Hafaf, bad games are fun!
Well, jetpacks can be a win-all or lose-all, I remember awhile back I just handed out jetpacks and shotguns, no orders, no phasegates, just dropped RT's for those who asked and JP's for all, and we won
. It was on hera too, very jetpack friendly hives
.
Good jetpackers are a must have even if you are doing well, good jetpackers can secure just about anything fast
.
I recall a bad game on eclipse once, the round before people followed my orders(get me rts!) and we did well, got full upgrades and got PG's and TF's in two of the hives and a PG outside the last and just dropped weapons and spammed weapons and ammo hafaf, even though the aliens were kind of clueless, it was still pretty nice having people do the right things even though we could have just LMG rushed the hive without any PG or medspam and won. The next round I had a few of the same people, and a few of the aliens. I hopped in the CC and told people to get me nodes, and told a few people to get specific nodes. It all worked out well until I tried to get a few people to push on eclipse(their hive). Only a few people went and the PG died so I told them to go again and less people went, even though I told them to wait for their team. Then I handed out shotguns and told everyone to stay in base for a shotgun rush. Now I had a whole team of shotgun rambos(except one or two who stayed in base, but not for long) and they just ran around and were just skulk bait! Now a few minutes later they had onos, so I handed out the big guns and told people to stay in base, had people ramboing some more and one guy stole a HMG from one of my respected players. Boy was I angry over my mic! Now I think I just sat there yelling at everyone for a bit and dropped some more IPs since obviously we had a lot of people dying and we had a few big guns lying around. The onos came in after we had lost all our weapons except for a GL. I promptly left that game, since I had played a lot of those type of games as the marine/alien.
This is kind of the reason we have reserved slots on our server, for hopes that the server is filled up with people who don't run in circles then accidently TK a friendly heavy armor because he heard a chuckle. The problem is the other players whom are also enjoyable cannot get in, and our res slotters all tend to have a time range when they play NS causing some less enjoyable games and empty server at other times of the day.
Now quaunaut, the reason why we aren't
as strict now is mainly because accidents do happen, and people can learn. Hell I myself usually get about 3 teamkills each time I play even if im on aliens, and I usually don't bite/shoot unless I feel I have a clear shot :/. Also, you can get an unreasonable commander or an incompetent commander or the waypoint may possibly be lamed up with a cloaked onos and the commander wants a team of less-skilled players to rush in and clear the room out with LMGs. It's tough to enforce the "obey your commander" unless you get some guy just jumping into the nothing holes or humping the armory for 10 minutes as it is too, mainly because you could disobey your comm and help out your team, like I prefer to go cap some nodes instead of rush that hive to help with res flow and not TK any teammates, or someone could argue that they were trying to follow the comm's orders except they took a wrong turn and didn't realise it because they heard a skulk. Also, following orders efficiently is a skill thing too, so if we kick everyone who cannot do X task perfectly then we might as well call it "Lunixmonster Vets Only" or something of the likes.