So you're muching on that RT, helping the team out. A marine comes near on the other side of the hallway, but you don't worry, you're protected by being behind the resnode. Thats what you thought until he pistolwhips you from across the hall.
There is a safe way to bite the res node:
Step 1: Pick the best angle. The best angle is the angle that is 180 degrees from where the marine is most likely to come from.
Step 2: Get in the body of the res node. That is, the main big fat part, near the top. You'll know you're in it because you can then see right through the res node. Make sure you're in the correct position then start biting now.
Step 3: While you're biting, this is the important part, Move to the left or right EXTREMELY slightly ONCE.
What does this do?
->When you position yourself at a 180 degree angle from the marine, the res node's hitbox blocks the marine's fire. This forces the marine to come VERY close in order to register any hits on you, in which case it is to your advantage.
->Even though you can crawl into it, the body of the resnode does have a hitbox, and will block bullets. Once in it, you can also see through it, giving you a visual advantage as well.
->Once in position in the body of the res node, moving slighty to the left or right causes you to turn SIDEWAYS. This allows your body to be completely covered by the res node, yet makes no difference to what you see.
You'll find yourself a bit slow getting into position at first, but once you practice, you'll be able to take down res nodes without fear of being pistoled from miles away.
Okay. Here we have the Horseshoe node on ns_eclipse. There is the skulk trying to kill it incorrectly.
nodebiting1This is an example of the '180-degree' angle bit. The red box indicates the direction of the marine if he was coming from Maintenance Hive. The red X indicates where you should be. The blue box indicates the direction of the marine if he were coming from marine start. The blue x indicates where you should be in this case.
nodebiting2The skulk gets up into the body. The 'body' i was talking about is outlined in red here. He is turned sideways for maximum coverage. If he didn't, chances are some parts might stick out from the top or bottom, which are exposed to fire.
nodebiting3Heres a look at a different angle
nodebiting4Now lets take a look as if I were the marine, walking up trying to save the node. You cannot see the skulk. He is completely hidden. In the game you could hear him bitting. Proof that he is still there is the map in the upper right, clearly showing a skulk on that node. There is no way to harm him from this angle
nodebiting5I moved closer and to the right a bit. Now I can see him. I try to pick him off. The third picture is a picture from the skulks point of view. See how he can see me very well as I try to pick him off.
nodebiting6nodebiting7nodebiting8No blood.
nodebiting9Lets try it when i'm this close at this angle. Here a look from the skulk POV, too. He is VERY close. In fact, you could go out there right now and try to kill him, but he can't hurt you from there, so its better to wait.
nodebiting10nodebiting11Still no blood.
nodebiting12Finally, If I shoot him from this angle, I see blood! You can shoot him from here! But take a look at the map. Look how close I am. That is prime owning position for the skulk.
nodebiting13Thanks to Sonic for help with the screenshots.