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.. you knew that joke was coming some time.
visual basic
spanish
HTML
spanish
.. you knew that joke was coming some time.
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QuoteI use arrow keys lol.[snapback]43213[/snapback]
So do I, ever since I started playing games it seemed more comfortable.
Maybe it's something to do with being left handed.[snapback]43243[/snapback]
gl_xaim 1? oll, nice h4x HD.[snapback]43141[/snapback]
HD, can you highlight the parts which make you a good skulk?
my binds (im left handed btw). I have 3 seperate jump keys because im a freak.
mouse1 = fire
mouse2 = jump (lerk/jetpack)
mouse3 = drop weapon
mwheeldown = jump (bhop)
t =up
g = down
f = left
h = right
j = jump (marine/alien)
space - duck
r = slot1
alt = slot2
c = slot3
v = slot4
y = +use
u = reload
d=popupmenu
b=flashlight
m = minimap[snapback]43157[/snapback]
bind "TAB" "+showscores"
bind "ENTER" "messagemode"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "impulse 123"
bind "-" "sizedown"
bind "." "impulse 124"
bind "/" "impulse 125"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "[" "say_team /stuck"
bind "\" "pausable 0"
bind "]" "snapshot"
bind "`" "toggleconsole"
bind "a" "+use"
bind "c" "+showmap"
bind "d" "+back"
bind "e" "+forward"
bind "f" "+moveright"
bind "g" "impulse 3"
bind "h" "impulse 7"
bind "j" "+left"
bind "k" "givepoints;givepoints;givepoints;givepoints;givepoints;givexp"
bind "m" "+showmap"
bind "o" "admin_chatmode"
bind "p" "admin_saymode"
bind "q" "stopsound"
bind "r" "+reload"
bind "s" "+moveleft"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "lastinv"
bind "x" "impulse 81"
bind "y" "messagemode"
bind "z" "impulse 80"
bind "~" "toggleconsole"
bind "UPARROW" "+scrollup"
bind "DOWNARROW" "+scrolldown"
bind "LEFTARROW" "+scrollleft"
bind "RIGHTARROW" "+scrollright"
bind "CTRL" "+voicerecord"
bind "SHIFT" "+duck"
bind "F1" "jointeamone"
bind "F2" "jointeamtwo"
bind "F3" "impulse 81"
bind "F4" "readyroom"
bind "F5" "impulse 90"
bind "F6" "impulse 91"
bind "F7" "impulse 92"
bind "F8" "impulse 95"
bind "F9" "impulse 94"
bind "F12" "retry"
bind "DEL" "admin_say Friendly Fire is ON - do not attack teammates or team structures"
bind "HOME" "admin_unllama llama"
bind "END" "admin_tsay Type rules in console for the rules! not our fault if you don't read them!"
bind "KP_HOME" "bind mwheelup slot1;bind mwheeldown slot2;bind mouse2 slot3"
bind "KP_LEFTARROW" "impulse 116"
bind "KP_5" "impulse 117"
bind "KP_END" "impulse 113"
bind "KP_DOWNARROW" "impulse 114"
bind "KP_PGDN" "impulse 115"
bind "KP_ENTER" "admin_glow blue"
bind "KP_MINUS" "statusdump"
bind "KP_PLUS" "+popupmenu"
bind "CAPSLOCK" "+speed"
bind "MWHEELDOWN" "slot2"
bind "MWHEELUP" "slot1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "slot3"
bind "MOUSE3" "impulse 100"
bind "MOUSE4" "+popupmenu"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1"
bottomcolor "0"
brightness "3"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "0"
cl_buildmessages "1"
cl_centerentityid "0.0"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_cmhotkeys "qwerasdfzxcv"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiclights "1"
cl_forcedefaultfov "0"
cl_highdetail "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_musicdelay "0"
cl_musicdirectory ""
cl_musicenabled "0"
cl_musicvolume "0"
cl_particleinfo "0"
cl_quickselecttime ".15"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
con_color "255 255 255"
console "1"
crosshair "1"
fps_max "100"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "1"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "alien1"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300"
name "Holy_Devil"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "70"
skin ""
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "120"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume ".5"
+mlook
exec userconfig.cfg
//Tracers
traceralpha 1 //prefs set tracer bullet alpha component
tracerblue 0 //prefs set tracer bullet blue component
tracergreen 0 //prefs set tracer bullet green component
tracerlength .5 //prefs set tracer bullet length
traceroffset 30 //prefs set tracer bullet offset
tracerred 5 //prefs set tracer bullet red component
tracerspeed 2000 //prefs set tracer bullet speed
developer 0
bind del "admin_say Friendly Fire is ON - do not attack teammates or team structures"
alias ex_maxerrordistance ""
gl_texturemode "gl_linear_mipmap_linear"
cl_allowdownload 1
cl_allowupload 1
bind "KP_ENTER" "admin_glow blue"
bind "KP_END" "impulse 113"
bind "KP_DOWNARROW" "impulse 114"
bind "KP_PGDN" "impulse 115"
bind "KP_LEFTARROW" "impulse 116"
bind "KP_5" "impulse 117"
bind kp_plus +popupmenu
gl_max_size "512"
ex_interp .05
bind f1 jointeamone
bind f2 jointeamtwo
bind mouse4 +popupmenu
bind mouse3 "impulse 100"
bind mouse2 slot3
bind mwheelup slot1
bind mwheeldown slot2
alias "statusdump" "clear; status; condump"
bind kp_minus "statusdump"
in soviet russia, duck roasts you!!
*ahem*
anyways... you've probably wondered where i've been, and if not, YOU ARE AN INSENSITIVE CLOD!!!!!!!!!
Anyways - my motherboard blew up (hopefully that was the only thing) so i've been "migrating" from PC to PC.... First I grabbed my gf's laptop - i thought, P3, rage mobility - it will handle it alright
NOPE
So I figured I was cpu limited... so I dug through storage and found a celeron 300a and a voodoo3000 (with some pos mobo) and thats what i've had the best luck with. Sooner or later (probably later) i'll get my mobo back from RMA and i'll be fraggin yall's arses up and down like the good days.....
Its so disapointing for me though.... I beta tested (i'm a constellation member) for so long, and then 2 or 3 days before it gets released, the magic smoke gets let out.
Hopefully it didn't fry my ram (kickass pc 3200 and my 9800XT) or I think i'm just going to take donations because you guys love me so much. :help:
Aside from that - just wanted to say hi, becuase I don't do the IRC thing, and the only time you'll see me is occationally on a messageboard but mostlikely in game.
I look forward to fraggin it up soon.... and I know some of you are missing my meatwad impression fiercely (and if you aren't, STFU!! )[snapback]43086[/snapback]
i would say lets wait till the marines adapting their tactic to the new alien features ..i think its to early to judge about the balance[snapback]42675[/snapback]
I like the 'activated' phase gate idea. Anti marine, no more randomly phasing all over the map for your entire team. Pro marine, no more phase time wasted at the wrong phase when you need your entire team somewhere pronto.
Most of the 'overpowering' things in my opinion come from the Observatory. I mean 'cmon: Motion Tracking, Phase Tech, Scan, and Beacon, not to mention auto-detection of enemy structures and auto-decloaking in it's radius?
Maybe an increase in Obs price, build time (and corresponding upg to HP), or just the individual powers that need tweaking.[snapback]42533[/snapback]
Until today (before I really put some thought into it) I wasn't a big proponent of the 'unchain the chambers' movement. But maybe that's what needs to happen. :/[snapback]42455[/snapback]
I don't understand why you people are so against PG rushes.
It takes a while for anyone to get from MS to the hive and build a phase gate there. Just have SOME activity around these areas at all times - even 1 gorge moving around, or a lerk flying in and out every few minutes, maybe a skulk spawning and checking for any marines in the vicinity. Scouting is not hard; and sure, there ARE times when ninja rines can succesfully build a phase gate, but guess what, **** happens.
Some scouting fixes any problems you might have with ninja phase gates.[snapback]42428[/snapback]
seriously. W. T. F.
I think I could hit some of those after several tries, but that is some seriously cool crap.
[edit] also, how was that avi made? I was thinking of making a few of my own skills videos, but there isn't much point unless i can just record from demos to AVI and take out all the crap that isn't skilled at all.[snapback]42424[/snapback]
Looks very nice, but I could never, ever do that At least now I don't have to ask "wth, how'd you get there" every time I see you shooting from above.
And what is up with those weird... thing? The hive is outlined with thick black lines, and so on. Is that a rendermode or models or what?[snapback]42414[/snapback]
HD, you make very good points, and I agree with all of them. However, you must realize that aliens must use teamwork as well; they cannot depend on one skilled fade/lerk/skulk/onos to win them the game, or even SEVERAL of these skilled lifeforms. They must work together, and I'm not saying that this is not being done - but it should be done more.
People expect Marines to cooperate to win, and Aliens to win by moving around alone and whatever. Not how it should be - teamwork should be essential as well.
Reminder, I'm not saying that it's not existent in aliens - but it's not present to a large enough extent.
I'll post more when I get home.[snapback]42391[/snapback]
I personally still feel that the onos is the most broken part of NS ATM, but after a long talk with Zunni alot of other things came to mind. He mentioned that he felt that MT was fairly problematic in the current build, and he also mentioned how he thought the hitboxes needed some major improvement.
If I could change one thing about NS all it would be would still be to add a damage resistant hitbox to the onos. But still, what else what else do you think needs major improvement if not more improvement then the current onos
Opinions?
QuoteWall Strafing = strafing against the wall you're next to while moving forward
what does this accomplish? do you move faster or something?[snapback]42310[/snapback]