This is an idea I've had for NS2, and echo from here:
http://www.unknownworlds.com/forums/index....dpost&p=1402838My vision of NS2 is Massive, a starsystem RTS/FPS involving galaxies, systems, space flight/movement, and space battles, coupled with the existing infantry and ground assault inside ships, stations, and planet outposts.Game screen, you connect to a massive server, as such, a ready room for the masses, let's say a starport. From here, you enter into fullly immersive SP gamemodes giving you the history of the TSA/Kharaa struggle, ways you can join the battle, game modes and other intsructions, or connect with other players in chat rooms and other mediums.Once you choose which species you want to be, TSA or Kharaa, you enter the portal of the team of your choice, and move to a different server dedicated to the species of your choice.
Team 1: Trans-System AuthorityAfter entering the TSA portal, you drop into a starship, with multiple command ships and dropships. Here you have a choice to fight in the TSA Space Fleet, or join the Infantry division and wipe out infested grounds. This will be a massive ship, with multiple Command Ships and Multiple Dropships awaiting crew members. Each CS or DS can represent different servers, be password protected, or otherwise customized (giving you a fully immersive server browser list!) There are also Training maps detailing the mission objectives of the TSA, and specific training in the duties of each area you can volunteer for.
--Class 1: TSA Space FleetAn elite few can choose to be Command Ship crew, and fight The Kharaa Ships. As a crew member, you will choose from many positions, a Captian for each ship will direct the ship to the Quadrant in need, and deploy Harvestors for asteriods to collect needed resources to operate and upgrade the ship/fighters, manned pilots for the harvestors (to collect resources), Fighters (bombers and combat to defend/attack if encountering Kharaa ships), and gun ship personell to man stationary weaponry on the Command Ship. The commander has Voicecomm with all personnel, while Squad leaders take squads of fighters to attack enemies ships, or defend the harvestors. Harvesters attach Resource Gatherers to asteroids and transport the collected resources to the Command ship to be used. The Captian will have an RTS style view of the Quadrant and battle, with upgrades, WP's, and all that comes with commanding a space battle, at his fingertips. The fighters will have 1st/3rd person views from their ships when attacking, and the gunners will have 1st person view from the cockpit of the gun station. Your objective is to destroy any Kharaa Mother Ships in the area, cleansing the system of the alien filth. Interested in jumping into a battle straight away, there is a level where jump pilots are needed to replace those who have perished (left the server)
--Class 2:TSA Ground ForcesHere you join a squad of marines destined to fight the Kharaa on an infested ship/base, and await orders to move out. Or you can find a pad where a dropship has alreay deployed, and jump in the teleporter if a marine is needed. Once you have filled a dropship with the necessary amount of marines, your Division will be escorted to a Command ship where you will be taken to an outpost, Space Station, or infested Ship to fight back the alien infestation. Once your dropship is deployed, you will arrive on the target destination, and, using the TSA Command Chair brought in, try to retake the station from the Kharaa presence. Use the Resouce System of the facility to your favor, using technology to combat the power of the Kharaa. Your Division may stay be deployed to up to three battles, before returning to the Starship to resupply, and pick up new recruits. But don't fear, should a TSA marine perish at any time, other can be phased in from the nearby CS to help keep your Division full.
Team 2: KharaaAfter entering the Kharaa portal, you are taken to the Kharaa HomeWorld where are trained in the ways of the Kharaa. Do you join the ranks of the Armada to repel the Human invasion of your conquered glory, or do you join your brethren to hold fast to the human ground already conquered. Use the training grounds provided to prepare for the war, defending your race to destroy the human resistance.
--Class 1: The ArmadaShould you choose to assault the TSA ships in the cold of space, you'll need to be ready. Taking the form of an organic assault fighters, and one MOTHER SHIP, use the resources you brought from the Homeworld to become a ship capable of creating automated harvetors, attaching to an asteroid and collecting needed resources. This "creator" ship can also place space mines, automated sentry organisms, even large structures capable of cloaking, healing, or transporting other alien fighters. In the end, this ship will be capable of evolving into another MOTHER SHIP, able to bring in more alien fighters, thus outnumbering the TSA and overwhelming the enemy. Once you have conquered the Command Ship, you will secure the territories as a Kharaa stronghold.
--Class 2: The Invasion ForceUsing the powers that your evolution has afforded you, you will be sent to a human homeworld or outpost to protect it from recapture. You will be awakened once any human presence has been detected, and must regain control of the facility before the Marine presence spreads too far. Using the existing resource system, gather resources to survive, expand into other areas and build hives, or evolve into powerful lifeforms and repel the invasion. Should fellow lifeforms forfeit themselves, other Kharaa can be brought in to sustain the battle.
End idea. All in all, a fully integrated world of Fighter to Fighter combat, complete with RTS space system, server browser made in game, standard NS gameplay, and an experience that makes you feel like you are really part of a larger battle.