Author Topic: Cheats!  (Read 4369 times)

November 23, 2004, 12:41:53 PM
Read 4369 times

devicenull

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So what other ones are there that I'm missing?

Quote
god
notarget
noclip
impulse 101 - All weapons

I know there's a bunch of give ones, but I'm not sure what to give myself :)

December 08, 2004, 02:00:27 PM
Reply #1

That Annoying Kid

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sk_plr_dmg_357 # # is new damage value for .357 Magnum
sk_plr_dmg_crossbow # # is new damage value for crossbow
sk_plr_dmg_crowbar # # is new damage value for crowbar
sk_plr_dmg_grenade # # is new damage value for grenades
sk_plr_dmg_pistol # # is new damage value for pistol
sk_plr_dmg_ar2 # # is new damage value for Pulse Rifle
sk_plr_dmg_rpg_round # # is new damage value for RPG rockets
sk_plr_dmg_buckshot # # is new damage value for shotgun
sk_plr_dmg_smg1_grenade # # is new damage value for SMG grenades
sk_plr_dmg_smg1 # # is new damage value for submachine gun
sk_max_357 # # is new max ammo for .357 Magnum
sk_max_crossbow # # is new max ammo for crossbow
sk_max_grenade # # is new max ammo for hand grenades
sk_max_pistol # # is new max ammo for pistol
sk_max_ar2 # # is new max ammo for Pulse Rifle
sk_max_ar2_altfire # # is new max ammo for Pulse Rifle energy orbs
sk_max_rpg_round # # is new max ammo for RPG
sk_max_buckshot # # is new max ammo for shotgun
sk_max_smg1_grenade # # is new max ammo for SMG grenades
sk_max_smg1 # # is new max ammo for submachine gun
sk_max_smg1 # # is new max ammo for submachine gun
weapon_357 .357 Magnum
weapon_shotgun 12-Gauge Shotgun
weapon_pistol 9mm Pistol
net_graph 1 a more thorough fps display
noclip Ability to walk through walls (Server Side Only)
sv_cheats 1 Activates Cheats
viewmodel_fov # Adjusts size of the weapon you're carrying (54 = default)
impulse 101 All Weapons
cl_showpos 1 brings up position display in top right of screen (0 removes it)
getpos can be used to get current coords for use with setpos
skill # change skill level (# = 1, 2, or 3)
air_density # Change the density of air. (Add number in place of #)
physcannon_maxforce # Changes how hard you propel objects
physcannon_maxmass # Changes how large pulled objects can be
physcannon_pullforce # Changes how quickly objects are pulled
physcannon_tracelength # Changes the length that objects can be pulled from
physcannon_cone # Changes the radius of the cone used to pick up objects
npc_create Creates an NPC
npc_create_aimed Creates an NPC (Aiming away from player)
weapon_crossbow Crossbow
weapon_crowbar Crowbar
Hurtme # Damages player by whatever variable you input as #
maps Displays Map listing
+mlook Enables mouse look
cl_ragdoll_collide 1 Enables ragdolls that don't clip through each other, but stack realistically on one another.
exec # Execute a script file (Input filename in place of #)
firstperson First Person View
weapon_frag Fragmentation Grenade
give # Give weapon (Input weapon name in place of #)
sv_infinite_aux_power 1 gives infinite power for sprinting, etc.
sv_infinite_aux_power 1 gives infinite power for sprinting, etc.
God God Mode (Server side only)
impulse 76 Grunt-O-Matic
sk_plr_num_shotgun_pellets # Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.
give item_battery Increases suit charge by 15 points.
notarget Invisible to NPC's
mat_numtextureunits # Limit the number of texture units. (Add number in place of #) (0=Default)
Map # Load Map (Input title in place of #)
setpos Move player to specified origin
weapon_ar2 Overwatch Standard Issue Pulse Rifle
weapon_bugbait Pherapods
sk_plr_dmg_buckshot # Raises damage done by each pellet.
sk_max_buckshot # Raises your max number of shells to that number.
give weapon_shotgun Recieve a Shotgun
buddha Reduces Health
mat_fullbright 1 removes all shadows (a 0 restores them)
mat_fullbright 1 removes all shadows (a 0 restores them)
impulse 203 removes the item or NPC pointed at
impulse 203 removes the item or NPC pointed at
help $ replace $ with a command to get a brief description of it
weapon_rpg Rocket-Propelled Grenade Launcher
mat_depthbias_normal 1 See through walls
sv_gravity # Set Gravity (Add number in place of #)
dsp_explosion_effect_duration # Set length of confusion/ear-ringing effect(Add number in place of #)
sv_stopspeed # Set Minimum Stopping Speed on ground (Add number in place of #)
sv_waterdist # Set Vertical View when eyes are near water plane.
sv_friction # Set World Friction (Add number in place of #)
sv_bounce # Sets bounce multiplier for physically simulated object collisions
Developer # Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
sv_maxvelocity # Sets Maximum Velocity of any moving object (Add number in place of #)
hud_quickhelp/text? 1 Shows Crosshairs
cl_showfps 1 Shows FPS Rate
status shows some game info, incl. current map
setang Snap players eyes to a specified pitch yaw
impulse 82 Spawn a Jeep
impulse 83 Spawn an Air Boat
weapon_smg1 Submachine Gun
thirdperson Third Person View
prop_debug Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
cl_drawhud 1 Toggle HUD display On
cl_enablehud 1 Toggle HUD display On
sv_soundemitter_filecheck Toggle reporting missing .wav files for sounds
ai_disable toggles enemy AI on/off
picker Toggles Picker mode on
sv_unlockedchapters # unlocks chapters 1 thru # (15 is end credits)
weapon_physcannon Zero Point Energy Field Manipulator Gun
give item_ammo_357 Spawns ammo for the .357 magnum
give item_box_srounds Spawns ammo for the 9mm pistol
give item_ammo_crossbow Spawns ammo for the crossbow
give item_rpg_round OR give item_ml_grenade Spawns grenades for the RPG
give item_ar2_grenade Spawns grenades for the submachinegun
give item_ammo_ar2 Spawns primary fire ammo for the Overwatch Pulse Rifle
give item_box_mrounds Spawns primary fire ammo for the submachinegun
give item_box_buckshot Spawns shells for the 12-gauge shotgun


?

h4x0r your pistol damage and shotgun damage + pellets + rounds available and then run around pwning stuff  :lol:

[edit]
on second thought just make the grav gun super so that you can pwn stuff with it, and then edit your smg so you have practically unlimited noob nades and unlimited ammo then just run around and anything that moves gets a nade  :D
[/edit]
« Last Edit: December 08, 2004, 02:01:53 PM by That Annoying Kid »
MAC DRE: Cold Crest Creeper, a rapper that would dip-n-yoke quicker than he could pimp-n-smoke, flows  that hit your ears harder than Ike hit Tina. Forced to serve a Nickle but would never drop a Dime.
K.C watch out cause the Bay's down like four flats on a Cadilac.

December 08, 2004, 02:41:12 PM
Reply #2

Diablus

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excellent job TAK, very good job :D

December 08, 2004, 07:57:19 PM
Reply #3

Malevolent

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Whoa, they have air density in HL2...
It's twice as clear as heaven and twice as loud as reason.

December 09, 2004, 12:10:46 AM
Reply #4

EmperorPenguin

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cl_ragdoll_collide 1

Yes, this is just the thing I've been waiting for.  I wonder why this isn't default on.  I want a stack of headcrabs!
"What is it that makes a complete stranger dive into an icy river to save a solid gold baby?  Maybe we'll never know."

December 12, 2004, 09:06:05 PM
Reply #5

bacon_flaps

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excellent job TAK, very good job :D
[snapback]35559[/snapback]
Yus, very good job going to GameFAQs and copying what's there :p
signature

December 13, 2004, 10:05:24 AM
Reply #6

That Annoying Kid

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gamefaqs > you

well only parts of the site, and only the games they actually have decent info on, otherwise it's lose  <_<
MAC DRE: Cold Crest Creeper, a rapper that would dip-n-yoke quicker than he could pimp-n-smoke, flows  that hit your ears harder than Ike hit Tina. Forced to serve a Nickle but would never drop a Dime.
K.C watch out cause the Bay's down like four flats on a Cadilac.

December 15, 2004, 01:17:21 AM
Reply #7

confused!

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« Last Edit: December 15, 2004, 01:17:37 AM by confused! »
HUEG SIGNATURE IS NUKED

December 16, 2004, 07:31:46 PM
Reply #8

esuna

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Quote
Big picture warning:

r_showmodelinfo (something like that)
[snapback]36173[/snapback]

Or when in developer mode (developer 1) hit ctrl-alt-shift-F1 to get the debug panel, there's loads of crap like that in there. :)
Hint: Use Guided Mode for helpful prompts

December 30, 2004, 02:35:19 AM
Reply #9

holy_devil

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how do you get the leeter version of the grav gun? like from the last part, where i can throw people around with it :o

December 30, 2004, 10:13:14 AM
Reply #10

Dark

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you load up on the citidel levels then type in console changelevel one of the first ones and then type sv_cheats 1 and then impulse 101  you should now have teh physgun
Quote
er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

January 03, 2005, 10:34:23 AM
Reply #11

That Annoying Kid

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/me makes buzzer sound

WRONG DARK!1!Five

change the first one to 31337, the second to 999999, the third to 31337, and the fourth one can be the default, but these numbers are just me guessing so fiddle with them for yourself

physcannon_maxforce # Changes how hard you propel objects
physcannon_maxmass # Changes how large pulled objects can be
physcannon_pullforce # Changes how quickly objects are pulled
physcannon_tracelength # Changes the length that objects can be pulled from
physcannon_cone # Changes the radius of the cone used to pick up objects

^^
MAC DRE: Cold Crest Creeper, a rapper that would dip-n-yoke quicker than he could pimp-n-smoke, flows  that hit your ears harder than Ike hit Tina. Forced to serve a Nickle but would never drop a Dime.
K.C watch out cause the Bay's down like four flats on a Cadilac.

January 03, 2005, 02:46:56 PM
Reply #12

A Boojum Snark

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Quit yarbling tak, you don't even have the game :p

I've messed around with the physcannon cvars and never found one that let me pick up people, though I may have missed one.

January 04, 2005, 08:03:01 AM
Reply #13

holy_devil

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what dark said works, actually. with a weird side effect. if you kill an enemy with any weapon while having that version of the grav gun, it will burn their weapon like you used it :o

also you can pull npcs with it, but it makes a dupe of them. kinda weird..gotta try it yourself =o