Overly Chatty Penguins

The Ready Room => General => Topic started by: Quaunaut on August 13, 2004, 08:29:04 AM

Title: A Problem With Regs.
Post by: Quaunaut on August 13, 2004, 08:29:04 AM
See, I had 2 different games yesterday where I was comming, and the exact same thing happened on both.

Basically, us marines were just OWNING the entire map. Were kickin ass, taking names, and have a res flow like the missisippi river. I'm thinking "Man, this team kicks ASS." We LMG rush their upgoing 2nd hive, take it, and begin to prepare the rush on the final hive.

I give my marines exact orders(its eclipse)- go to Comm Core, but go through the vent so you can get on top of the hive quickly. They weren't hard orders, and my team was 100% people-who-knew-what-they-were-doing.

Well, at the end of station access, suddenly everything goes to s***. 2 people break off towards South Loop, 2 more going to the OTHER side of comm core, and only 2 actually in the vent. Well obviously, the people who went the 2 ways I specifically said not to go, died. My vent people lasted long enough to get a phase in the vent, but by this time the aliens had taken so many nodes, I couldn't drop too many more JPs.

Then, a few hours later on Veil, I comm again, thinking "This can't happen twice." Well, we take subsector, and hold it the entire game.We then try to take Cargo- and take it down thanks to siege. Then as were trying for Pipe, they put Cargo back up. Now, we take quite a long time to take Pipe, and we finally do at the exact moment their 2nd hive goes up, so their left with one hive. Now, we go for Cargo again. I tell everyone lets just fly in there and get it with JPs. Well right off the bat, 2 people go to double. Then 2 to subsector, and 1 returns to base and humps the armory for another 5 minutes. Then 2 others go to Pipe, and die. So does the 2 in double. Well, eventually, the subsector people understand "Yeah, lets go!" but by this time, I've got a phase in the vent next to cargo. They walk in, are about to take it, but get spored and the such and lose it.

So let me just say something to you regs: DO NOT STOP TRYING TO WIN UNTIL YOU HEAR THE EFFING MUSIC PLAY. YOU DECIDING WHATEVER YOU WANT TO DO IS OKAY BECAUSE YOUR WINNING IS THE STUPIDEST IDEA YOU HAVE EVER HAD. NEVER DO IT AGAIN!

Thank you, and please keep this in mind.
Title: A Problem With Regs.
Post by: A Boojum Snark on August 13, 2004, 11:10:10 AM
Ah yes, I was there on eclipse, however I didn't get a jetpack from the pile before they were all taken, so I just sat in base and watched the mission degrade via the map :( I can't even remember who won that but I think it ended up being the aliens.
Title: A Problem With Regs.
Post by: Quaunaut on August 13, 2004, 11:16:28 AM
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Ah yes, I was there on eclipse, however I didn't get a jetpack from the pile before they were all taken, so I just sat in base and watched the mission degrade via the map :( I can't even remember who won that but I think it ended up being the aliens.
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Yeah, it was them.
Title: A Problem With Regs.
Post by: SwiftSpear on August 13, 2004, 11:39:42 AM
:angry: I always try to follow orders, guess all you leet haxors need to go back to the drawing board...
Title: A Problem With Regs.
Post by: Doobie Dan on August 13, 2004, 12:56:09 PM
Something about jetpacks tends to give marines wanderlust... :)
Title: A Problem With Regs.
Post by: Dark on August 13, 2004, 01:00:26 PM
Quaunaut: On veil i was like on noes the rines are surely going to win this one since the aliens were being complete idiots up to the point when we were down to just cargo.  Finally 3 of had enough to onos and we were able to organize devour attacks on your heavies which had they followed your orders in the first place we'ld surely have lost the map.  Btw i do know how to fight in a tight little vent as a skulk which surprises rines like no other.  Anyways i'm sorry you had such a terrible time comming when the game was surely in your favor.  Keep up the good work though Quaunaut you gave the aliens a run for their money <3  <3  <3  <3
Title: A Problem With Regs.
Post by: SwiftSpear on August 13, 2004, 02:22:41 PM
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Something about jetpacks tends to give marines wanderlust... :)
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True, but my wander lust always leads me to ninja a hive...  Thus if there is one hive left...
Title: A Problem With Regs.
Post by: Anarki3x6 on August 13, 2004, 07:38:34 PM
yes, this happens with lots of people, at the beggining, everyone seems to follow orders flawlessly, then later in game its like " wth are you guys doin, get to wp ! "
Title: A Problem With Regs.
Post by: Necrosis on August 13, 2004, 08:53:42 PM
Never drop JPs. Ever. It just encourages chaos.
Title: A Problem With Regs.
Post by: SwiftSpear on August 13, 2004, 09:16:47 PM
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Never drop JPs. Ever. It just encourages chaos.
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A+ for this man, I have yet to see a JP team stick together to get something done, JP's on the map just mean everyone ends up all over the place and no one is where they should be.  A small amount of quality JP players is ok for ninja hive PGing, but other than that, jp just screw over a team.
Title: A Problem With Regs.
Post by: Dark on August 13, 2004, 09:51:38 PM
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Never drop JPs. Ever. It just encourages chaos.
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A+ for this man, I have yet to see a JP team stick together to get something done, JP's on the map just mean everyone ends up all over the place and no one is where they should be.  A small amount of quality JP players is ok for ninja hive PGing, but other than that, jp just screw over a team.
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here is a solution for that *clears throat* COMMRAGE

try that when this happens cause it always works for niteowl though as bob has stated nite is a grand master of the highest order or commrage
Title: A Problem With Regs.
Post by: Asal on August 13, 2004, 10:42:58 PM
Sorry man, I would have saved you, but I am still trying to fix NS on my compie (prolly reinstall steam).   Anyway, I do my best to follow orders, or at least say when I am going to do something different, and if you say no, I'll go. (I hope it looks that way....)
Title: A Problem With Regs.
Post by: Malevolent on August 13, 2004, 10:50:12 PM
Nite would keep 'em in order. Yes, commrage solves all your problems. :p

Just say, "Don't me jump outta the chair and TK you." That could get some results. Then start ordering them around in a firm voice.
Title: A Problem With Regs.
Post by: Niteowl on August 14, 2004, 12:14:09 AM
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Quote
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Never drop JPs. Ever. It just encourages chaos.
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A+ for this man, I have yet to see a JP team stick together to get something done, JP's on the map just mean everyone ends up all over the place and no one is where they should be.  A small amount of quality JP players is ok for ninja hive PGing, but other than that, jp just screw over a team.
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here is a solution for that *clears throat* COMMRAGE

try that when this happens cause it always works for niteowl though as bob has stated nite is a grand master of the highest order or commrage
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Nite would keep 'em in order. Yes, commrage solves all your problems. :p

Just say, "Don't me jump outta the chair and TK you." That could get some results. Then start ordering them around in a firm voice.
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aww, nothing but lurve!  <3
Title: A Problem With Regs.
Post by: Dark on August 14, 2004, 12:43:42 AM
thought you'ld like that nite since we all know you don't have many problems when the commrage rains down upon your marines. <3  <3  <3
Title: A Problem With Regs.
Post by: Mr.Ben on August 14, 2004, 07:54:57 AM
JPs suck on pubs and are not a recommended end game tool for above reasons.
Title: A Problem With Regs.
Post by: CorvusX on August 14, 2004, 01:32:42 PM
I don't find JPs to be that bad... it all depends on the comm.  The comm makes the decision on who gets them.  If he doesn't, he should.

One thing to consider with them though:  Heavies call out for welding a lot more than JPs.  Armor is pretty important, and getting welded often can be a life-or-death choice.

As for regs disobeying orders:  by the end of the game, they're just having fun by ninja-ing everywhere.  Useless, but usually you can just bacon them back to base and commrage them to whereever they need to go.

 :help:

I need more practice commraging.  Can we get a game going with a bunch of disobeying marines?  And a bit of coaching from Niteowl, if he doesn't mind... :p
Title: A Problem With Regs.
Post by: Necrosis on August 14, 2004, 08:46:26 PM
JPs > Bacon

JPs are far too fast moving, they'll split up in seconds.

At least with HA you can see where everyone is going, and its a lot harder to get split up.
Title: A Problem With Regs.
Post by: Lito on August 14, 2004, 10:03:30 PM
The jetpack is an excellent and powerful tool for assaulting hives.  In fact, it would be stupid not to get jetpacks on certain maps.  Hives like The Great Viaduct, Power Silo, Waste Handling (and many many more) are VERY jetpack friendly.  Don't think heavy trains can solve every problem.  Heavies do not do well in cramped spaces.  You're more likely to unload onto the back of your buddy than onto the skulks.

Think about it:  One jetpack != One heavy.  One heavy is useless.  It just makes you a big target and makes you easier to pick out.  One jetpack is different.  It gives large mobility and speed over your regular marine.

What many of you said is true, jetpacks are hard to handle, even with regs.  Some people are more experienced (read: can fly better) with jetpacks than others.  Large groups of jetpackers get seperated easily because some just zoom off, and others get stuck on the ceiling and get left behind.  The jetpack also feels very empowering to a marine.  Now not only can you get to places which were previously impossible, you can get there faster and more efficiently.  You're harder to kill, harder to hit, and its just all around more fun with jetpacks.

So what do we do with these rowdy marines who think they're invincible with a jetpack?  We need to baby them.  This means, you guessed it, commrage.  Waypoints and screaming into the mic directing everyone in the same direction.  Ground commanders help to by leading the group to the specified place.  If it doesn't work out, bacon them back again and again until they get it right.  15 res a bacon is better than losing 30 res a marine (jp + shotty + welder) + whatever RFK you gave to the aliens.

I was on that game with Quaunaut, and was one of the two marines that actually got into the vent in computer core.  The orders were "Go to compcore, but go through the vent".  one marine went through the left door, the others follow, while I went through the right door, through station access to subjuction III and into the vent.  Besides Asurada, no one else made it.  My guess is they went to maintenance (Which was heavily lamed) and died.  What you needed to do was set the waypoint, and yell at individual people.  Humans will follow the mass, because humans thirst for leadership.  If you get the leader to go where you need, then the rest will most likely follow.  When you saw they were headed to maint, beacon back, then try it again.
Title: A Problem With Regs.
Post by: Necrosis on August 14, 2004, 10:58:30 PM
While its true there are some maps which are favourable to JPs, I'm of the opinion that I'd rather take 5 minutes longer to train in with tfac support as opposed to 20 minutes and who knows how much wasted res trying to get 6 jpers into the same spot as the same time.
Title: A Problem With Regs.
Post by: Lito on August 15, 2004, 05:59:15 AM
Its not a matter of time, but a matter of ease.  Its hard to heavy train a hive with tight corradors because skulks are upsidedown, left, right and hard to shoot while onos's stomp can affect the whole team at a time.  JPs are obvious choices for some hives, they just need a bit more organization.
Title: A Problem With Regs.
Post by: Asal on August 15, 2004, 07:17:58 AM
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Its not a matter of time, but a matter of ease.  Its hard to heavy train a hive with tight corradors because skulks are upsidedown, left, right and hard to shoot while onos's stomp can affect the whole team at a time.  JPs are obvious choices for some hives, they just need a bit more organization.
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Dude Man....get a good GL.  Clears out those little halls like nothing.  The hard part is finding someone who can hit a running skulk with it.  As a rule, they run in packs, but with a GL, if you hit one, you get them all.  It's a wonderful little inferno machine!  <3
Title: A Problem With Regs.
Post by: Legionnaired on August 15, 2004, 03:33:07 PM
I'm getting better with them, drop me one if you ever feel like dropping the res, I'll do what I can.
Title: A Problem With Regs.
Post by: Quaunaut on August 15, 2004, 05:24:33 PM
Okay, I just had another one of these. Lots of regs, again. We started owning the map, totally. HD was there- he Onos'd twice, I believe. If not 3 times. What I find just plain STUPID, is how people don't even look where things were before. Here's an example:

Me: Everyone, go go go go, hit the hive now now now!
3 people die
Person 1: Comm, where's the jetpack? Drop us the jetpack? What kind of stupid f*** comm are you?
Me: ITS RIGHT WHERE IT WAS BEFORE GO GO GO GO
Person 2 dies
Person 1 Dies
Person 3 dies(out on the other side of the map. Worlddeath).


...and from there we slowly lose. I mean, my GOD people seem to be getting stupid.

Howabout we get that "Banhammer" reputation for the server going again? You know, we ban you if you don't follow our rules, and we be as strict as possible? I honestly don't feel like we'd be doing anything wrong if he just shoved them out of the way saying "Fine asshole, move it then."
Title: A Problem With Regs.
Post by: Necrosis on August 15, 2004, 07:25:41 PM
Perhaps you need reservedreserved slots, heh.





Man, seriously, I love JPs and they're sweet when they work, but its just too much to ask for any pub.
Title: A Problem With Regs.
Post by: Malevolent on August 15, 2004, 08:59:50 PM
Quan, did you stay or leave that game? I can't remember for sure. I think you left. If you did, Mouse started comming and the 'rines won (cuz he took over for someone today and won).
Title: A Problem With Regs.
Post by: Fewlio on August 16, 2004, 12:30:23 AM
Hafaf, bad games are fun!

Well, jetpacks can be a win-all or lose-all, I remember awhile back I just handed out jetpacks and shotguns, no orders, no phasegates, just dropped RT's for those who asked and JP's for all, and we won :D. It was on hera too, very jetpack friendly hives ;).

Good jetpackers are a must have even if you are doing well, good jetpackers can secure just about anything fast :D.


I recall a bad game on eclipse once, the round before people followed my orders(get me rts!) and we did well, got full upgrades and got PG's and TF's in two of the hives and a PG outside the last and just dropped weapons and spammed weapons and ammo hafaf, even though the aliens were kind of clueless, it was still pretty nice having people do the right things even though we could have just LMG rushed the hive without any PG or medspam and won. The next round I had a few of the same people, and a few of the aliens. I hopped in the CC and told people to get me nodes, and told a few people to get specific nodes. It all worked out well until I tried to get a few people to push on eclipse(their hive). Only a few people went and the PG died so I told them to go again and less people went, even though I told them to wait for their team. Then I handed out shotguns and told everyone to stay in base for a shotgun rush. Now I had a whole team of shotgun rambos(except one or two who stayed in base, but not for long) and they just ran around and were just skulk bait! Now a few minutes later they had onos, so I handed out the big guns and told people to stay in base, had people ramboing some more and one guy stole a HMG from one of my respected players. Boy was I angry over my mic! Now I think I just sat there yelling at everyone for a bit and dropped some more IPs since obviously we had a lot of people dying and we had a few big guns lying around. The onos came in after we had lost all our weapons except for a GL. I promptly left that game, since I had played a lot of those type of games as the marine/alien.

This is kind of the reason we have reserved slots on our server, for hopes that the server is filled up with people who don't run in circles then accidently TK a friendly heavy armor because he heard a chuckle. The problem is the other players whom are also enjoyable cannot get in, and our res slotters all tend to have a time range when they play NS causing some less enjoyable games and empty server at other times of the day.

Now quaunaut, the reason why we aren't as strict now is mainly because accidents do happen, and people can learn. Hell I myself usually get about 3 teamkills each time I play even if im on aliens, and I usually don't bite/shoot unless I feel I have a clear shot :/. Also, you can get an unreasonable commander or an incompetent commander or the waypoint may possibly be lamed up with a cloaked onos and the commander wants a team of less-skilled players to rush in and clear the room out with LMGs. It's tough to enforce the "obey your commander" unless you get some guy just jumping into the nothing holes or humping the armory for 10 minutes as it is too, mainly because you could disobey your comm and help out your team, like I prefer to go cap some nodes instead of rush that hive to help with res flow and not TK any teammates, or someone could argue that they were trying to follow the comm's orders except they took a wrong turn and didn't realise it because they heard a skulk. Also, following orders efficiently is a skill thing too, so if we kick everyone who cannot do X task perfectly then we might as well call it "Lunixmonster Vets Only" or something of the likes.
Title: A Problem With Regs.
Post by: Quaunaut on August 16, 2004, 07:17:24 AM
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Quan, did you stay or leave that game? I can't remember for sure. I think you left. If you did, Mouse started comming and the 'rines won (cuz he took over for someone today and won).
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Yeah, I heard he did. I'm almost sure someone is gonna say this though: See, he sucks, someone else came with the same team and won."

Don't think your right there. People like teamwork only for so long :p
Title: A Problem With Regs.
Post by: Malevolent on August 16, 2004, 08:27:04 AM
Yeah, who knows why we won. We could of won probably even if you stayed. Just would of took some time (took a bit with Mouse too). HD was as annoying as hell in that game. :p He kept getting too much res and going onos. Anyway, some of the people didn't listen, but I thought I did as well as some others.
Title: A Problem With Regs.
Post by: Niteowl on August 16, 2004, 10:22:53 AM
you're too nice and well adjusted qua, that, and you sound like someone from RvB.


here's what you do. you take a nice sheet of paper, and give yourself a  papercut , let's say.. right across your toe knuckles. now squeeze some nice lemon juice in there. NOW comm. let the rage flow freely! use names! use more yelling! give waypoints ad infinitum until your marines go. beacon those rambos, give them another waypoint, more yelling. use lots of "dang, damn, for god's sake". try to avoid calling into question the player's skill or their sexual proclivities as it relates to desert snakes, a large glass of fermented orange juice, and a gas powered hand vise.

keep ragin', keep them moving.
Title: A Problem With Regs.
Post by: Asal on August 16, 2004, 03:20:59 PM
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you're too nice and well adjusted qua, that, and you sound like someone from RvB.


here's what you do. you take a nice sheet of paper, and give yourself a  papercut , let's say.. right across your toe knuckles. now squeeze some nice lemon juice in there. NOW comm. let the rage flow freely! use names! use more yelling! give waypoints ad infinitum until your marines go. beacon those rambos, give them another waypoint, more yelling. use lots of "dang, damn, for god's sake". try to avoid calling into question the player's skill or their sexual proclivities as it relates to desert snakes, a large glass of fermented orange juice, and a gas powered hand vise.

keep ragin', keep them moving.
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THE MASTER OF COMMRAGE SPEAKS!
Title: A Problem With Regs.
Post by: Kodiac on August 16, 2004, 03:44:54 PM
i might have to try that.....

Thats what happens.  Whenever you are about to win, the team says "Hey! We're winning.  Why sohuld i listen to a loser like my comm?"  and they run away.

Also, i beleive that hopeless games are the most fun.  Mainly because the winning team gets lazy, and then poeple like me, true masters of t3h 4r7 of 1337 n1nj4, can casue MASSIVE problems.  IE:  phase gates at hive, hidden sensories in ms, mysterious disappearing res towers, etc.  And then theres the human factor.  In a game where the marines are winning, sometimes a nebulous entity known as the "Alium Cornmando"  appears. This mythical creature is the aliens messiah, and leads them to the holy land of victory.  Then, if Aliens are winning, the same thing happens to hte marines, except they get the Mythic "Front Line Leader".  The marine in question is the one who is ALWAYS where the commander wants, and the teams respects and trusts said marine.  
Hence, i like joining the losing team.   Its not like my lack of skill would hurt it if its losing already, right?

WARNING: BY NO MEANS DOES THIS HAPPEN EVERY GAME.  IF IT DID EVERY GAME QOULD LAST FOREVER AND NOBODY WOULD HAVE FUN.  I HAVE SEEN THIS HAPPEN ONLY SEVERAL TIMES (no more than 5)  OVER THE COURSE OF A YEAR AND A HALF OF NS.

Title: A Problem With Regs.
Post by: lolfighter on August 17, 2004, 05:55:18 AM
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[...]beacon those rambos[...]
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I can see that one before my inner eye. "Off to cap doubleres!" "No, wrong way, back to start." *beacon* "Now, try again: Double res!" "No, you ran in the opposite direction, back to start." *beacon* "You know, I'm not letting you go until you move to doubleres."