Reiteriting, because it's just that important.
W0 lmg vs skulk = 9 bullets
W1 lmg vs skulk = 9 bullets
A0 marine vs skulk = 2 bites
A1 marine vs skulk = 3 bites
Get A1 first!!!!
Other than that, your comm style is pretty good. Agressive, which is nice. You leave your early base undefended however. Consider a mine pack and maybe even a base guard. No turrets, though. Don't travel down that road, it leads to the dark side.
Point your marines where you want them to go, and make them all go there. That game on hera last night was ridiculous. You had us down to our last hive, but your HA/HMG marines were prancing about just outside like scared bunnies. (admittedly, they did have a cloaked focus fade to worry about
) Tell them where you want them and make them move. If the whole team had pushed on one entrance to archiving, you could have busted right through a lot faster than you did.