Overly Chatty Penguins

The Ready Room => General => Topic started by: Jefe on May 27, 2004, 09:16:57 PM

Title: The Commander Comment Corner
Post by: Jefe on May 27, 2004, 09:16:57 PM
Topic kind of says it all.  If you have any criticism or comments to commanders in LM, go ahead and post them here.

I've just gotten into comming so I wanna see your guys's opinion on how I've done so far.
Title: The Commander Comment Corner
Post by: BobTheJanitor on May 27, 2004, 11:43:58 PM
Biggest thing I look for in a good comm is attentiveness and forethought. I'm the sort that follows all orders, even ones that seem incredibly stupid. Go into that OC filled room and clear it out with my knife? NO PROBLEM! But I'm relying on the comm to realize that I'm going to need a lot of meds to do that. Everyone grab a shotgun and phase? I'M ON IT! But you better be dropping me ammo on the other side, or the next time you pull that trick I'll be humping first. Let's go back and try and take that hive for the fourth time? ROGER THAT! But if we tried rushing the first three times and died to OC fire, you wanna consider sieging this time?

Basically, show me that you're not just tossing out orders and then sitting back and sipping your gin and juice. You've got to be right there on the field with your marines, ready to drop anything that's needed. Nothing's worse than having to wait and wait for a comm to drop you an RT or God forbid a PG right outside a hive where you've been hiding for two minutes.

And always think ahead. We're going to take double? OK. When the RTs are up and you've got a turret farm and a phase gate and an armory and the floor is plastered in mines, what now? After playing for a while, you know exactly when to start worrying that things aren't going right. And if you've sucessfully taken an important point on the map and you're not getting much resistance, that probably means the enemy is busy putting up a hive and laming up the siege points. Keep us moving, keep us appraised of your plans. Tell me what upgrades you're getting as you get them, and even what you've got planned next. Don't ask me if I want JP or HA. Make an informed decision based on the map layout, the hives we're likely to have to assault, and the makeup of the team. Then work your plan. That's what the comm is there for. Nothing worries me more than a comm going to the team for advice, it shows me he's got no plan. You've got the best view of the battlefield, you know what's coming.

Oh, and always drop an arms lab straight off and get A1 first. Waiting 5 minutes to stop dying in two bites is just silly!

Uhm... any questions?  :)
Title: The Commander Comment Corner
Post by: Seth on May 28, 2004, 12:26:51 AM
yeah, what bob said.


ps. bob dont you like my layback comm style?

"what no one building my base? ok lets relocate... to umm, whoever doesnt die in the next 2 minutes."
Title: The Commander Comment Corner
Post by: Path on May 28, 2004, 12:58:57 AM
There is one major thing that causes me to give full devotion to the commander, support.

I was playing a game today, where george was the commander on Tanith. During one protion, I went and checked on the RTs in West access and Waste hive from some teammate assigned order. After checking on West access and moving to Waste, I found a gorge doing his cute little best to bile the RT down. In short order the RT was safe (yay yay typekill!) and george dropped 2 ammo packs and a medpack.

With that simple little support of 6 res, I was ready to charge fanatically into battle against the nearest fade with nothing but the butt end of my flashlight...
Title: The Commander Comment Corner
Post by: rad4Christ on May 28, 2004, 07:50:00 AM
I'm with Jefe, I'd love comments on my comming style. It seems I can win more easily on LM than on other pubs. Is it because you guys trust me more, or just because we have civ on our team? :)

Seriously, I'd like comments/criticisms on my comming style, I've tried scrimming once, failed horribly... And there's this certain server I can't win as comm on to save my life...
Title: The Commander Comment Corner
Post by: Isamil on May 28, 2004, 08:20:01 AM
I would like some comments on my comming style...since I never seem to win.  Comments that do not involve more medspam please.
Title: The Commander Comment Corner
Post by: Golgothaa on May 28, 2004, 09:09:44 AM
isamil next time i play marines with u comming, ill try and help and give u insight and ideas. I cant remember exactly right now why u seem to lose games, theres some vital thing your missing and i cant think of it off the top of my head. Im getting better at comming, when i comm, and have a decent marine team, i win 1/2 the time, maybe more i dont know, insight would be good on my comming too. though i know i can be a bit bitchy at times, just seems alot of the time with my comming games, people dont like to stick together rofl.
Title: The Commander Comment Corner
Post by: Niteowl on May 28, 2004, 09:19:49 AM
awesome points bob! sounds like someone is ready for the CC :D

seth, yes, you are probably by far the most laid back, dare i say, catatonic comm, evar.

rad, i still haven't seen, or remember you comming. i think we play during diff timezones.
Title: The Commander Comment Corner
Post by: Isamil on May 28, 2004, 09:32:06 AM
I know I'm missing something, not sure what...
I always seem to have a lot of res on hand(Perhaps beacuse I use less medspam).  Should I drop more shotguns?
Title: The Commander Comment Corner
Post by: Sandrock on May 28, 2004, 09:45:29 AM
Golgotha is a great comm. He jumps out of the chair to help build IPs and other structures, and then gets telefragged! Golgotha's comedy hour at its finest  :lol:
Title: The Commander Comment Corner
Post by: BobTheJanitor on May 28, 2004, 09:47:01 AM
Always be using your res. Res not spent is res you shouldn't have bothered capping. There are two economies in natural selection. Resources and time. If you're wasting time to get resources that you don't use, you're hurting yourself. That's why some commanders will (GASP!) tell you to totally pass by a resource node and move on to a different goal. Remember, early game aliens are very weak. They have one hive, no chambers, and no higher lifeforms. For the rest of the game they are slowly ramping up their power level. The trick is to kill them before they get too strong or they'll eventually overpower you. Time is a huge factor.

So if you've got a lot of res and it's not doing anything, first check and make sure you don't lack upgrades. From game start you should have an arms lab down and it should always be researching. A1, w1-2-3, a2-3, unless you have a different plan that you like better. MT is great if you've got good marines who know how to use their minimap to the fullest. (That's a whole different subject though) If fades are blinking about, you should have a squad of shotgunners equipped to take out the fade. Then either send them somewhere that you know the fade will come (try to assault a hive, maybe) or just send them specifically fade hunting. Then keep an eye close on them. Be ready to med them! TWO res in a medpack can make the difference between a dead fade and a lot of dead shotgunners.

The point being, there should always be something to do with your res. If you can't find ANYTHING to do with it, clearly you've capped too much res and you haven't been paying attention to time management. Go attack something!

Although, on a fun note, if you've got a lot of res it's fun to give out random mine packs and have marines just plant them at odd choke points around the map. Surprises the aliens every time!  :p
Title: The Commander Comment Corner
Post by: Jefe on May 28, 2004, 10:24:20 AM
Quote
isamil next time i play marines with u comming, ill try and help and give u insight and ideas. I cant remember exactly right now why u seem to lose games, theres some vital thing your missing and i cant think of it off the top of my head. Im getting better at comming, when i comm, and have a decent marine team, i win 1/2 the time, maybe more i dont know, insight would be good on my comming too. though i know i can be a bit bitchy at times, just seems alot of the time with my comming games, people dont like to stick together rofl.
The biggest problem I have with your comming is that you rarely talk to the marines.  Some marines need direction at all times (marines like me :D)  Make sure you keep your marines informed on what your plans are.  Tell them what upgrades you're getting, if and where you plan on seiging out a hive.  It rarely seems like you give out orders.

Oh and I know I've harassed you about this before so sorry for that.  It's one of my pet peeves.

Edit: Appendix A:  I think good communication is one of the most important parts of the commanding.
Title: The Commander Comment Corner
Post by: Mr.Ben on May 28, 2004, 11:25:24 AM
Most fight urge to post about medspam.

I don't really comm that much on LM these days, i'm not one for comming marines i don't know as i don't feel i can trust them. People aren't on the same wavelength as me a lot of the time. Maybe it's how aggressive i am.

Also the fact that my mic apparently sucks when playing with people on LM, maybe it's the ping which causes it to break up so much or something but it's hard for people to hear my orders which puts me off comming. Who knows though, a few of you will of at some point seen me comm i'm sure, whetever you'll know it was me because i often smurf it up a lot is also a different matter.

I'm also quite happy to try and help any comms too, though some don't seem to like that, maybe it's the way i type. :|
Title: The Commander Comment Corner
Post by: Decimator on May 28, 2004, 11:30:26 AM
I would also like some feedback on my comming.  I seem to win a fair portion of my games, but I'd like to know what i can do better.
Title: The Commander Comment Corner
Post by: X-S-Z on May 28, 2004, 11:50:41 AM
I love it when Rad comms, he always has 'rines capping nodes way way far away from base only minutes into the game. This is tremendously hard on the early game cap'n-go gorges, who are often caught at nodes they figured were safe to drop. The implications of this are obvious, and soon res starved aliens are stuck in their single hive, unable to move. The only thing I've seen that breaks Rad's gradual takeover strat is a team of monstrously aggressive aliens. Aliens that seem to be everywhere at once in decent numbers, always chewing nodes and furiously (and successfully) destroying groups of marines before they can setup any sort of outpost. Of course aggressive aliens can be a problem, but when they come at you piecemeal (as most do) then it's usually not a problem. But combine that aggression with coordination... yea, hard to beat.

Occasionally the bad 'rine team comes along. You know, the team that, boiled down, is about as coordinated as a wet brick in flight.
The one that no commander can put up with, and really, the only other thing that will stop Rad from winning.

In the field, Rad is quick to answer requests, and will give you what you need and nothing more. Just enough for you to accomplish your task without sacraficing too much res. (Of course, if he has the res, he's a champion ammo/med spammer)

And finally, Rad's wonderful attitude and complimentary habits draw tremendous respect from me and hopefully other regs as well. It's this level of trust and respect that makes the magic happen.

However, I've always seen your strategy as gradual, never overly aggressive nor passive. It's like a loose bulldozer in a suburb, crushing only what gets in the way, never in a hurry to do so, and at the same time being very hard to stop. Since I've never scrimmed before, I'll refrain from trying to think up an answer as to why your strats wouldn't work, but I bet it has to do something with the faster pace of play.

Anyway, thats my 2 cents along with whatever else was in my pocket.  :huh:
Title: The Commander Comment Corner
Post by: fatty on May 28, 2004, 02:12:16 PM
i absolutely hate it when i am sitting in west access, or sleeping quarters, waiting for an resource tower, i see we have 15 res, but the commander does not see my text saying "rt in west access" or the "in position" thingy.  :angry:  :angry:   i don't know why, but a lot of commanders ignore it? i usually just press "need medpack", even if i am at 100 health. it seems to catch commanders' attention faster.
Title: The Commander Comment Corner
Post by: Seth on May 28, 2004, 02:34:21 PM
fatty as far as i know, "in position" doesnt bring up a alert to the cc
hitting the requesting orders butten works alot better, unless its' being spamm'ed by fools

ns needs a system that you can cycle through the request when you get multiple for the same thing... just me 2 c
Title: The Commander Comment Corner
Post by: -Lancer- on May 28, 2004, 02:41:12 PM
I would like to take this opertunity to apologize for a really really bad game that i had commed a few days ago. I think the map was ns_veil. everything started off very well. we had gotten a few nodes and res was flowing nicely.

The problem arose when it was time to take a hive. for some reason the part of the map that the hive was in caused me to lag trmendously. making for dropping pg, medspam, etc. nearly impossible.

This eventually led to a very long game. rines were taking out the other two hives without a problem, but it kept comming back to that last hive we couldnt take down cuz of lag. around 35 mins in the game, the lag became so bad i lagged out and left my entire team hanging.

I had heard that my comming pissed a lot of ppl off. Therefor once again im sorry. o_O
Title: The Commander Comment Corner
Post by: Isamil on May 28, 2004, 03:37:21 PM
Jefe, my general orders are be getting RTs and killing RTs.  Moving in self appointed groups would be nice.  Can peope not handle the "do you own thing while using this general tactic" thing?
Title: The Commander Comment Corner
Post by: Niteowl on May 28, 2004, 04:15:57 PM
Quote
Can peope not handle the "do you own thing while using this general tactic" thing?
that's not commanding, sir.
Title: The Commander Comment Corner
Post by: BobTheJanitor on May 28, 2004, 05:39:24 PM
"Rambo in the general direction of satcomm" means that you're simply lining up your marines to die one by one. Marines are flighty little creatures with small brains who think they can all take down 5 onos, 7 fades, and all three hives with nothing more than armor one and a lot of medspam. You've GOT to keep them under control. Marine games with teams of basically even skill are won or lost exactly at the point that the commander loses control of the team. By their nature, marines will not go to the place you want them to be. They all have their own ideas about how the game should be played, and most of them involve dreams of them ending up with a 50-0 kill-death ratio while 'someone else' takes down that hive, builds that RT, guards the tfac, welds up base, etc. etc. Well I'M someone else, and I'm tired of it!

As a commander, YOU must make the plans, and YOU must inform the team of them, and YOU must deal with those that don't follow the plan. This is where the beloved commrage comes from. You MAKE the team go to those waypoints, whether they want to or not. You tell them EXACTLY what you want them to do once they get there. A waypoint in a hive is worthless. You want us to rush? Build a PG? Get up a tfac? Are we just going in to take out their DCs? Are we distracting for you while someone gets a PG up in another hive? Do you want us to spawncamp? (BANT!) You have to communicate. Otherwise every marine will get to your waypoint and then each of them will decide to do one of the above mentioned things, and no two will do the same thing. About two minutes and 100 res in medpacks later, the hive is still up and the fades are moving in on base.

And since I'm ranting: KEEP UP THE MOMENTUM!!! Do not slow down for any reason. You've locked down a hive? Good. Just because there's a fade on your TFac doesn't mean you should send the whole team trudging back to that hive. The solution to aliens being in your bases is marines being in theirs. Get some shotties in another hive and I guarantee that fade will lose interest in beating up your Tfac pretty fast. You cannot get walled in to a defensive stance. As soon as you lose the offensive, you've quite nearly lost the game. And yet I see so many comms wasting precious minutes sending marine after marine off to save an unimportant base in some hive. Killing skulks and welding phase gates will not win you the game. If they take out a PG and Tfarm in a hive, while you're taking out a hive, you have gotten the better deal on your exchange. Now you're fighting aliens with one less hive, and that hive that they just cleared out? It's probably building right now, a prime target for a rush. Go get some free gorge kills!

Man, I love ranting at comms. Ask me some more!
Title: The Commander Comment Corner
Post by: XeroDream on May 28, 2004, 08:00:13 PM
For those of you who dont comm and are ranting you gutta learn it hard up there and I know that I hate it when Rines dont use the Little voice things to tell me where they are they just start shouting MEDSPAM! or AMMO! But if you dont tell me where the hell you are I can spam ya. also Usually YEs i do know how annoying it is when coms dont drop stuff thats why u try to give ya a heads up sayin "imma Drop Laser Drillin" so if your somewhere else you know to move on so any comments about me as com plz share cuz I love every minute of it and I want to be an Awesome Com LIke Rad on LM! Thanx :help:
Title: The Commander Comment Corner
Post by: Majin on May 29, 2004, 01:30:06 AM
The Comm has his hands full so I like to try and be a Sub Comm, leading the team and directing them to the orders.
Works well when PPL listen and not RAMBO.
Title: The Commander Comment Corner
Post by: Mr.Ben on May 29, 2004, 05:53:21 AM
If the comms not talking then i'll either:
a) rambo but i know what needs to be done to make marines win so i'll get it done even if no one else will
B) Try and organise the team if it has people i know on it and then just let the comm drop meds :)

By the way bob, me comming without a mic is total sux + my medspam that day was so slow.
Title: The Commander Comment Corner
Post by: fatty on May 29, 2004, 09:43:51 AM
Quote
fatty as far as i know, "in position" doesnt bring up a alert to the cc
hitting the requesting orders butten works alot better, unless its' being spamm'ed by fools
when i command, i see the in position thingy.

some commanders need to learn that "guy with no mic, but types" is just as important to pay attention to as "guy spamming his mic"

ARRRRGGGG it happened yesterday multiple times. DHP didn't see me in sewer on mineshaft for a GOOD 4 minutes. i was typing and requesting everything i could. very next game it happened too. things like this make little gorgies just want to go play warcraft / civilization and forget ns...  :(
Title: The Commander Comment Corner
Post by: devicenull on May 29, 2004, 10:21:32 AM
Lacner, I have that problem with a few maps, I usually just siege the hive from as close as I can get, and drop an armory near the marines.. Haven't figured out how to solve that lag problem.

Commanders, when someone asks for a welder, its not because they want to go use it to wank in the corner... ffs drop damn welders, your marines will last longer because they regenerate their armor, and your structures will be at higher health levels
Title: The Commander Comment Corner
Post by: Diablus on May 29, 2004, 11:18:33 AM
Dont beg for medpacks and call for them every 5 seconds when you rambo. unless i tell you to nubs
Title: The Commander Comment Corner
Post by: rad4Christ on May 29, 2004, 11:32:44 AM
X-S-Z: Thanks for the comments. I try to keep my marines happy, even if it's just a verbal "good show ol' chap".

Actually, I won THREE straight games yesterday on that other server I couldn't ever seem to conquer. And I found out my shortfall. Exactly what you said X-S-Z. I'm too gradual. I started implementing W1 BEFORE OBS, and W2 before phase tech, and really pushing my marines to be aggressive instead of capping every node they can. Once I have four nodes, I change to pressuring, and cap as available, it seems to work wonders. In the three wins, 2 were total 2 hive lock downs, and one they're second hive was only up for about a minute. And this on CoFR, wow! So, if I see I have a competent team, you're going to see more shotty rushes and hive 1 sieges under 5 minutes if we're doing good. Look out scrims, I'm ready to try it again.

Jefe: I've never seen you comm, so I can't comment.

Seth: I think you're a good commander, but you spend so much on beginning base defense it usually puts us at a disadvantage early on. If we don't hold nodes quickly, it will go south. However, I will say that I've never seen someone win as much as you do when they place TF in base.

Isamil: You are altogether TOO QUIET when you comm, and you need to drop MED and AMMO. I remember a game wher we were trying to hold crucial points on the map, but we never got med/ammo support, and kept dying so quickly. But there's a whole other thread about that.

Mr.Ben: I love your comming, I always try to figure out your tactics and stea.. claim them for myself. Really good work, except the quiet mic   :(

Decimator: Never seen you comm

fatty: Not a comm, but the best res gopher EVAR!

Alot of you are great marines, and I will say listen very well. Thanks for the feedback and I'd love to hear more!
Title: The Commander Comment Corner
Post by: Mr.Ben on May 29, 2004, 01:45:27 PM
Decimantor: Just got off a few games with you. Comments: Not enough meds or ammo. You need to watch your marines more, particulary in danger zones. Also i disagree with not medding rambos, actually random ramboing is very effective as long as when the time comes and you give them specific orders to go somewhere, they do it.

Not enough mircomanaging. I can see there are uncapped nodes but you're not telling anyone to go there. You're just saying generic go here, do this, go there. In those situations most marines think either a) someone else will go B) lets all go together. Micromanaging like "ben cap archiving" is a much better way to get marines to follow orders.

Teching was too slow, we didn't get A1 till really late and whilst okay we got MT first we didn't make the most of it. MT first is great for pressuring a hive but we weren't, we were just running around like headless chickens.

Rad: Come pug sometime, i think you could learn some stuff which could take you from a good commander to a very good commander, you own pubs, step it up, you know you want to. PUG play calls to you.

If you want rad next time i catch you on IRC we can talk comm talk. :D
Title: The Commander Comment Corner
Post by: fatty on May 29, 2004, 01:58:18 PM
Quote
fatty: Not a comm, but the best res gopher EVAR!

res gopher? you mean getting r4k for you?  B)
Title: The Commander Comment Corner
Post by: Decimator on May 29, 2004, 04:25:07 PM
MrBen, the MT first games were an experiment that failed horribly.  Normally I won't even get MT until very late in the game and get armor and weapons upgrades instead.  I'll try to follow your advice when I comm again, but right now my brain is fried...
Title: The Commander Comment Corner
Post by: BobTheJanitor on May 29, 2004, 04:40:14 PM
MT is a glorious bonus, but it's awfully expensive. I'd love to see MT split into basic and advanced MT. Basic would just be minimap, advanced would have the tracking circles. Basic MT really helps out those that keep an eye on their minimap, whereas the advanced MT with the circles, I could do without. Stupid circles are just a distraction, and they get in the way when I'm trying to aim. = (   /offtopic
Title: The Commander Comment Corner
Post by: Mr.Ben on May 29, 2004, 06:30:57 PM
MT is a very powerful first upgrade but you really need to capitalise on it. Send some of your marines to pressure their starting hive, not to try and kill it but just to get the aliens attention. They'll be able to defend themselves very easily with a bit of medspam + mt. Meanwhile have your marines mop up any skulks and start working their nodes. Taking out an alien node with MT is much easier.

Also it's important to be able to recognise what is going on with MT, this isn't done through the circles but more through red dots. Most comms have an idea of what hive will be up next, if you see a red dot go into the hive then stop moving then start moving again a short while afterwards then get your marines to check out that hive. If you see blips stop moving inside the hive at 4/5 minutes, that's your fade egg. Also the speed the dot moves is a good indication of lifeform. This mixed with location and disaperances gives you a good indication of what is going on, far more than the circles or just knowing red dot is bad does.

Building off the point about red dots, in base defense place your obs in a place that will give you as much coverage as possible, your obs as well as giving you upgrades and decloaking acts as localised MT on mini map only. Makes it much easier to defend base if your obs covers a lot of the entrances.

Bob: the worst thing to get in your way are waypoints, i hate waypoints that are smack bang in your field of view :|
Title: The Commander Comment Corner
Post by: BobTheJanitor on May 30, 2004, 11:28:17 AM
Check the customization forums for the waypoints. I found a replacement that's still visible, yet smaller and more transparent. So when a comm likes to put a wp right in the middle of a cramped hallway, I can still usually see the skulks coming.

And yeah, that's why I love the MT on the minimap 100 times more than the MT circles. One is for strategic and intelligence purposes, the other is just a weak wallhack for those who don't use their ears.  ;)
Title: The Commander Comment Corner
Post by: Diablus on May 30, 2004, 01:32:49 PM
Quote
MT is a glorious bonus, but it's awfully expensive. I'd love to see MT split into basic and advanced MT. Basic would just be minimap, advanced would have the tracking circles. Basic MT really helps out those that keep an eye on their minimap, whereas the advanced MT with the circles, I could do without. Stupid circles are just a distraction, and they get in the way when I'm trying to aim. = (   /offtopic
Nah, i think Basic MT would work only in a small radius of the area your in at the time. not the whole map thing...
Title: The Commander Comment Corner
Post by: BobTheJanitor on May 30, 2004, 06:37:04 PM
The whole point would be to cover the whole map. MT on minimap is a tool for watching enemy movements. MT circles are just blah.
Title: The Commander Comment Corner
Post by: Seth on May 30, 2004, 07:30:18 PM
since we are on MT i'd like to say, get that plugin that turns the flashlight to a proximity alert thingy, you know like what rippley had in Aliens...
Title: The Commander Comment Corner
Post by: Lito on May 30, 2004, 09:27:29 PM
MrBen once commented that i don't keep an eye on marines in important areas, which leads them to dying before they can cry for a medpack.  I realised that he was right.  I just sent him and a buddy off to a node near a hive and went off to other business.

A Comm needs to be all over the place, but generally focused on an important area.  

Thanks MrBen~ you can be my Field commander anyday~

And i'm noticing the lack of magic squiggles in recent posts.  This has got to end.  Now.
Title: The Commander Comment Corner
Post by: Doobie Dan on May 30, 2004, 09:31:24 PM
Quote
The Comm has his hands full so I like to try and be a Sub Comm, leading the team and directing them to the orders.
Works well when PPL listen and not RAMBO.
I'm a big fan of field commanders - its difficult to tell some of the nuances of what's going on in the battlefield sometimes, and sargents can help this situation a lot - ie. the commander knows that marines are dying at the waypoint, but it'll take him a little while to figure out exactly why.

I'm a big fan of MT first on the big maps (Agora and Hera in particular) - the fighting at first probably won't be constant, so intelligence is more important than pure combat stats.  You can still get A1 quick on these maps because you'll be capping 4-5 res immediately.  Smaller maps where you're fighting tooth and nail for the first few RTs obviously favor armor.

MT first is also nice for games that start slow (3v3) as you can get away with covering the whole map with RTs without dying if you know where they are.

rad and Deci are great comms, keep up the good work you two.  Seth, everyone already knows you can comm.  :p  Anyone have any comments on my commanding?
Title: The Commander Comment Corner
Post by: Mr.Ben on May 31, 2004, 03:36:28 AM
Lito: Yey! ~~
Title: The Commander Comment Corner
Post by: rad4Christ on June 01, 2004, 06:25:07 AM
Quote
res gopher? you mean getting r4k for you?  B)
No, you're always the one to go cap those way off in the distance nodes and alos make a round to recap when needed.

There are a few regs that I know when they are on my team, I don't have to worry about sustaining nodes as much, because they' will find the open/lost ones to cap.
Title: The Commander Comment Corner
Post by: Niteowl on June 01, 2004, 09:53:29 AM
the proper term is 'flex' rad :) it usualy involves someone who has a complete game. understands short, mid, and long term goals. and worries about that distant node that just went down. they can also shoot quite well. you can name a node, and they'll get it.

flexes are the core to my comming. without them, we'd lose even more than usual :)


top flexes on owleh's list, in no particular order:
bob
sancho
fatty
hd


bob: awesome post about microing and comming. you should take the chair more often! of all the rines who never take the chair, that was the ubarest post on comming i've seen :)

mrben and rad: i must see you comm with yer ubar skills!
Title: The Commander Comment Corner
Post by: BobTheJanitor on June 01, 2004, 12:55:52 PM
Every time I think about grabbing the old chair, I always remember previous times with teams full of deaf rambos and marines that can't shoot a single skulk down a long hallways with HMGs. And people that yell for me to turret up every RT... or get into a hive with five shotguns and then yell for a tfac until they get killed by a passing gorge. Or who think they're going to win the game on their own and end up ruining everything by giving away the team's position... sigh. I seem to attract the idiots, and so I don't comm that often at all.
Title: The Commander Comment Corner
Post by: Decimator on June 01, 2004, 02:47:23 PM
That's the beautiful thing about LM though Bob; if you tell your team to kill the idiot, they can.
Title: The Commander Comment Corner
Post by: -Lancer- on June 01, 2004, 03:39:49 PM
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That's the beautiful thing about LM though Bob; if you tell your team to kill the idiot, they can.

This is why i love LM <3
Title: The Commander Comment Corner
Post by: Majin on June 01, 2004, 05:25:08 PM
Since my last 6 times as Comm have lead to my team Dying a slow, aweful death, I am starting to be turned off of comming.
I have always known I wasn't a strong comm, but since I have just been getting my ass handed to me lately I don't think I'll be sending any more marines to death anytime soon.

/majin hangs up his comm chair seat cover

I don't really need to hear comments on my Comm skillz... I know I suck.  :(
Title: The Commander Comment Corner
Post by: Niteowl on June 01, 2004, 06:49:01 PM
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Since my last 6 times as Comm have lead to my team Dying a slow, aweful death, I am starting to be turned off of comming.
I have always known I wasn't a strong comm, but since I have just been getting my ass handed to me lately I don't think I'll be sending any more marines to death anytime soon.

/majin hangs up his comm chair seat cover

I don't really need to hear comments on my Comm skillz... I know I suck.  :(
awwww, poor majin! ask the comms on LM for tips you wanna get better.  you certainly are one of the more affable comms i've come across :D
Title: The Commander Comment Corner
Post by: Seth on June 02, 2004, 01:17:24 AM
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Since my last 6 times as Comm have lead to my team Dying a slow, aweful death, I am starting to be turned off of comming.
I have always known I wasn't a strong comm, but since I have just been getting my ass handed to me lately I don't think I'll be sending any more marines to death anytime soon.

/majin hangs up his comm chair seat cover

I don't really need to hear comments on my Comm skillz... I know I suck.  :(
indeed majin, you just need to learn to make the most of every situation

like today on mineshaft, you focus'ed so much on tram and double you forgot totaly about sewer and drill hives

like i said above make the most of every situation, like the times i was in sewer, requesting orders and you had none for me... a tf in sewer would have given us the win right there, or even those two res nodes at sleeping and cafe would have given us the upper hand, but you spent to much time in double. (side note, i checked on those two nodes every so often and they remained open untill they took out double, i could have held those and maybe with a little help even have taken over sewer)

inshort, divide and conqure... once a area is tf'ed up MOVE ON, its important to always have your marines hunting aliens, even if its just gorges trying to put up towers because sometimes that makes all the difference.




dont give up, i was like you once too just think BIG PICTURE.
after all you have the whole map to move marines around in, take advantage of it.
Title: The Commander Comment Corner
Post by: Mr.Ben on June 02, 2004, 06:59:15 AM
When you lost to SC on ns_nancy it was because you spent too long fannying around in subsector turret farming even further an already secure hive rather than medspamming your marines into port engine, the hive they were going to put up to stop them getting DCs.

If i was the comm, once i'd farmed mess and had an obs in there i'd have plowed straight into port engine and THEN gone back to subsector. I also would of, depending on the defence in aux gen setup a siege in mother and blow their only other res node straight to hell to stop any higher lifeforms. You know starting hive so you can guess second hive very easily, aliens are in mother, there is no way in hell they're going to put up subspace hive and with SC the importance of stopping them getting a second hive is doubled. SC IS a powerful chamber when coupled with DC/MC. Just ask the poor bastards who had to cope with my cara/focus fading on tanith yesterday.

I could of strolled into port with the help of a few medpacks and got you anything you wanted there. You need to lissen to your marines more. Thinking that lissening to your marines on the ground and letting them help dictate your strategy is a bad thing isn't good. It's very helpful, a lot of us have a lot of experience and are just trying to help.
Title: The Commander Comment Corner
Post by: Zel on June 17, 2004, 08:22:26 AM
Hi

What do I need to work on as comm?
Title: The Commander Comment Corner
Post by: Niteowl on June 17, 2004, 10:49:18 AM
zel: get a1 first dagnabit. w1 doesn't kill a skulk anyfaster, and a1 gives your rines 50% (FIFTY FREAKING PERCENT) better durabiility).

rad, saw yer comming on caged, j00 are teh ubar! yer also a mighty good flex :D

majin: if you ahve good rambos, let them control an area. they won't last forever, but it's all dynamic, if htey can hold it for 3 minutes, that's a HUGE advantage of denying rez and keeping th ealiens on their heels.
Title: The Commander Comment Corner
Post by: BobTheJanitor on June 17, 2004, 12:24:29 PM
Reiteriting, because it's just that important.

W0 lmg vs skulk = 9 bullets
W1 lmg vs skulk = 9 bullets

A0 marine vs skulk = 2 bites
A1 marine vs skulk = 3 bites

Get A1 first!!!!

Other than that, your comm style is pretty good. Agressive, which is nice. You leave your early base undefended however. Consider a mine pack and maybe even a base guard. No turrets, though. Don't travel down that road, it leads to the dark side.

Point your marines where you want them to go, and make them all go there. That game on hera last night was ridiculous. You had us down to our last hive, but your HA/HMG marines were prancing about just outside like scared bunnies. (admittedly, they did have a cloaked focus fade to worry about  >:D ) Tell them where you want them and make them move. If the whole team had pushed on one entrance to archiving, you could have busted right through a lot faster than you did.
Title: The Commander Comment Corner
Post by: rad4Christ on June 17, 2004, 01:45:37 PM
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Point your marines where you want them to go, and make them all go there. That game on hera last night was ridiculous. You had us down to our last hive, but your HA/HMG marines were prancing about just outside like scared bunnies. (admittedly, they did have a cloaked focus fade to worry about  >:D ) Tell them where you want them and make them move. If the whole team had pushed on one entrance to archiving, you could have busted right through a lot faster than you did.
Zel: Exactly. When you got kicked, I hopped in in your stead. All I did was beacon, reoutfit, and give a WP for all to go to. I spammed meds and catpacks and ammo in front of them and said move in. It's like a red carpet of luv. they walked in, boom, it's over.

You just need to be very specific at times instead of "go in a shoot it". Marines are like lemmings...
Title: The Commander Comment Corner
Post by: Legionnaired on June 17, 2004, 11:18:30 PM
Ok guys, fire away. How much do I suck, and in what areas?
Title: The Commander Comment Corner
Post by: Doobie Dan on June 23, 2004, 08:45:45 AM
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Ok guys, fire away. How much do I suck, and in what areas?
Lol, I came to this thread with the intention of complimenting you, and I find this post tagged at the end.  ^_^

Just wanted to say you did an awesome job commanding last night on ns_metal, Lego.  Very precise and clear orders, very adaptable to the situation, and quite effective.  The best thing, though, was that you inspired the team by having a plan, telling everyone what it was, and getting them excited about it.  Didn't skip a beat after getting the first hive down, went right in and took out the 2nd.  I liked the waypoint on the vent for the jetpackers, I've never seen 3 people take out a hive so effectively.  Go catpacks!

Can't say much about your comming in general, I know I have awesome commanding days and days where I do just terrible, it definitely helped last night having a small team that followed your orders to the letter.  Still, the mojo was there.
Title: The Commander Comment Corner
Post by: fatty on June 23, 2004, 01:24:01 PM
yea, legion, you are a awesome comm. i might even go as far as put you in the "rad, hd, salt, goldleader" category  :o.  if you are looking for SOMETHING to work on, although this is rather minor, work on your medspamming.
Title: The Commander Comment Corner
Post by: That Annoying Kid on June 23, 2004, 04:30:50 PM
one of the biggest things I find helpfull when I comm is as follows

~


unbind v
bind b +voicerecord

That way I don't recyle structures when I yell at people ^_________^
Title: The Commander Comment Corner
Post by: rad4Christ on June 23, 2004, 07:16:22 PM
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yea, legion, you are a awesome comm. i might even go as far as put you in the "rad, hd, salt, goldleader" category
I hope that's in no particular order.  :blink:

Legion, you are a great comm. You're versatile and good under pressure, that's good. but as I sarcastically put it earlier, make sure you keep your marines in key points happy. I was holding Water treatment and refinery, I just needed you to keep me med and ammo fed. Of course, the voice spamming by everyone made it hard to communicate. Just keep a close eye on your requests.

And on a side note, I'm not picking on anyone in particular Seth, but if you are a marine, Seth, do not spam the request order button, Seth, it's really annoying, Seth!!!!!!
Title: The Commander Comment Corner
Post by: Doobie Dan on June 23, 2004, 08:47:35 PM
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rad4Christ,Jun 23 2004, 07:16 PM] And on a side note, I'm not picking on anyone in particular Seth, but if you are a marine, Seth, do not spam the request order button, Seth, it's really annoying, Seth!!!!!!
I second that motion!
Title: The Commander Comment Corner
Post by: Anarki3x6 on June 23, 2004, 08:50:59 PM
anyone have any tips for my comming ? :D
ive commed um.. about 6,7 games in past 2 days.. and somehow won most  ^_^
Title: The Commander Comment Corner
Post by: Niteowl on June 24, 2004, 11:05:06 AM
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yea, legion, you are a awesome comm. i might even go as far as put you in the "rad, hd, salt, goldleader" category  :o.
:mellow:  o_O

 :'(  :'(  :'(  :'(  :'(
Title: The Commander Comment Corner
Post by: Mr.Ben on June 24, 2004, 11:39:33 AM
I feel the same way, niteowl :( I say we make our own category, the BETTER THAN THEM CATEGOTRY. AHAH :o
Title: The Commander Comment Corner
Post by: Dubbilex on June 24, 2004, 11:53:20 AM
Hoots is MY favorite comm  <3  <3
Title: The Commander Comment Corner
Post by: Niteowl on June 24, 2004, 01:41:12 PM
i'll try and hog (unless someone really wants to comm, i don't wanna be rude! :o ) the cc until EVERYONE LURVES ME SO MUCH I CAN MAKE A LURVEBOMB TO LURVINATE ALL WHO LACK LURVE!!!
Title: The Commander Comment Corner
Post by: rad4Christ on June 24, 2004, 01:57:19 PM
Affirmative. I like to command, but I really want ot grunt it for a few days. So, PLEASE GET IN THE CHAIR!!!11!
Title: The Commander Comment Corner
Post by: BobTheJanitor on June 24, 2004, 02:04:50 PM
Well you haven't been around for a few days nitey. Get back in there!
Title: The Commander Comment Corner
Post by: Niteowl on June 24, 2004, 02:07:46 PM
ooooh! 2 first rate flexes requesting my commrage! i will comply!!

nice grunting on caged oh so many days ago rad. and bob, well, you'll always the hoot of the hillananny, if you get my meaning, and i think you don't! but what the hell do i know? i'm a freaking owl for crying outloud! or for HOOTING out loud! but really, when does one hoot not outloud?!? what sort of freakish mutant mute owleh hooting silently would THAT be!~?! EH?! eH!??!?! i mean, BAJEEBUS!!! pass me a meecy!
Title: The Commander Comment Corner
Post by: BobTheJanitor on June 24, 2004, 02:22:06 PM
Slow day at work for you too, eh?
Title: The Commander Comment Corner
Post by: Lightning Blue on June 24, 2004, 02:34:21 PM
How about me? Huh? How's my comming?


*prepares the ban stick* [/size] >:D
Title: The Commander Comment Corner
Post by: BobTheJanitor on June 24, 2004, 03:01:15 PM
Well, let's see if I can remember back that far... hmmmm... let me go check the record on microfiche back in the storage room... under the stone tablets.

(You should play more!) :p
Title: The Commander Comment Corner
Post by: fatty on June 24, 2004, 06:09:38 PM
the one time i've seen lb command, i took a ss. this was back in 2.01. i also have "lb as gorge" , and "a civilian as gorge" screenshots in that folder.  :o

and niteowl, you don't command enough!! get out of that 'assisted living' condo and come play!

edit: i also have a screenshot of jefe's medpack fort in there to
Title: The Commander Comment Corner
Post by: lolfighter on June 25, 2004, 03:24:27 AM
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How about me? Huh? How's my comming?


*prepares the ban stick* [/size] >:D
Sucks. Can't remember winning a game under you. Then again, I only remember a single game with you in the chair. We didn't win, but our twenty-minute alamo in computer lab (complete with 15-odd IPs) was TRULY great fun for everyone involved, rines and aliens alike. I forgive you for switching me when I was Onos. B)
Title: The Commander Comment Corner
Post by: Iconoclast on June 25, 2004, 06:57:01 AM
It would be interesting to hear what people think of my comm loses. I know I need to work on my communication, but what else?
Title: The Commander Comment Corner
Post by: Avs on June 26, 2004, 03:34:06 PM
Be creative!
Title: The Commander Comment Corner
Post by: Lito on June 26, 2004, 05:12:52 PM
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Well, let's see if I can remember back that far... hmmmm... let me go check the record on microfiche back in the storage room... under the stone tablets.

(You should play more!) :p
We'll have to carbon date the residue he left on the chair, maybe we can get an answer out of that :p
Title: The Commander Comment Corner
Post by: EmperorPenguin on June 26, 2004, 10:42:20 PM
14 million years... WTH?
Title: The Commander Comment Corner
Post by: Dark on June 26, 2004, 10:52:13 PM
lb coms when hell freezes over or something to that effect which is why carbon dating would be the way to find it out almost :p
Title: The Commander Comment Corner
Post by: Legionnaired on June 26, 2004, 11:05:43 PM
Just commed to another victory on metal, combined with win/loss on Bast.

Both of them are quickly catching up to Hera, Veil, and Eclipse as my favorite maps. I'm seeing a lot more how chokepoint and territorial control mean a lot more sometimes then resource and hive pressure.

I think I might write a thesis or something about territory and how it relates to NS. Might be interesting to put thoughts to keyboard.
Title: The Commander Comment Corner
Post by: fatty on June 26, 2004, 11:11:56 PM
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Just commed to another victory on metal, combined with win/loss on Bast.

Both of them are quickly catching up to Hera, Veil, and Eclipse as my favorite maps. I'm seeing a lot more how chokepoint and territorial control mean a lot more sometimes then resource and hive pressure.

I think I might write a thesis or something about territory and how it relates to NS. Might be interesting to put thoughts to keyboard.
mineral for teh win
Title: The Commander Comment Corner
Post by: BobTheJanitor on June 27, 2004, 12:21:52 AM
Barely squeezed that base into mineral. And whenever I looked at it my fps dropped to like 10... but new video card coming soon. YAY!

And good comming, you pushed like a mad man. It helped to have keyser to crush the enemy as well. And to make my score look weak and puny, and thus my e-weenie the same.  :p

But yes, I love maps with good choke points. They lead to the most interesting battles. B5 come quickly, so we can play ns_lost again!
Title: The Commander Comment Corner
Post by: Mr.Ben on June 27, 2004, 05:28:52 AM
I believe i was there for one of the matches on bast, pretty good stuff though sometimes you were a little slow with the meds and ammo. Also, when we took down refinery you dropped a lot of jps then told them to build a siege, that confused me, i just grabbed my jp shotgun and put 20+ slugs into it before the sieges were up :D

I've been comming more recently, hell even under the right name too but i've been without a microphone which i did expect to cripple me and result in horrible loses, apparently i was wrong. If you've seen me comm recently just imagine a mic, more swearing and clearer and more specfic instructions, it's really hard sometimes to type out everything so i just say "someone via duct go"
Title: The Commander Comment Corner
Post by: Kodiac on July 21, 2004, 02:08:42 PM
i know that i havent really commed much, but would you guys give me some feedback on my skills? (or lack thereof...)