used in the rest of the map.
[snapback]30201[/snapback]

I say we need to show up at Bijiy's hive with pitchforks and torches.  That's the only thing that we can't be sure of.

Who would've thunk that going over one's texture limit would be so damn easy?

EDIT

I've recompiled the marine spawn to check out the texture usage.  So I compiled that data in a text document; I'll post the contentes here. (please note that we can strike at the very least two wads from the list because they're completely unused.)

Quote
TEXTURE USAGE IN MARINE SPAWN


ns.wad       -  12 textures
v.wad        -  11 textures
halflife.wad -   2 textures
bijiy.wad    -   1 texture
ns2.wad      -   1 texture
ns_bast.wad  -   1 texture
ns_tanith.wad -  1 texture
ns_nancy.wad -   0 textures
ns_nothing.wad - 0 textures

= 29 textures

Texture usage is at 0.95 mb (of 4.00 mb MAX)


Seeing as how the texture usage is below 1 mb, and seeing as how marine spawn and the surrounding areas are roughly 1/4th of the map, I'd say we're either on track or damn close to it.

I'm going to try to isolate each section to see where all the wads and texture usage are coming from (although my sneaking suspicion is that it's bijiy's hive, because there's an awful lot of brushwork over there.  I'm checking into it now.)
« Last Edit: October 03, 2004, 09:41:29 AM by Dubb »

October 03, 2004, 11:05:07 AM
Reply #297

Mr.Bill

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Well dubb, Which MYSTERIOUS area is killing us with textures? HMM!?!? WHICH!?

 
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For the win

October 03, 2004, 11:13:12 AM
Reply #298

Dubbilex

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Well dubb, Which MYSTERIOUS area is killing us with textures? HMM!?!? WHICH!?
[snapback]30210[/snapback]

you're a dead man, bill  <_<

anywho, I suppose I need to explain myself - apparently the section that nobody expected, my section from a year ago, (which we all just ignored because we figured it was good to go and because it was really old - big mistake) was using 2.59 megabytes of texture memory.  Coupled with the area leading up to Bijiy's hive, it was 3.09 mb (or something close to it).

Apparently I used nearly 90 textures  :blink:

But the point is this: I've nulled everything, and am now in the middle of retexturing it (and perhaps staying off the booze while i do so...) to get it to acceptable levels.  If all goes well, it should be good to go (for real this time ) by tonight.
 
Woopsies   :lol:


EDIT  gee - it's a frenzy in here.  don't tear me apart, guys.

Anyways, the problem's been fixed and we're rolling again.
« Last Edit: October 03, 2004, 01:37:54 PM by Dubb »

October 03, 2004, 09:32:38 PM
Reply #299

Bijiy

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Hypocritical bastard!

*Bijiy shakes fist