Author Topic: 3.02 Release  (Read 11315 times)

April 03, 2005, 08:13:22 PM
Read 11315 times

pardzh

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We present you with NS 3.0.2, a server-side update to 3.0. We have made the following balance changes:

- Reduced observatory cost from 20 to 15.
- Increased observatory starting energy to 40.
- Reduced Armslab cost from 25 to 20.
- Reduced Phase Gate transportation throttle rate from 0.8 to 0.5 seconds per player.

Server operators can download the patch here. You do not need to have 3.0.1 installed to run this update; if you do not plan to run a server, you don't need to download or install anything.

On a different note, this season's CAL Final matches are about to begin. We wish all contenders the best of luck, and encourage you to join the HLTV servers; watching Natural Selection play at these levels can be quite an experience.

Well, there it is.

I guess it helps Marines out a little bit. Kinda.

What do you guys think?

April 03, 2005, 08:22:15 PM
Reply #1

2_of_8

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Great! I like it.
« Last Edit: April 03, 2005, 08:24:11 PM by 2_of_8 »
Where lipstick is concerned, the important thing is not color, but to accept God's final word on where your lips end. - Jerry Seinfeld

April 03, 2005, 08:28:09 PM
Reply #2

Mac

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the marines need a bit of help, IMO. *thumbs up to update*

"Why aren't you wearing your eyebrows??"
Everyday you're here is torture to my heart; reminding me of how you'll never be mine..
..I'm going to miss this feeling.

April 03, 2005, 08:33:07 PM
Reply #3

CorvusX

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Hopefully will speed up the rines a tiny bit.  Teamwork just doens't cut it anymore, most of the time :huh:

April 03, 2005, 08:33:17 PM
Reply #4

Necrosis

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Well, lets see.

Quote
- Reduced observatory cost from 20 to 15.
- Increased observatory starting energy to 40.

Hello early SC counter. Aliens going to have to work for their res now. This means bad alien teams using SC first should go down a bit faster, as opposed to the current disproportionately long time it takes for an outclassed SC first alien team to lose.

Quote
- Reduced Armslab cost from 25 to 20.

Possibly more of the same? Faster a1 I suppose..

Quote
- Reduced Phase Gate transportation throttle rate from 0.8 to 0.5 seconds per player.

No more lunch portal :(
Necrosis killed Holy_Devil with pistol
Holy_Devil: cheater

April 03, 2005, 08:44:28 PM
Reply #5

Malevolent

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Hell yes. This sounds good.
It's twice as clear as heaven and twice as loud as reason.

April 03, 2005, 08:53:22 PM
Reply #6

LowCrawler

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i always thought that al should only be 20.


and can male have a custom title that says "OH MY GOSH thats ridiculous"

April 03, 2005, 10:41:23 PM
Reply #7

Slink

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that's a nice hefty anti-SC buff there.  right on.  now there'll be less moaning about unbalanced SC.  (atleast, in theory)  And the PG un-nerf is might return PG-beacon back into usefulness.
"That's a rather tender subject.  Another slice anyone?"

*Warning: Content May Not Be "G" Rated.  And it may be morally reprehensible, to boot.

April 03, 2005, 11:47:57 PM
Reply #8

SwiftSpear

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I love it.  Some real nice general upgrade boosts.  Should give a good comm a little more room to work.
<------OOOooooOOOoo, Hyperlink!
Final Hope Faith, COME ONE COME ALL

April 04, 2005, 12:04:25 AM
Reply #9

JHunz

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Server updated
"We have plenty of youth, how about a fountain of smart?"

April 04, 2005, 02:27:37 AM
Reply #10

SwiftSpear

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Server updated
[snapback]45312[/snapback]
<3  <3  <3  <3  <3  <3  <3  <3
<------OOOooooOOOoo, Hyperlink!
Final Hope Faith, COME ONE COME ALL

April 04, 2005, 04:57:03 AM
Reply #11

SgtFury

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*wonders if phase gate change will lead to more telefrags*  :D

April 04, 2005, 06:43:23 AM
Reply #12

JHunz

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I hope so, there's nothing like a telefrag.  Especially the one where you FINALLY get HA and a weapon, the last on your team to get them, and then BAM! OLO DEAD!
"We have plenty of youth, how about a fountain of smart?"

April 04, 2005, 07:32:33 AM
Reply #13

duherman

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Lol or you can bait the onos to go on the pg then get someone to telefrag it. Well these updates seem very well, about time marines got a little juice.

April 04, 2005, 08:44:49 AM
Reply #14

lolfighter

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Yay, we're screwed. Now PGs will be just as invincible as before. At least in 3.01, the marines had to GUARD a PG. Now they can just rush through it en masse whenever it is under attack. And here NS was just starting to get fun again.

April 04, 2005, 08:50:00 AM
Reply #15

2_of_8

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And here NS was just starting to get fun again.
[snapback]45327[/snapback]

If by fun you mean ~80% alien wins...
:D
Where lipstick is concerned, the important thing is not color, but to accept God's final word on where your lips end. - Jerry Seinfeld

April 04, 2005, 10:22:12 AM
Reply #16

Malevolent

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I agree 1/4. It is bad when the rines have 100 kills and the aliens have around 40-50, and the aliens still win. It happens way too much now.
It's twice as clear as heaven and twice as loud as reason.

April 04, 2005, 12:09:36 PM
Reply #17

Necrosis

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Aliens are rather meant to be somewhat disposable tho.. thats why skulks and upgrades cost nothing, whereas marines with better abilities (SG, HMG, JP, HA) cost cash.




TBH I'm happy to see an SC nerf by logically boosting the obs. Now I just have to wait for my developer slot.
Necrosis killed Holy_Devil with pistol
Holy_Devil: cheater

April 04, 2005, 02:08:39 PM
Reply #18

lolfighter

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Welcome back, MDS order. Goodbye Sensory Chamber. Alas, we hardly knew used you.
« Last Edit: April 04, 2005, 02:09:08 PM by lolfighter »

April 04, 2005, 02:35:31 PM
Reply #19

pardzh

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Aliens don't need any help anyway...