Great team - Bad comm = Can hold out longer then sin, never dieing but never really winning.
Bad Team - Great Comm = Might be able to manage a few ninja pgs here and there with a lone rambo, but other then that, without the team working together, comm most times has to cuss out people to sin.
Bad Team - Bad Comm = Owned within the first 4 minuts of game when fades op up. Dosnt mean that the team or comm is usually bad, but for that game in question, they sucked it up.
Great Team - Great Comm = The type of team where you can relocate to lava walk and still win and totaly dominate the game.
those are the 4 basic types of marine teams, from my experience, and with a lot of the newer comms trying to come out (you, grayduck and the such). I'd have to say your the number 2 team, cause whenevr I play with like gray for example, she knows what shes doingh, but always get screwed over with the worst team. dark, it sounds like you got the same. So dont blame the losse on yourself.
And on another note, for the first 1, great team bad comm, I played a game where we were fighting off onos's fades and oc lame for a good solid 20 min, We totaly owned as a team, but our comm was teh uber crap, Once we got that comm banned for being a compleat idiot (We got him ejected out of the chair, then later went back in, then banned I think it was). I took over the commande chair and turned the game around 180, for the rest of the game we were owning, capping nodes and keeping them, locking down hives. It was the biggest change of direct in a game Ive ever seen. The difference a comm can do. :-D