Author Topic: This Is A Stick-up  (Read 10336 times)

April 09, 2004, 12:02:26 PM
Reply #20

Satiagraha

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Well, I understand most of the abilities and values of the env_particles_custom entity now. Although I can only seem to get the particles to appear with certain sprites, every once and a while. I guess NS 3 beta3 just doesn't like particles for the time being. I really hope that the next release of NS is more Particle-Friendly




Weeee! Particles are fun! :D
« Last Edit: April 09, 2004, 04:41:35 PM by Satiagraha »

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

April 09, 2004, 04:41:45 PM
Reply #21

Satiagraha

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Wow, I feel even dumber... All those times when I had a PS set up, Nothing showed up when I ran the map. This was because I didn't wait the 20 seconds to let it start... :(
If you don't know what I'm talking about, HL (or NS, not sure) starts the particle systems 30 seconds after the map loads, to increase performance on the server when a bunch of people are popping into the map. So basically, I just have to stand there for 30 seconds, and then all my beautiful particles appear :D

Bubbles! :D




It's not nice to make mappers sit and wait 30 seconds...
« Last Edit: April 10, 2004, 11:34:56 AM by Satiagraha »

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

April 09, 2004, 07:03:30 PM
Reply #22

BobTheJanitor

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Yeah, it's not a bad idea to pop a res node (or 3 if you have cheats on as two are automatically capped on round start) in the room and then just wait. Your PS will usually fire up about 5-10 seconds after the res node starts smoking.
« Last Edit: April 09, 2004, 07:04:17 PM by BobTheJanitor »

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck