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Off Topic / It's the end of the world...
« on: April 27, 2005, 09:19:57 PM »
all the splitting and reconnecting lagged me on wow =[ kept getting scared since i thought i was loading players..(pvp server)
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QuoteIf anything its the Aliens + the amazing skill power + missboxes.[snapback]46885[/snapback]
Bolded for effect. Skulks now have an invisible kevlar helmet.[snapback]46893[/snapback]
Quotelast two parts were just something you can do. if you spin around enough while holding use, you can build any # of structures at once. fastbuild was on for those, btw, figured it would make the vid smaller anyway.[snapback]46823[/snapback]
That is not a bug, it's exactly how it should work. As you spin around, the target you are building switches between the buildings. You are not building multiple structures at once, but instead are rapidly switching between which one you build.
You had fastbuild on, so they all finished rather quickly.
Think of it this way; you're dividing your build time among the structures.[snapback]46836[/snapback]
I noticed that primal scream makes the turret factories got down in 5 shots compared to 8 using regular damge....didn't know primal affected bile....does it affect parasite too?[snapback]46838[/snapback]
I'm pretty sure that the bug is that it DOES build all the structures at once...
As for the other stuff... Wow, HL's explostion code sure is crappy. No wonder seige is so unfixable... <_<[snapback]46839[/snapback]
Perhaps. But in the current environment, it just seems wrong that all it takes is one uberfade to carry the whole team.[snapback]46788[/snapback]
Aliens get less res-per-tick as the team gets bigger, but they get more starting res, so i don't know if the whole "speed up the ticks per player" would work, but its an interesting idea.
As for marines, they only lose if their com is lazy and allows that second hive to go up. At 3-5 minutes he should constantly be checking for that lone gorge putting up hive2 and send a rush to take it down asap. As soon as leap, biobomb, and that second chamber come in, he's done for.
Basically the whole game rides on hive2 for both teams. Winning and losing isn't a problem with the res system or balance, its about what the team does with its res.
Its like playing a tower defence map in wc3. If you have 500 gold, you could build 50 towers randomly and it will kill a few enemies. You could also take that 50 gold and build 50 towers into a maze that holds the enemies back longers and kills off a lot more of them.[snapback]46780[/snapback]
The problem as I see it is that the game is won or lost based on the aliens' second hive... primarily through Bile Bomb. Third hive nowadays (ever since lifeforms were unchained from hives) is just a benny... nobody really cares about it.
So basically, in order to win, rines have to hold base, get res, and lock down two hives within the first three minutes of the game in order to have a =chance= at winning (on average), and even then they have to contend with the Three Minute Wonder Fade.[snapback]46781[/snapback]
for pings <100, i'd suggest starting with
cl_updaterate 90
cl_cmdrate 101
cl_rate 20000
rate 20000
ex_interp 0 // auto sets itself to minimum value.
and lower updaterate until your choke stays steady at 0 when staring straight into the ground doing nothing. it WILL go up a bit during fights, especially ones with voice comm going. lower it if its a big problem lag-wise though.
those should help you hit a lot more than you normally do. i played with it for a long time, and after finally hitting shotgun shots at point blank i knew i got it right :p[snapback]46178[/snapback]
Quoteuh where the hell can i find the thread?![snapback]45564[/snapback]
Yeah, where is it?[snapback]46055[/snapback]