Author Topic: 3.0 Balance Ideas And Suggestions  (Read 20946 times)

February 22, 2004, 01:23:30 PM
Reply #60

Grimm

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It should stay, even if the alien does evolve. You don't see mines going and exploding whenever the marine gets heavy armor.

February 23, 2004, 06:13:59 PM
Reply #61

Diablus

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then it should not come back when it dies, otherwise u end up with a hive spammed with ocs

February 23, 2004, 06:58:44 PM
Reply #62

sonic

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Yea, and I can honestly see every newb marine in a game saving for turrets right away and turret farm their main start up. Having the turrets would nullify the purpose of mines, which is what Kharaa need to 'balance' it: some kind of stationary structure that deals damage to the marines, perhaps a one-time use-per-spawn thing, like a special Kharaa mine.
I was thinking about a similar "alien mine" , like those green ball things in opfor that stick to the walls , gorge could build one on a wall and when a rine waked past it would explode and some kind of acid stuff would come out and burn the rine . Something like that anyway *shrugs*

February 23, 2004, 07:18:09 PM
Reply #63

Grimm

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Yea, its best to avoid stationary structures in combat, too many problems with deciding how they would work out time/life-wise, as Diablus has discovered.

 ;)

February 23, 2004, 08:36:32 PM
Reply #64

sonic

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they would be in normal ns :p

February 23, 2004, 08:43:53 PM
Reply #65

Ulatoh

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this really isnt that hard
corrosive web, anyone?
Virus removed.
Your sig pic contained naughty language. Removed. -lolfighter
I never had a sig pic :p
Then where'd that picture come from?
Nanites.

February 24, 2004, 02:47:09 AM
Reply #66

lolfighter

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Teleporting between spawnpoints Gem? Remember to remove telefragging. ;)

February 24, 2004, 11:53:05 AM
Reply #67

BobTheJanitor

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OK, unless anyone feels strongly otherwise, this idea is effectively dead. I don't think it would work anyway. So we can continue to use this as a bitch about 3.0 problems thread. Or a chat about Gem's mod thread. Although I really think that deserves it's OWN thread. (hijackers!)

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

February 25, 2004, 05:03:31 AM
Reply #68

Geminosity

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eee! lol.  I was never any good at staying ontopic ^^

s'pose I should make a thread about ye silly moddy but I'd rather be working on the mod than checking a thread about it =P

February 25, 2004, 09:31:03 AM
Reply #69

Grimm

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Yea, it might be best to keep the mod relatively under wraps for now, since there still seems to be a number of things you're working on. Good fun though.

February 25, 2004, 09:41:39 AM
Reply #70

BobTheJanitor

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Either that, or find some web space and make your own message board. I want to be user # 5 or something on a mod that is no doubt destined to become more popular than CS!!!!  :D

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

February 25, 2004, 11:02:16 AM
Reply #71

Geminosity

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rofl! I dunno about that bob, I'm having a hard time getting anyone to help with this PT build at the moment =3

should be good once I get the basics sorted and get to work on optimising and pretty things ^^

February 25, 2004, 11:50:09 AM
Reply #72

BobTheJanitor

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Contributing to the further derailment... No one mentioned playtesting to meeeeee! Why don't you just go make your own thread already! I'll happily be a guinea pig.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

February 25, 2004, 04:45:11 PM
Reply #73

Uranium - 235

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If I can figure out the game and such I might be able to whip up some maps, if they don't need to be too complicated. Major problem with my NS map is it takes so damn much dedication to perfecting it.

March 08, 2004, 03:55:48 AM
Reply #74

SaltzBad

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I do think swipe's area of attack could be increased more so that it wouldn't act like a very short range gun. Devour also. What I would like to see with devour is either a huge cone of fire right at the onos's face, or else an actual crosshair of some sort. Right now, it acts like its got a crosshair, but we're not given one to help with aiming. And while the pointy horn of gore points to right where your attack will fire, the crooked horn of devour is only confusing. Put a mouth shaped crosshair around the middle of the screen, like two stylized rows of onos teeth, to show where the attack will fire at.
Mein h4x.

Place it in your steamapps/halflife/ns/sprites folder, overwrite what you currently have et voila. HLDM crosshair for devour.
« Last Edit: March 08, 2004, 03:57:40 AM by SaltzBad »

March 10, 2004, 10:46:43 PM
Reply #75

ThoraX

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I've always thought it wouldbe kinda neat if eggs had some ability of some sort. I was thinking that since it can see outside, and thus approaching enemies, it could willfully pause it's gestation and use a xenocide-like ability. no more sitting helplessly while marines approach. damage would be determined by the current time passed gestating, so it cant be used an an effective offense weapon. EEG BEWM = FUN
« Last Edit: March 10, 2004, 10:48:04 PM by ThoraX »
This is going to be some kind of reunion, isn't it?

March 10, 2004, 11:23:28 PM
Reply #76

Dark

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in one of the earlier betas i was gestating back to a skulk from a gorge and a rine came by to kill my egg; however, he was only able to get it to 30 hp 0 armour before i finished and i killed him as a skulk.  needless to say he wasn't very happy  :ph34r:
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
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