Author Topic: Pwn Pumpkin  (Read 7016 times)

October 27, 2004, 08:19:49 PM
Read 7016 times

Legionnaired

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Attached.

October 28, 2004, 10:19:25 AM
Reply #1

Doobie Dan

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Awesome job Lego.

My girlfriend and I carved a The Cheat pumpkin last night.  :)  Don't have pictures yet though, no digital camera.
Quote
God, it's so creamy.
[snapback]33239[/snapback]

October 28, 2004, 09:22:22 PM
Reply #2

Legionnaired

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Awesome job Lego.

My girlfriend and I carved a The Cheat pumpkin last night.  :)  Don't have pictures yet though, no digital camera.
[snapback]32241[/snapback]


Awesome, I should do strongbad or trogdor if I do another one this year.

October 28, 2004, 09:51:20 PM
Reply #3

Grimm

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It seems my parents didn't buy any pumpkins this year.  :huh:

October 29, 2004, 11:05:12 AM
Reply #4

Malevolent

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We only have two pumpkins: a big one outside and a small one inside. I gave up on carving them a while ago.
It's twice as clear as heaven and twice as loud as reason.

October 29, 2004, 01:51:11 PM
Reply #5

Grimm

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If we did have any pumpkins, I think I'd go for one of these designs, because VGCats is awesome. Probably the third one the most because it fits Halloween more.

October 30, 2004, 12:15:51 AM
Reply #6

Satiagraha

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If we did have any pumpkins, I think I'd go for one of these designs, because VGCats is awesome. Probably the third one the most because it fits Halloween more.
[snapback]32336[/snapback]
That and the fact that if noone knew what VCats was, it'd just look like a monster. No more pesky questions like "What's that supposed to be?" and "What the hell is that?" :p

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

October 30, 2004, 12:46:47 AM
Reply #7

Black Mage

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i'll post renders of the pumpkin i made in 3dsm class as soon as i make the thing not look like crap (the lighting looks ubar-secksay though)

October 30, 2004, 09:06:25 AM
Reply #8

Jefe

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i'll post renders of the pumpkin i made in 3dsm class as soon as i make the thing not look like crap (the lighting looks ubar-secksay though)
[snapback]32388[/snapback]
nerd

*DISCLAIMER*  Do not take the above post seriously.

October 30, 2004, 07:58:24 PM
Reply #9

holy_devil

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Awesome job Lego.

My girlfriend and I carved a The Cheat pumpkin last night.  :)  Don't have pictures yet though, no digital camera.
[snapback]32241[/snapback]

lol i did a cheat as well, came out pretty nice :E i gotta get pictures though.

October 30, 2004, 10:45:03 PM
Reply #10

X-S-Z

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I was carving my own pumpkin earlier, then I knocked it off the counter.







 :(

November 02, 2004, 08:31:42 AM
Reply #11

Black Mage

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Quote
Quote
i'll post renders of the pumpkin i made in 3dsm class as soon as i make the thing not look like crap (the lighting looks ubar-secksay though)
[snapback]32388[/snapback]
nerd
[snapback]32399[/snapback]

bm != nerd
bm == geek
bm.social_life_percent() == 0.2
bm.electronic_life_percent() == 0.98

= != ==

November 02, 2004, 09:58:51 AM
Reply #12

Doobie Dan

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bm.social_life_percent() == 0.2
bm.electronic_life_percent() == 0.98
You probably want either

bm.social_life_percent == 0.2
or
bm.get_social_life_percent() == 0.2

Not good coding practice to name your accessors the same name as the data member itself.   B)  :help:

Quote
God, it's so creamy.
[snapback]33239[/snapback]

November 02, 2004, 11:57:36 AM
Reply #13

fatty

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bm.social_life_percent() == 0.2
bm.electronic_life_percent() == 0.98
You probably want either

bm.social_life_percent == 0.2
or
bm.get_social_life_percent() == 0.2

Not good coding practice to name your accessors the same name as the data member itself.   B)  :help:
[snapback]32591[/snapback]
nerd

November 02, 2004, 08:21:30 PM
Reply #14

EmperorPenguin

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Quote
Quote
bm.social_life_percent() == 0.2
bm.electronic_life_percent() == 0.98
You probably want either

bm.social_life_percent == 0.2
or
bm.get_social_life_percent() == 0.2

Not good coding practice to name your accessors the same name as the data member itself.   B)  :help:
[snapback]32591[/snapback]
nerd
[snapback]32609[/snapback]

GEEK
"What is it that makes a complete stranger dive into an icy river to save a solid gold baby?  Maybe we'll never know."

November 03, 2004, 12:29:49 AM
Reply #15

A Boojum Snark

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I like how no one noticed that .2 + .98 = 1.18 :D

November 03, 2004, 02:42:02 AM
Reply #16

Owen

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meh... i didn't have a pumpkin cuz i'm cheap. I had the creepiest butternut squash though, if that counts?

November 03, 2004, 09:28:31 AM
Reply #17

Niteowl

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Quote
Quote
bm.social_life_percent() == 0.2
bm.electronic_life_percent() == 0.98
You probably want either

bm.social_life_percent == 0.2
or
bm.get_social_life_percent() == 0.2

Not good coding practice to name your accessors the same name as the data member itself.   B)  :help:
[snapback]32591[/snapback]


WHATTSA MATTA WITH YOU!?!?

bm.getSocialLifePercent();

WHERE DID YOU LEARN YOUR HUNGARIAN NOTATION YOU INFIDEL!?!
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

November 03, 2004, 04:13:14 PM
Reply #18

Doobie Dan

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WHATTSA MATTA WITH YOU!?!?

bm.getSocialLifePercent();

WHERE DID YOU LEARN YOUR HUNGARIAN NOTATION YOU INFIDEL!?!
It's more important to stick to the existing naming conventions when you're maintaining someone else's code, you can set your own notation standards when you start a project from scratch or add a component onto an existing one.

And did you know that in GNU coding standards it would be Get_Social_Life_Percent()?  I personally can't stand underscores, I would have done the getSocialLifePercent myself.

</thread hijack>    :ph34r:
Quote
God, it's so creamy.
[snapback]33239[/snapback]

November 03, 2004, 09:00:30 PM
Reply #19

Black Mage

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bm.initiate.self_destruct(10, "seconds");
cout << "goodbye, cruel world";
wait(10);
return 0;