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Messages - Mr.Bill

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441
Mapping / Ns_thorstation
« on: April 15, 2004, 04:13:24 AM »
If your missing the minimap couldn't you just type "buildminimap" in console? I mean that might lag you for a little bit, but once it's done theres no fear of being booted for the spamming of "so in so sprite not found" a thousand times in console...

just a thought

It's a nice map btw, heard some people syiang that walking on the uneven walls earlier would be hard (not that the aliens need anymore help it seems ;) ) but if you really wanted to (which im sure you wouldn't) you could use an invisible texture and make all the walls flat, but still apear not flat, like an invisible wall, it would look odd at times (depending how far it is) but it would work...

442
Mapping / The Particle Challenge
« on: April 15, 2004, 04:08:26 AM »
I always just thought theres were a bunch of sprites... meh ;)

443
Mapping / Ava...
« on: April 12, 2004, 07:23:14 PM »
If I coudl I would, but it's not up to me ns itself moves the teams by themselves, and you cant create new teams so trying that wouldn't really work.

444
Mapping / Ava...
« on: April 12, 2004, 04:24:11 PM »
Well, after some testing, I have come to the following conclusion, try to stay with me here...

When doing a MvM, teams change around, team 1 as you know stays team 1, and team 2 as you know moves to team 3, now that works out fine and dandy, everyone gets that.

When doing a AVA, teams also change around, team 1 (being a marines based team) changes to team 2, and team 2 changes to team 4 (as I'm guessing team 3 is a marines based team also) now here are the things, since team 1 takes teams 2 place, the following thing happens:

team 's 1 main hive becomes teams 2's main hive, but team 4 wont be able ot hurt it as it's their hive

Team's 2 spawning works fine, it moves to four, but since team 2 is already taken, team 1 has no spawnning abilities, at all.

We have a map co_gar2v2 that sort of works, but it has many bugs,
one being that for some reason abilities will and will not work for some people (xeno, devour, might might not work) I have no clue why it does that,

two, Team one does not have any spawns... at all, so you spawn wherever your spectating, i figured a way to atleast get you to spawn inside the map, (out of RR) but if the team is full you'll be a "rr" unit (as we will just simply call them) in side the map.

There are ways to work around it, and the hives are all screwed up, so im not gonig ot bother release any map for it, if someone wants to make a buggy AVA, just to enjoy the onos devouring onos :-D (always fun) you can go ahead and pm me and Ill try to send what I can to help you with.

Sorry for the bad news, I know a lot of you were looking forward to AVA, hell i was too but from my point of view it's not possible, It still might be, but if it is I cant see the way (im not saying its impossible, because hey people said MVM was impossible ;) )
 
So if anyone wants to try and make a working one anyway gl (my theory is it works a different way then mvm dunno how though)

445
Mapping / Marines Vs Marines, And It Works.
« on: April 09, 2004, 08:09:11 AM »
yeah theresa a lot of fixs I need to do, so there will probably be a v4 sometime with protected spawns, an exti to the silly room, and if your al lucky, lights will be fixed :)

along with this, getting ava working, and flaytona, I'll be damn busy for the enxt little while :)

446
Mapping / Marines Vs Marines, And It Works.
« on: April 08, 2004, 12:44:57 PM »
someone had an idea for the 2nd cc to cover it with a trigger hurt set to -15 or something damage and have a welding block or something next ot it, so when your welding the trigger hurt activates and heals cc, and t_h do effect the cc.
havnt tried it myself but its an idea

447
Mapping / Marines Vs Marines, And It Works.
« on: April 07, 2004, 06:38:49 PM »
Creating a new team dosn't wqork I've tried, sorry :)

448
Mapping / Marines Vs Marines, And It Works.
« on: April 07, 2004, 09:50:24 AM »
My MVM has no hive at all, im goiung to go over to the Ns forums and clear that up.

As for the twwo hives, one would help the team but one of teh others wouldn't this could be fixed by hidding some defence chambers, as their prebuilt I wouldn't think theyd upgrade

BUT I have a theory that if proven right will solve all of this and save everyone from a lot of trouble.

449
Mapping / Marines Vs Marines, And It Works.
« on: April 07, 2004, 08:31:54 AM »
Thats nice work Cas,  guess I might as well explain how to get the hives done (or general idea)

the way you do MVM is that when your choosing the team for the team 2's cc, you set it to team 3, as the game sees the 2nd marine team as team 3, hence comm chair  = team 3, but the armory can be put to team 2 it dosn't matter.
I have a theory though on how to fix the comm chair, so that team "3" dosn't have to worry about welding it to death by accident.


As for aliens, if you've figured it out ofr not, im still havnt tested it, I would think it's the same concept, the hive goes to tem 3 everything should work the only thing is Im not to sure if team 1 ould chang eot team 3 or 4, I think 3 so the best guess would be that way. The way to find out if it's right is that the map wont restart at game start.

As for my theory on how to fix it, I'll try t have that done and tested by today it shouldn't take long at all, just have to get out of this damn school and ill be working away on it.

CAS: Good luck cas, I hope your map does good :)

450
Mapping / Marines Vs Marines, And It Works.
« on: April 06, 2004, 05:59:42 PM »
How to start this off,

I figured out a way to get Marines vs Marines to work on NS, and no it dosn't restart on game start it actually works.
Here's a link to the Ns forums were they got actual people who played it
The link

the map itself, is poorlly detailed, but the reason it was made was to show that MVM works, the only problem are the follow:

Team 2's CC, can be hurt by team 2 and 1, meaning you try to weld it, you actually hurt it.

it's a fault in the way I had to do this, It could be, fixed but it would be hard.

if you want to try this map, here's the link :
http://www.geocities.com/themodca2/co_sillyv3.zip
(NOTE: it's geocities, just press enter again)
better link: http://www.ews.uiuc.edu/~hunsley/files/co_sillyv3.zip

again, poorly done.

So, Enjoy this Map, and hopefully there will be more of the kind I am working on teh aliens vs aliens and will soon enough (when I get the time) post on how this is done properly, so anyone wanting to try this, dont worry the information will be out soon.

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