Author Topic: Ns_richmond_at2 Review  (Read 16590 times)

April 26, 2004, 08:10:46 PM
Read 16590 times

Satiagraha

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***Warning, Long Post!***[/size]


Lots of pictures, so bear with me (I scrunched them all down to 600 pixels or less in width)

Here they are in no particular order :) (except the first one...)

1. Let's start with the readyroom. I noticed that you have 3 "signs" up to designate team choice entities. First off, Where's Random Team?? I miss my randomness :(  .  Anyways, I noticed that the TSA sign is significatly dimmer than the other 2. And what is that thing for spectate? Angel wings? for a flying spectator? maybe? (see pic)



2. The 3-way conveyor belt at Cargo Routing was moving at incredible speeds... and yet, I could stand still on it without any trouble...  Maybe the belts should be "broken" and not moving...



3. OW! My Eyes!!! [/size] Only after turning on my flashlight can I possible see where I'm going, I pity the flashlightless skulks...



4. This is supposed to be a dining hall, right? What happened to all the furniture? Did the onos get hungry for some meal scraps and end up eating the napkin too? (and the table, for that matter <_< ).  And why does it resemble more of a wading pool than a dining hall? I've made a few suggestions for furniture



5. Recreation.  Umm... Big open space... right... ampitheater? naaah... (ping pong pwns j00 :p )



6. Lab. I Love it :D  .   Some sort of electromification thinggymabober might fit right in here...



7. Possible vent site.  Connecting the lab to the hallway as shown on the minimap



8. Bob's Workplace!! :D  :D
(needs a mop bucket :lol: )



9. Bob's Sleeping Quarters, Where the janitor gets all his energy from ^_^
(for added effect, place a broom on the table :) )



More Continued on next post ^_^
« Last Edit: May 15, 2004, 12:57:17 PM by Satiagraha »

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

April 26, 2004, 08:22:47 PM
Reply #1

confused!

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since he is talking about it

you can download it too. from here you will also need to get the ns_remix wad if you dont have it. availible here

there short and sweet
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April 26, 2004, 08:25:46 PM
Reply #2

Satiagraha

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Grrr, confused, you inturrupted my review post! <_<  v_v  ^_^

Anyways,

CONTINUED!!! :)

10. Man, What a boring rewm Power Transfer is... A control station or electricity effects (like in Triad Generator Array of ns_eclipse) would help



11. Air Circulation Ladder. Ok, the first time I saw it, I thought it was grating, only after a coicidental glance at my minimap did I realize that there was probably a way to get up into that vent...



12. AAHHHH!! HELP! I'M TRAPPED!! Teh deaf pit of dewm!
Seriously, someone could fall into there and poke an eyeball out (and see the magical hall of mirrors as by viewing the "lift" from the underside)



13. The Claw Room. Seriously, if there wasn't an RT there, what's the point? And there's only one way to get into it. I'd suggest either removing the whole 'Claw' section of the map and putting that RT in Misc Location 27, or put a vent from the claw room to the claw control room since there's no where to go if you're in the actual room with the claw except back to the hive (see minimap on screenshot for suggested vent).



14. Make the damn glass breakable!!! GRRRRR!!!  lol, especially that one, then at least the gorges can stick OCs in there



15. Piccy of a possible RT at Misc Location 27 (replacement for claw RT? o.O)



16. There are 2 vents/pathways leading from the Inspection Station 3 hive to the Claw room (not the claw control room), can you say redundency? or how about uselessness? (see review # 13). Both are illustrated on the map.



17. Ok, WTF? just a random rotating warning light in the middle of the crater? How about some sensors or antennas?



Umm... That pretty much sums it up right there...
That took a 15 minute pass through the map, so if I find more, I'll post them.



~[/size]
« Last Edit: May 15, 2004, 12:58:13 PM by Satiagraha »

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

April 26, 2004, 08:38:55 PM
Reply #3

confused!

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about the glass, any of the blue colored "glass" can be turned off using the button in the turbine hive on the north end.  try it.

i guess ill have to make some big sign that says POWER SWITCH or somthng next to it.
12, oops:)
« Last Edit: April 26, 2004, 09:14:27 PM by confused! »
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April 26, 2004, 10:35:32 PM
Reply #4

Leaderz0rz

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alot of the brush work looks  default HL like, (bathroom, dining) its kind of like black mesa NS or somthing =p and anything with 1 way in and an RT is just relocation proned

April 27, 2004, 02:12:45 PM
Reply #5

Satiagraha

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More Review  ^_^


18. I think we're leaking precious air into outerspace... I found a hole in the hull next to the bridge :lol:


19. This is sooo annoying. It should turn off when you cut the power to the forcefields at the Turbine Hall hive


20. The broken in door and doorway at comunications array is not solid... you can walk (or skulk) right through the door lying on the ground. Same goes for the jagged edges on the doorway (I'm in part of the jagged doorway in the piccy :p )


21.  I found more Hall O' Mirrors :D
This time it's in the Turbine Hall hive room. You can look past the turbine in the corners and see on to infinity :blush:





:mellow: That is all :mellow:
« Last Edit: May 15, 2004, 12:58:51 PM by Satiagraha »

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

April 27, 2004, 03:08:05 PM
Reply #6

Dark

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stuck in a corner of doom in the claw room as a skulk

i was climbing the wall and got stuck here and had to f4 on my listenserver to unstick myself  <_<
« Last Edit: August 30, 2004, 03:48:13 PM by Dark »
Quote
er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

April 27, 2004, 07:14:17 PM
Reply #7

confused!

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First of all thanks a bunch for helping me out at this stage of teh map:)


dark: i would love to fix taht but i have no idea where it is:)
Satiagraha: i added your vent,
#19: Mr ben pointed out in irc the other day taht if it went off you could hold the hive from that one spot, but if you like i can change it back
#10: i like the arc idea if i have entiety left over when i get there its going in.  definitely a controll panels ome where:)

on teh other stuff:
 im liking the ping pong table idea.
im seriously contemplating your idea about removing teh claw entirly as well, allthough im not sre your feelings about it now that you know about turning the window off, however if yall think it is useless ill chages it. im gonna fix that ladder in air circ right now as well as those null textures:)

i like the kind of iron lung look you got for you gadget i may have to steal that.
and i am plaanning to make tables for teh dinig hive but i havent had timeto make ones i like yet:)

hope that wasnt to rambling and incoherant:)
edit:forgot rr is a temp only:)
« Last Edit: April 27, 2004, 08:03:07 PM by confused! »
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April 27, 2004, 08:49:38 PM
Reply #8

Satiagraha

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If you get rid of the claw section, then you can get 2 birds with one stone, you can take out the claw rooms, and you can get rid of those 2 useless vents that I was talking about in #16, replace them with a single vent going from the hive to misc location 27 (proposition in attached image)

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

April 27, 2004, 09:35:45 PM
Reply #9

confused!

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looks like a good plan but i hate to see the claw go, but i may do it to make you happy and cause i named a vent after you already
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April 27, 2004, 09:58:33 PM
Reply #10

Dark

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Quote
First of all thanks a bunch for helping me out at this stage of teh map:)


dark: i would love to fix taht but i have no idea where it is:)
 
i was running up near one of the windows in the room with the claw not the control room and when i got up to the top i realized i was stuck and couldn't move sorry my picture really sucked though i can upload the full picture to my host which i will do now

here is a better of the sticky place confused
Quote
er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

April 28, 2004, 01:53:18 PM
Reply #11

confused!

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dark: i tried but i could get my self stck there:( but any way the point seems rather moot scince im likely going to delete the romm in the next build)

also do you htink that room with teh conveyors showul stay in if im gettign rid of teh claw
« Last Edit: April 28, 2004, 01:55:15 PM by confused! »
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April 28, 2004, 07:28:05 PM
Reply #12

Satiagraha

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cause i named a vent after you already
:D




Quote
also do you htink that room with teh conveyors showul stay in if im gettign rid of teh claw

Umm, that's something I've been debating. I think you should leave it in there. It gives the gorges a little place to gestate before putting up the hive, a little bit of coverage. Also, I think the entrance of the vent from that hive to misc location 27 should be in the east short hallway of the conveyor room (edited minimap of it shown below)


Guess who was bored in Photoshop? lol

Picture Commentary:
 I moved the little box room in the lower vent south a little so that it would line up if you went straight across with the vent all the way over to misc loc 27. I also put in the vent entrance that I'm proposing at the conveyor room. I think that it'd be a good idea to join it up with the other vent to make a little T-intersection.
 All of these ideas are implemented in the picture
« Last Edit: April 28, 2004, 07:33:47 PM by Satiagraha »

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

April 28, 2004, 08:07:08 PM
Reply #13

Satiagraha

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I had to do this in another post because my file host is being fussy :(

Anywho, Another point of review! yay!

22. There is this huge wall behind the bridge (north side) that just has like little hatches on it or something. This just screams 'window'. It'd look awesome if there were some giant plate glass windows there looking onto the alien landscape, or just into space (would have to be a little farther up as to only have to show the outer space part of the landscape)

Dubbed screenshot and more points of review when my internet decides to let me upload

[EDIT] Look for the next points of review on sunday, because I will be out of town (and thus away from my computer) for the next 2 days and I'll be unavailable on saturday.  See ya later ^_^  [/EDIT]
« Last Edit: April 28, 2004, 08:32:37 PM by Satiagraha »

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

April 29, 2004, 09:29:46 AM
Reply #14

Niteowl

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Quote
#10: i like the arc idea if i have entiety left over when i get there its going in.  definitely a controll panels ome where:)
..
and i am plaanning to make tables for teh dinig hive but i havent had timeto make ones i like yet:)
 
good GOD confused!! type much?!?

:D

well, at least you got a title out of it.
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

April 29, 2004, 05:05:57 PM
Reply #15

confused!

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and he thought i was bad in irc:)
(also please note that english is in fact my first language, even if it dont look like it)

also there is a new alpha out on the ns mapping forumhere

i added some stuff like sti's vent and some tables in dinig, though no chairs i fixed most of teh things sati pointed out though im contemplating his sugestions about teh claw and the windows( i knida hav an attachment to the claw area still but i though up a new idea for how it might work when i was supposed to be paying attention on my last day of classes. ill put up a picture if im not as lazy as i think i willb e tonite.
« Last Edit: April 29, 2004, 05:07:54 PM by confused! »
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May 01, 2004, 11:11:08 AM
Reply #16

Satiagraha

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Ok, more points of review ( I finally have time :) )

23. I illustrated the bridge windows >:D


And
24. I found another hole in the map <_<



I haven't had time to play the new build, but I'm looking forward to it <3
« Last Edit: May 15, 2004, 12:59:21 PM by Satiagraha »

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

May 13, 2004, 02:01:33 PM
Reply #17

confused!

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ok, i have made almost all of the changes you asked for. although neither of them are quite finished i would like you input on them some time soon. unfortunately I have left the land of broad band for the time being. thus it will likely take me a few hours to upload the files im using.  

the new version should be up before the weekend
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May 15, 2004, 01:02:55 PM
Reply #18

Satiagraha

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There, I just edited all of the posts with online pics, I had to redirect the image source URL to photobucket because Angelfire turned :p <_<

Anywho, Can't wait for that new release, Confused <3

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

May 18, 2004, 09:27:38 AM
Reply #19

confused!

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after a signifcant hitch, ie a doulbe siege point, i should have the next release up tonite.

Additions:
-new Ready room
-removed vent from recreation to matrials transit
-added Hallway from Checkpoint 4 to materials transit.
-infestation tweaks in all three hives
-hive in turbine hall moved north and switchable turbine mved to south side.
-removed the claw and moved res node to misc location 47
-added vent near lab
-some button loactions have been cahnged
-fixed certain building through walls inappropriately problems
-teaked a stuck problem at the bridge.
-added a few shiny new lights on antennas
-fixed elevator problem mentioned earlier.
-some crates t break up line of sight near inspection hive.
-new vent into misc section 47 from new area outside inspection hive.
-new area added north of inspection
-added obnoxious sound by signs with evacuatino notice, sound ill chage but will still be horribly painfull.

thats what comes tom ind there are also numerous lighting and architecture tweaks on the whole map which i can't recall right now. I still aven added teh stuff that belongs to bob yet but perhaps it will happen. any way i  have o go get om lunch and keep trying to get a job.  ill get the map up ASAP, i have a few more tweaks i want to get done before i release alpha 5.

(no edits, take that custom title)
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