Author Topic: Lunixmonster Ns Combat?  (Read 9384 times)

November 23, 2003, 03:34:38 PM
Read 9384 times

Uranium - 235

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Simple question: Will Lunixmonster get a dedicated Combat server?

November 23, 2003, 03:47:41 PM
Reply #1

Lightning Blue

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If there is demand for it, then maybe.

I'm not too impressed with combat mode myself. So LM won't be running it.
To the stars!

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November 23, 2003, 03:55:07 PM
Reply #2

Wither

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How about a poll asking if co_ maps should be included in the mapcycle, every other map? Like:

ns_nothing
co_core
ns_origin
co_angst

etc..it'd relieve some stress of commanders and such. ;)
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November 23, 2003, 04:30:45 PM
Reply #3

Dubbilex

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That sounds like it could work out  :)

All I know is that I wanna be able to try Combat at least ONCE  :blink:

November 23, 2003, 07:39:21 PM
Reply #4

Malevolent

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That sounds like it could work out  :)

All I know is that I wanna be able to try Combat at least ONCE  :blink:
Same here. It looks like it could be fun for awhile, but nothing long-term.
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November 23, 2003, 11:32:39 PM
Reply #5

XeerO

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combat is very fun in my opinion but shouldnt get a dedicated server for it, i think wither's idea would go good

November 23, 2003, 11:49:04 PM
Reply #6

Lightning Blue

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Either LM is getting a separate NS:C server, or we'll not be running it at all.
To the stars!

insert witty line here

November 24, 2003, 07:46:45 AM
Reply #7

lolfighter

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Hmm, I dunno. We all know that a 2v2 or 3v3 game of classic NS isn't exactly loads of fun, since the winners are usually predetermined from the very start. The only thing that keeps me playing on Lunix when playercounts are that low is the hope that more people will join. As far as I know, 2.1 will have an option for servers to switch back and forth between classic and Combat based on the playercount. Even though Combat isn't "too impressive", I'll bet most people will find it to be more fun than a 3v3 game. So setting LM to play combat with <7 players and play classic with more would be a good idea.

November 24, 2003, 09:36:39 AM
Reply #8

Lightning Blue

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Personally I find combat as a 3v3 or lower to be even more frustrating then a similiar game on Classic. (Read: Hardcore Spawncamping)
« Last Edit: November 24, 2003, 09:40:19 AM by Lightning Blue »
To the stars!

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November 24, 2003, 12:41:38 PM
Reply #9

ANeM

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LB is right. While combat can work with smaller groups than classic, it currently doesn't work with all that much smaller groups. insted of 6vs6 being the minimum for a pretty good game like classic, its 5vs5 or when you are lucky 4vs4.

November 26, 2003, 12:12:31 AM
Reply #10

Lightning Blue

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We'll see. There is actually a VERY nifty system in place for switching between the two.
To the stars!

insert witty line here

November 26, 2003, 06:11:42 AM
Reply #11

Venmoch

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FIX THIS!

November 30, 2003, 05:40:09 PM
Reply #12

Grimm

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I have yet to play NS:Combat, but I definitely need a change of pace in NS. I've been rather bored of it recently, and a new game mode should freshen up the experience as well as provide for some quick action-gaming fixes.

December 09, 2003, 01:57:46 PM
Reply #13

That Annoying Kid

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And that is?
I'm guessing he was talking about what Xeero said, there is a way to switch between combat and classic based on player count or some other random vairable... but thats just my guess :huh:
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