Author Topic: Beta 4a Playtest  (Read 7681 times)

April 28, 2004, 09:48:54 AM
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Grillkohle

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Hey guys,

Thanks for everyone that turned out to test the gameplay changes in beta4 on Friday afternoon. It was helpful and fun, and it definitely improved the quality of the release.

However, we're probably going to release a small server-only patch soon (beta 4a), to address a couple problems in beta 4. Overall I'm very happy with beta 4, but we made some last minute changes that we didn't have time to test properly.

We'll be meeting in #nspt to playtest 4a on Thursday (tomorrow), at 3pm EST. It should be a small patch (a meg or two), and the changelog will be posted soon.

Hope to see you there!

There will be another playtest tomorrow, which shows that the devs are not going back to inactivity like they did between beta 3 and 4. Also, there are many updates going on in the bugtracker, which also shows some good coding activity on the devs' side.

I will post the changelog as soon as I get it. :)

Note: This is a Constellation & PT only playtest as far as I know.
« Last Edit: April 28, 2004, 09:51:07 AM by Grillkohle »

April 28, 2004, 10:34:07 AM
Reply #1

Doobie Dan

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Hurray for working nodes on Ayumi...?
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God, it's so creamy.
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April 28, 2004, 10:37:12 AM
Reply #2

Clashen

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Hooray for non missing textures...?
<snip>, your sig image is, or rather was i suppose, 48kb, max size is 22kb. - DHP
<zing>, your mom is, or rather was i suppose, 200kg, max size is 100kg LOL - clashen

April 28, 2004, 10:50:10 AM
Reply #3

Uranium - 235

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Very happy with B4?


R.I.P. NS.

April 28, 2004, 12:17:36 PM
Reply #4

SaltzBad

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"Hi I'm Flayra and I'd like to post the gloomy message of Beta 4 sucking ass."

Get real Uranub :p

April 28, 2004, 01:52:17 PM
Reply #5

Grillkohle

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XP-Cagey already answered my question regarding the map problems, at least part of it. He said that all resource nozzles on ayumi and bast (?) will be working properly, I am now trying to get some info on the textures and the veil problems.

I also hope that the crouching fade hidden hitbox bug will be fixed, we shall see.
I will post the changelog tomorrow as soon as I get home from school.
« Last Edit: April 28, 2004, 01:53:34 PM by Grillkohle »

April 28, 2004, 02:37:43 PM
Reply #6

Fewlio

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But... maps are client side....

I reveal penis I know psychology.

April 28, 2004, 02:39:57 PM
Reply #7

Grillkohle

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Since when ? Maps are both client and server :).
If this update is server only however, hrm...
« Last Edit: April 28, 2004, 02:41:23 PM by Grillkohle »

April 28, 2004, 02:42:09 PM
Reply #8

Fewlio

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Since my ns client reads the files for textures and AQ2 didnt require textures to play, it was just either a pink checkerboard or blackness :D

I reveal penis I know psychology.

April 28, 2004, 02:51:21 PM
Reply #9

Grillkohle

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Yeah, the textures are client side only. The maps, however, need to be the same on both client and server. If they make changes to them, they will have to release an update that has the new maps. And they did make changes to the map.


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Very nice, I can already imagine some of those changes, and I hope the maps that were borked in beta 4 will be fixed in this one.
I hope that I can make it.
I've fixed res node/chamber drops so that an empty nozzle is always valid even if the drop validity tests failed (usually due to an uneven floor or walls too close to the nozzle)--ayumi and bast will now allow res drops on all nozzles again.
 

*edit* As I read that again, it doesnt seem to be map changes rather than code changes.
« Last Edit: April 28, 2004, 02:52:39 PM by Grillkohle »

April 28, 2004, 05:05:34 PM
Reply #10

BigD

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At least they are getting active again..lay off..

April 28, 2004, 08:59:18 PM
Reply #11

Doobie Dan

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I agree.  It's so easy to flame developers... we're in the middle of an active beta process with a small team of unpaid developers.  I couldn't be happier.
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God, it's so creamy.
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April 28, 2004, 09:22:12 PM
Reply #12

BigD

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I wouldnt do their job for free lol.  I would want to get paid.

April 28, 2004, 10:43:41 PM
Reply #13

Uranium - 235

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I read somewhere (prolly on these forums, bish) that the texture problems was because KFS edited the .wad and didn't realize how damn many other maps use the eclipse.wad as well...

April 29, 2004, 09:06:09 AM
Reply #14

Jefe

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R.I.P. NS.
*salute*

*DISCLAIMER*  Do not take the above post seriously.

April 29, 2004, 10:00:35 AM
Reply #15

rad4Christ

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Well, the PT'ers and consties are testing a new server patch today for the broken nodes, balance in co, etc... and there's already a client side patch in the works for map textures, etc.. and XP Cagey has been very active on the forums as well as joev, so I think things are really getting back on track. I'm very worried about the future of NS, but I'm getting more confidence in the team. I think I can safely say "give it time" and it will get better.
tim
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: why do i have to be a stone? i dont want to be a stone... i want to do some harm.... can i be a exploding stone at least?

April 29, 2004, 01:08:01 PM
Reply #16

Black Mage

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well its thursday now ... i'll be waiting in the pt chan

April 29, 2004, 01:37:24 PM
Reply #17

Grillkohle

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I am sorry, the changelog has been released, but I cannot post it publically, Flayra requested it. You will learn about it soon or later anyway.
It will be out tomorrow.
« Last Edit: April 29, 2004, 01:40:49 PM by Grillkohle »

April 29, 2004, 02:00:29 PM
Reply #18

Isamil

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Stop temping us!

April 29, 2004, 02:12:37 PM
Reply #19

Sancho

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Yeah, the textures are client side only. The maps, however, need to be the same on both client and server. If they make changes to them, they will have to release an update that has the new maps. And they did make changes to the map.


Quote
Quote
Very nice, I can already imagine some of those changes, and I hope the maps that were borked in beta 4 will be fixed in this one.
I hope that I can make it.
I've fixed res node/chamber drops so that an empty nozzle is always valid even if the drop validity tests failed (usually due to an uneven floor or walls too close to the nozzle)--ayumi and bast will now allow res drops on all nozzles again.
 

*edit* As I read that again, it doesnt seem to be map changes rather than code changes.
Ummm, if only entities are changed, then a map can be updated server-side only.  All the mapper has to do is compile with -onlyents and the server is the only thing that needs the file.