Author Topic: Marine tricks  (Read 10662 times)

March 04, 2005, 11:53:14 AM
Reply #20

duherman

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I'm pro at wiggle walking, I used to do it in the specialists role-playing. I would always out run the guy and he would claim me of hacking.

March 13, 2005, 12:47:19 PM
Reply #21

LowCrawler

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Note: you can also wallstrafe while climbing ladders, you just have to look in a 45degree angle or so away, then pushing both forward and strafing, perhaps you have to look up too, can't remember specifically, i more or less just do it :p.
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you can climb down a ladder superfast if you simply look perpendicular to the ladder and hold the strafe key which is in the opposite direction of the ladder while looking at a very slight downward angle...

in other words, face so that youre on the ladder and its on your right, strafe left while looking down towards the floor, and pressing down.

its often been rumored that this is perceptual, but i have proven it myself that if you look at the floor at about a 45 degree angle while you walk forward normally there is a slight speed increase, enough so that you would be uncloaked in B5.

March 13, 2005, 04:38:30 PM
Reply #22

Necrosis

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This is especially noticeable in vents.
Necrosis killed Holy_Devil with pistol
Holy_Devil: cheater

March 14, 2005, 03:28:19 AM
Reply #23

Owen

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I'm pro at wiggle walking, I used to do it in the specialists role-playing. I would always out run the guy and he would claim me of hacking.
[snapback]42398[/snapback]

i never used to run in RP... i'd turn around and cuff them... then beat them a bit, then release

March 21, 2005, 12:00:07 PM
Reply #24

Mac

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I can't even see why anyone would go through the trouble of trying to master these techniques, altering their field of vision (which adversly affects your aim) in the process. The only situation in which I can see this being useful is for running back to a squad of marines for backup and/or trying to save yourself from getting another death on the scoreboard, and by the sounds of it, you wouldn't be able to go fast enough to avoid that under most circumstances. I just walk around normally, alone or with other marines, hunting skulks or whatever, or I just sit back at base in case a skulk or two decide to rush (they usually do). I get killed a lot, but that's mostly because I'm very new to the game. I dunno, I just don't see how slightly increased running would benefit you all that much. Just run around and shoot.  :p

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March 21, 2005, 01:41:09 PM
Reply #25

Malevolent

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I can't even see why anyone would go through the trouble of trying to master these techniques, altering their field of vision (which adversly affects your aim) in the process. The only situation in which I can see this being useful is for running back to a squad of marines for backup and/or trying to save yourself from getting another death on the scoreboard, and by the sounds of it, you wouldn't be able to go fast enough to avoid that under most circumstances. I just walk around normally, alone or with other marines, hunting skulks or whatever, or I just sit back at base in case a skulk or two decide to rush (they usually do). I get killed a lot, but that's mostly because I'm very new to the game. I dunno, I just don't see how slightly increased running would benefit you all that much. Just run around and shoot.  :p
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Certain maneuvers for marines will give them an extra second to kill a skulk. That makes a huge difference. And then bhopping for skulks greatly reduces the time to get to a target.
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March 21, 2005, 04:47:01 PM
Reply #26

2_of_8

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Not sure about speed increase for marines, but bhopping skulks can get up to 170% of normal speed when bhopping (crrect me if I'm wrong). Quite helpful, if you ask me.
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March 21, 2005, 06:42:22 PM
Reply #27

Mac

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Yeah, definitely very beneficial with the skulks. I don't see how it is so much when it comes to marines.

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March 21, 2005, 08:18:33 PM
Reply #28

SwiftSpear

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Yeah, definitely very beneficial with the skulks. I don't see how it is so much when it comes to marines.
[snapback]44117[/snapback]
It isn't.  An EXTREAMLY proficiant wiggle walker/wallstrafer/glidejumper will only achive a maximum of about 130% the normal speed.  Nearly any half decent Bhop skulk can do that easily.
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March 22, 2005, 12:22:16 PM
Reply #29

Necrosis

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Its handy for trying to outrun the nubs in order to get the SG before they do.
Necrosis killed Holy_Devil with pistol
Holy_Devil: cheater

March 22, 2005, 12:30:04 PM
Reply #30

Clashen

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Glidjumping and backwards bunnyhopping is really useful in combat. It'll get natural after a while without even thinking about it.
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