Author Topic: Where For Art Though Medpack?  (Read 8095 times)

May 24, 2004, 09:33:46 AM
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Mr.Ben

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I've noticed a trend with nearly all comms on LM bar a few, you all suck when it comes to dealing out medpacks so i thought i know what i'll do, rather than get annoyed at chaps on the game when i die for yet another stupid reason like a lerk gasing me from a vent after i've killed 3 skulks i'll come on here and try and enlighten and teach people the sweet glory of the medpack.

Why to med?

- Dead marines are no good to anyone. Now okay sure, marines are free, they can die as much as they want as long as they don't clog up the spawn queue but there's a few things to remember: When marines die they give aliens rfk, with good rfk fades turn up a minute or so earliar or the hive goes up sooner or you get one hive onos etc etc etc. It's really not a good idea so spending two res to slow down how much rfk they get is well worth it.

-Dead marines don't give you map control. If you've got a choice between medding someone in keyhole and letting them die and go back there to kill one skulk and die again for gods sake please med them. 2 res is well worth holding up the alien expansion abit, forcing them to worry about someone in keyhole rather than eating your rts, rather than defending their own nodes.

-Dying isn't fun.

-Dying repeatdly because you just take single bites from skulks and they eventually wear you down is even less fun.

-Dying as above when you could easily hold that area for another few minutes with a med pack/ammo pack of two is just plain stupid and i really, really do wonder what the comm is thinking.

-Meds are single handily the most powerful tool the comm has. I've won games with zero upgrades and just med spammed my marines through the map and granted i'll only do this strat when i know i have good marines because i know they can kill as long as i keep them alive but that's the majority of regs on LM. Sometimes it's one medpack, sometimes it's 10, sometimes i spam whilst a marine runs around trying to knife a skulk, tbh it doesn't bother me. It's good fun for the marine involved which is after all, part of the game, fun and most hte time the skulk dies and he can go back to doing whatever he was doing be it building, killing, or taking out nodes etc

I know you're all screaming waste of res but with the sort of map control possible from keeping all your marines alive believe when i say res is not a problem. + keeping marines alives allowes them to hit alien nodes and take them out faster and the net result is marines win very quickly.

-Watch demos, learn from top comms, what to they do? they keep their marines alive.

Tips on Medding

Firstly learn short cut keys. I'm a comm okay, i HATE it when people have a go at me on LM when they're comm saying they're busy. If you're busy then your prioteries are all wrong. It takes 4 clicks of the button to med someone:

1: Click on the request
2: Press e
3: Press s
4: Click fire

Don't bitch at me

You may be the comm but that doesn't mean you're right, everyone makes mistakes in the chair, i do it all the time, hell i just lost a clan match because of my stupidity but i'm not afraid to admit it and i lissen to my marines. You'd be amazed at how much people know about this game, don't ignore them because you're in the chair and most be right.

Thank you and discuss.

<3 BenjamiN/Benny/MrBen - Washed up clanner, ex-contributor and forum troll.
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May 24, 2004, 10:27:29 AM
Reply #1

BobTheJanitor

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Amen to all that brother!

Med those marines, ESPECIALLY those that have been calling for medpacks for the last thirty seconds. I understand not getting meds if I've ramboed off somewhere and the comm is distracted keeping the whole team alive in a hive, but if you give me a waypoint in a room full of OCs, hungry skulks, and gassing lerks, you better start dropping meds when I walk in to clear it out for you! And those marines building your wonderful turret farm? That green cloud around them that's being continually renewed from the vent? THAT'S BAD FOR THEM! Trust me, that ain't someone spraying lavender air-freshener. They can happily keep building those 5,000 turrets you dropped but only if you drop them a sweet sweet medpack every once in a while.

And if there are fades on the ground, you must med constantly. A good marine with a shotgun and one or two medpacks can solo a fade with a little bit of luck. But it always seems when I get down to plugging that one last shot into the fade to take him out, I don't get the medpack I so sorely need, and get swiped right before I could have killed the fade.

Another incredibly simple concept that's always overlooked is WELDERS. They're not JUST for HA trains. Meds are nice, but meds + welders can make a practically invincible team. After each attack, weld up and med up. You can have a team in the hive just as fresh and healed as they were when they popped off the IP.

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May 24, 2004, 10:57:03 AM
Reply #2

That Annoying Kid

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yeah, more meds and welders




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May 24, 2004, 11:06:15 AM
Reply #3

Dark

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amen to that mrben

most of a game last night on caged we were in double and a lerk was gasing us and such and no meds to heal us as we were building things.  so if you were lucky enough to not get sprayed 8 times you could hump the armoury there and wish for a medpack but we all know how that sometimes turns out.  anyways to make a long story we could've rushed vent with a welder and a fully healed team of rines to take it down and end the game, but none of us got any meds nor did we receive a welder <_<
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May 24, 2004, 11:15:04 AM
Reply #4

Mr.Ben

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Keep an eye out for next time i comm, i'll make a demo of it, then you'll wish all comms medded like me(or other comms with general clan experience) :D

<3 BenjamiN/Benny/MrBen - Washed up clanner, ex-contributor and forum troll.
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May 24, 2004, 12:00:37 PM
Reply #5

Temm

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Hey! When I comm I always med my marines when the icon comes up!

May 24, 2004, 12:04:25 PM
Reply #6

Mr.Ben

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There's more to just medding when an icon turns up. Good comms will watch troops, especially in danger areas where you can expect attacks and be medding them not just after the battle if they live but throughout them too.

<3 BenjamiN/Benny/MrBen - Washed up clanner, ex-contributor and forum troll.
#lessthanthree on qnet

May 24, 2004, 12:17:12 PM
Reply #7

BobTheJanitor

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If I'm comming (rare, I know, but my blood pressure thanks me for not doing it often) there will always be a pile of meds and ammo sitting on the floor of a danger zone as the marines walk into it. If I've managed to get a team of four or five guys all the way across the map to a strategic position and the skulks are raining down on their heads, I'm not just going to sit on my thumbs and hope they can shoot them all without dying. I med like crazy. I'm very much an all or nothing type comm.

Many comms seem to want to save up their res. FOR WHAT? So you can blow it on HMGs when you're stuck in base and stretching out the endgame for no good reason? If you've got a forward position that's threatening an enemy strongpoint, you put any and all res you've got into keeping it. You don't save up for maybe getting another upgrade later, or for a heavy train in five minutes. When you're fighting for an important position, that's your whole game. Let the upgrades wait, keep those marines alive at all cost. You don't worry about building infrastructure while your men are losing their ankles to skulk bites!

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

May 24, 2004, 12:47:12 PM
Reply #8

Mr.Ben

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Hmm, after this i'm actually quite inspired to go back to my comm guide i was writing. It was going to be the most comprehensive guide ever, far more than what you see on things like the frontiersman forum.

Bob, that's good to hear, i like comms like you. Comms who don't med make me cry.

<3 BenjamiN/Benny/MrBen - Washed up clanner, ex-contributor and forum troll.
#lessthanthree on qnet

May 24, 2004, 01:43:39 PM
Reply #9

Isamil

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Was this post inspired by our argument?

May 24, 2004, 02:07:15 PM
Reply #10

Mr.Ben

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Yes. Learn to med, it's so good and i can't believe you didn't.

<3 BenjamiN/Benny/MrBen - Washed up clanner, ex-contributor and forum troll.
#lessthanthree on qnet

May 24, 2004, 03:15:39 PM
Reply #11

Grimm

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Keeping your troops alive is certainly very important, but you can't deny that there are often people who spam constantly that they need a medpack each time they're parasited. It becomes quite the pain in to sort that out.

On a final note, I suggest you rethink your words next time. You say you don't want people to bitch at you, but you've made a post dedicated to giving people flak about not passing out enough meds. On top of that, you're griping at Isamil for not playing the way you want. Everyone has their own strategies and comming styles, its what keeps the game from being too monotonous and predictable.

May 24, 2004, 03:25:35 PM
Reply #12

Seth

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yes i agree meds are very important, but over spammage is bad, not only for res flow but the general moral also...

a useful thing i've found is, make all your marines Squad1, that way you have an easy way to see everyones heath at once and drop meds only for those who need them.

(see there is logic to my squad1 madness)  >:D
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May 24, 2004, 03:45:39 PM
Reply #13

Mr.Ben

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Squad 5, soldier! I'm glad you didn't disagree, seth. I spammed you in SL under the name nsplayer so you killed about 4 skulks. :D I dropped about 10 medpacks and you were like "wow i'm still alive." Totally worth it though even though i missed about half of them and they sat on the floor. I was so bad that match :|

I love nsplayer alias, please don't eject if you see me get in the chair :D

<3 BenjamiN/Benny/MrBen - Washed up clanner, ex-contributor and forum troll.
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May 24, 2004, 07:14:41 PM
Reply #14

rad4Christ

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I think I'm good at the med spamming, but I can say if you need meds and you don't get them immediately, it's b/c I'm fighting with NS to let me drop it. I agree meds are VERY important, and if you are monitoring the marines, it's agood idea to keep them ammo'd. I generally drop an ammo to anyone who calls for a med, even if I just dropped some.
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May 24, 2004, 08:06:45 PM
Reply #15

Diablus

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theres nothing more of a joy when a comm spams 1 hmg/HA marine 1000 medpacks just when i eat him anyway as onos. such a waste of res. KEEP EM COMMIN COMM! this buds for you. Cheers
« Last Edit: May 24, 2004, 08:07:03 PM by Diablus »

May 25, 2004, 03:45:31 AM
Reply #16

Mr.Ben

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I'm not going to waste 100 res spamming an hmger you're trying to devour. If you're trying to gore him at one hive or there's more than one marine there with an hmg then i will because you'll die.

<3 BenjamiN/Benny/MrBen - Washed up clanner, ex-contributor and forum troll.
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May 25, 2004, 07:27:52 AM
Reply #17

Grimm

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Mr.Ben, notice how Diablus said "a comm" and not "Mr.Ben as comm"?

May 25, 2004, 10:46:42 AM
Reply #18

Doobie Dan

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Yes yes, a dead marine is a useless marine, med med med!  If I'm watching a marine and hear skulks coming, I'll usually drop him 1-2 medpacks before I have to go do something else.  However they're very very expensive, so don't waste them, e.g. a long LMGer encounters a full-health fade.
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May 26, 2004, 01:46:16 PM
Reply #19

Majin

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I never get meds when I really need them and always when I dont.
  <_<