Author Topic: Lm Community Made Map  (Read 118543 times)

October 03, 2004, 09:36:25 PM
Reply #300

Dark

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yes let's all blame dubb for the high texture counts
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

October 04, 2004, 06:03:56 AM
Reply #301

Dubbilex

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Hypocritical bastard!

*Bijiy shakes fist
[snapback]30254[/snapback]

Yes well, I happened to spend four hours fixing mine  :rolleyes:

:lol:


Oh yes - and as an update, the texture usage is down to 19 textures now, .67 megabytes.   So the only problem left is bob's computer room/bijiy's hive.

October 04, 2004, 09:01:42 AM
Reply #302

lolfighter

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I'm sorry for interrupting you guys again, but I'm curious: How far has this thing progressed? Anything like a percentage or a progress bar or something?

October 04, 2004, 11:53:36 AM
Reply #303

BobTheJanitor

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I'd say geometry work is at about... 60-70%. Detail, lights, and texturing is at about... 30%. Left to be built is the central room with the elevator, the large room below that, and then the hive below that. I'll be doing most of that as soon as we stop fiddling around with texture related problems and can get the whole map itself in a position to be worked on. I'm putting a firm stop to working on multiple bits at once, the cleanup required negates any time saved. Also, the area around bijiy's hive needs to be finished, there's no hallways there at the moment. And there's some halls around MS still needing building. So there's a fair bit left to be done before we even have a playable beta version. But as soon as there is one, you'll all be the first to know about it.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

November 04, 2004, 07:59:33 PM
Reply #304

Decimator

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Here's a new hammer screenie to show that we are, in fact, still working on this. :p
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Alert code one.  The temperature is twenty degrees below zero.

November 04, 2004, 08:59:53 PM
Reply #305

LowCrawler

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SIGN ME UP for hooting and cheering and whatnot of the sort of work that isn't actually work!
[snapback]17149[/snapback]


i am the best asshole in the world!

so if you can make a map that i can't somehow make fun of, then you're good.

so sign me as "Project Ass"

November 05, 2004, 04:20:34 AM
Reply #306

Malevolent

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Wewt, another pipe orgy!
It's twice as clear as heaven and twice as loud as reason.

November 05, 2004, 06:15:26 AM
Reply #307

Dubbilex

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Fine fine.  I'll post two screens myself to show that, while I've been slacking lately, I have actually been slacking mightily lately.  Oh wait - that didn't come out right...


Here is one of the Unpolished hallway under the marine spawn.  And no that elevator doesn't work - it's decoration.
« Last Edit: November 05, 2004, 06:15:47 AM by Dubb »

November 05, 2004, 06:16:19 AM
Reply #308

Dubbilex

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and a closeup of the actual shaft.

November 05, 2004, 10:55:45 AM
Reply #309

Malevolent

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Well, your part of the map is looking good too, Dubb.
It's twice as clear as heaven and twice as loud as reason.

November 05, 2004, 02:38:41 PM
Reply #310

Mr.Bill

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that hall resembles on of mine... SHE LIVES!!!

Well, I've just been idling in the chan... changing the topic and pointing ut that bob is a fast worker, thats basicly my limit now :-D

 
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For the win

November 05, 2004, 03:19:26 PM
Reply #311

Decimator

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Yeah, we don't let MrBill touch it anymore.  We keep him in a cage and poke him with pointy sticks.
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Alert code one.  The temperature is twenty degrees below zero.

November 05, 2004, 05:06:13 PM
Reply #312

fatty

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i just saw a closeup of dubb's shaft  :o

November 05, 2004, 10:08:01 PM
Reply #313

Dark

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sweet it lives again
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

November 05, 2004, 10:11:43 PM
Reply #314

Decimator

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It never died, it's just a camouflaged turtle that pops its head out of its shell every now and then. :p
« Last Edit: November 05, 2004, 10:12:41 PM by Decimator »
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Alert code one.  The temperature is twenty degrees below zero.

November 09, 2004, 04:08:22 PM
Reply #315

BobTheJanitor

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Hrmm... map... vent shaft that I've been meaning to work on for a month now... hrmmmm.

Did I mention that aligning textures around pipes is probably the thing I hate most in the world about mapping? (And this vent shaft involves a lot of giant pipes that have to be textured outside and inside?) So yeah, every time I go to work on it I kind of... suddenly think of something else I've got to do.  :help:

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

November 09, 2004, 05:19:59 PM
Reply #316

Decimator

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Bob, align the textures to face and it suddenly becomes much easier.
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Alert code one.  The temperature is twenty degrees below zero.

November 10, 2004, 06:25:12 AM
Reply #317

Dubbilex

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Bob, align the textures to face and it suddenly becomes much easier.
[snapback]33133[/snapback]

I usually just apply the texture, make sure it's running in the right direction, and set the x-shift and y-shift to zero.  it lines up nicely.

November 14, 2004, 04:08:06 PM
Reply #318

Mr.Bill

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If I were bob, Id leave em the way they are and left some other poor bastard take care of it.

key words: GROUP EFFORT

 
Hows my comming? PM!

For the win

November 23, 2004, 06:34:22 PM
Reply #319

Kodiac

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my head hurts from reading all of the words i dont understand, but it sounds like you'll be needing a playtester or two eventually...........let me know if/when you do
Kodiac teh Pirate Bear
One part comm, one part cheerleader, 3 parts cuddly bear