Author Topic: So Many Newbies...  (Read 38135 times)

March 04, 2004, 09:50:03 AM
Reply #140

BobTheJanitor

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*cough* postcount ++, Nite *cough*

But yeah, I know what you mean about heavies not being able to take down a hive. And I just won't stand for it when I (rarely) comm. If I've got the whole team standing outside the hive all wearing heavy armor with HMGs, GLs and SGs, by god, they are going to SHOOT THAT DAMN HIVE. I've had a whole heavy train of less than good marines go down trying to take a hive, simply because they wouldn't move in, they kept standing right outside and walking around in circles like scared puppies. (not even OC spam to deal with, not that an HA train should be terribly worried about that)

I dropped another heavy train (had excellent res control, so I got lucky here) and sent them right back, along with lots of screaming and shouting. They finally got that hive down, and the next, and the next, and it was all done without the benefit of a TFac and sieges. I don't like sieges too much, I guess. Aliens don't ever get the luxury of such a device, and marine turret farms can be much worse than OC spam. The aliens HAVE to rush in and deal with it up close and personal. I think the marines should be just as capable, especially when decked out in the finest gear the TSA has to offer.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

March 04, 2004, 11:47:37 AM
Reply #141

Ulatoh

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If they would make their be some equivalent, heck... what if they made an upgrade to web that cost alot of res that disabled structures for a few seconds?

it would be basically the same
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Your sig pic contained naughty language. Removed. -lolfighter
I never had a sig pic :p
Then where'd that picture come from?
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March 04, 2004, 12:53:43 PM
Reply #142

BobTheJanitor

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Well the alien "equivalent" to a siege is several onos protected by umbra. However, even this isn't nearly as safe as camping in a hallway surrounded by turrets while the comm pings the hive down. Plus, I'm of the opinion that an actual hive assault with nothing but a phase gate and maybe an elec'ed TF to keep feeding the marines into the hive is a lot harder to counter. With a siege base a single onos becomes a huge problem. All your marines and important structures are all in one spot. Running into the hive and spreading out means that not only are aliens trying to take down the whole team at once, they've also got that PG in the back to worry about, constantly feeding in more marines...

And... it just doesn't feel so lame.  :(

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

March 04, 2004, 04:38:22 PM
Reply #143

SaltzBad

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HA-training a hive works supremely well, especially if the Aliens are on the offense. Yesterday while comming on TeamHoward, that exact thing happened : We held 1 hive and casually about ~6 RTs. We were doing fairly well ressource wise, had nothing except base and hive eleced, all the upgrades necessary were there (MT, PG, L3 Weapons, Armor1) but of course at this point the Alien team starts overrunning the Hive we have (10 minutes into the game approximately).

My team goes into its usual shouting of "OHMYGAWDCOMMUSUX BUILD TORRENTS NEXT TIME!", and this is where it gets funny. Not having built any expensive defense we had a whopping 180 res spare - enough to deck out the whole damn team in HAs, shottys and welders (7 player team, 6 in the field). We train out, run to Maintenance hive, setup a backup PG just in case and about 2 minutes later that hive is down. Another 5 minutes of blowing up almost everything on the map and aliens are down another 2 hives, from what seemed minutes before to be a simple win for them.

I'll still often siege for pubs, just because a) I have the res b] people on pubs can be so damn unreliable. 3 'rines out of 8 possible can hold down the siegebase, but they can't kill the hive by themselves. All in all though, siege really isn't awefully unfair - its usually easier for decent aliens to overrun a siegebase than a moving HA train.

But meh, basewrecking for Aliens when they're defended by 'rines is teh frustration ticket :/
« Last Edit: March 04, 2004, 04:43:11 PM by SaltzBad »

March 04, 2004, 04:47:05 PM
Reply #144

sonic

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i ca...n feel... the r ... rage... ..COMMRAGE burning inside of me...it consumes...me......must release.....the ...co COMMRAGE

March 04, 2004, 05:01:12 PM
Reply #145

Niteowl

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Quote
i ca...n feel... the r ... rage... ..COMMRAGE burning inside of me...it consumes...me......must release.....the ...co COMMRAGE
you are ready, my disciple, go forth and rage on good sir!!!
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

March 05, 2004, 03:46:36 AM
Reply #146

Geminosity

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it's hard to imagine sonic being anything more than cute and cuddly, let alone angry, with that lion avatar of his =3

March 05, 2004, 04:48:55 AM
Reply #147

sonic

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well thats what 3+ years of constant bulllying and abuse does....:Ding school  :(

March 05, 2004, 06:39:38 AM
Reply #148

Lito

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in the immortal words of the grunt:

Mah shrink says i need an outlet for mah agression
Go, go, go, Johnny, go, go, go
Go, Johnny, go, go, go
Go, Johnny, go, go, go
Go, Johnny, go, go, go
aah - Johnny B. GONE
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Waffles aer teh lews.

March 05, 2004, 11:03:43 AM
Reply #149

SaltzBad

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Just wondering, since the usual tolls public play takes seem to be annoying more than a few people here (although I barely consider myself a regular :p ) : How about occasionally pugging on LM during peaktimes?

Check if the majority logged in at the time is for it and able to commit about ~40 minutes, lock the server with a pass and load up any reasonably balanced ns_map. 2 captains/comms, ladi lada - I'm sure you've all done it alot more than I have/ever will.

The quality of play is usually alot higher in such games - teams tend to be fairly even since they're hand-picked, teams are more coordinated because they get a few minutes beforehand to set down roles for everyone and best of all theres practically no partypoopers in such games (f4ers, joining during the match, annoying spamming, friendly fire, whatever).

The only problem I see is with the whole reserved slots thing. If you'd hand out the password to regulars and they join, they could still kick public-slotters (me usually :p )  off the server, which really sucks during a pug. Even if their intention was only to spectate :/

Either way, just an idea. Good matches are hard to come by in NS, but they're totally worth it ;)

March 05, 2004, 11:23:03 AM
Reply #150

Sancho

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As a matter of fact, Lunix did have Reserved slot nights for a while, where once a week we would lock the server and would either have wacky fun hijinks or a big serious game.  Due to complications, it is discontinued until further notice.  I like your thinking, though :D

Also, the annoying party poopers, I would think, are rare enough already.  f4ing, spamming, friendly fire, and recycling are all potentially, if not instantly bannable.  I hardly see them :)

March 06, 2004, 07:08:12 AM
Reply #151

lolfighter

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And if you see 'em one minute, they're gone the next!

Lunixmonster: Banning the NS community one smacktard at a time.

March 06, 2004, 10:38:26 AM
Reply #152

BobTheJanitor

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YES, LF! You have been sigged!

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

March 06, 2004, 12:10:25 PM
Reply #153

Uranium - 235

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Sit down Bob....

March 06, 2004, 01:43:43 PM
Reply #154

BobTheJanitor

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Sit down Bob....
Oh man, that's how Uranium gets his postcount. Witty and insightful posts like that.

Anyway, weren't we busy complaining about newbie problems in this thread? Or has it turned into yet another spam fest?

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

March 06, 2004, 04:00:51 PM
Reply #155

Diablus

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it would be cool if NS was like Americas Army somewhat, like u gotta do 1 player training missions which teaches the basics before u can join a server, and the server could set as beginner, recruit, soldier, and veteran, so lm could be veteran , and to be a vet all u haf to do is beat like 3 basic missions, and it wouldnt be a complaining craze becuase before u even get to PLAY(unless u play at ur friends house or sumthing)u have to do em, like itll put u up agiasnt a lvl 1 skulk and teach u how to build, shoot, *goto WP's* and thats about it really. this would be more effective then *OMG READ TEH MANUAL NUB!!!*

Key: * * = MANDITORY!!!
« Last Edit: March 06, 2004, 04:01:44 PM by Diablus »

March 07, 2004, 11:18:29 PM
Reply #156

Cold-NiTe

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What we really need is a Hazard Course designed specifically for NS.  Also we need people to pop up behind the miscreant new player and pull a "Clockwork Orange" and chain them to the chair and tape open their eyelids and make sure they play.

Unless they are good newbies and spectate and read the manual and such.  Then nothing so horrific is necessary.

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