Im sick of it, Hive 1 onos should be placed at hive 2, they are absolutly the biggest worthless peices of **** at hive 1, they do NOT "turn the tides of a game" for instance, ive seen this MANY games. Marines turtle, take 1 hive, get HA/HMG's and kill 1 hive, now tell me how hive 2 onos CAN make a difference in a game with stomp, yet its the biggest peice of lame on the field at hive 1, and YES i am complaing but i am Stating the truth. when marines get HA and are close to taking down the hicve 2 its end game, sure mabbye ull get lucky from a skulk rush and take out the phase gate but i mean comeon. marines have a end friggin game why can't aliens? i mean Hive 3 is worthless really, most alien wins end at hive 2 if marines dont get at least 3-4 nodes which is easy early game. now, don't take this to harshly because i am just venting, this is about the 11'th -12th time ive seen this, just now i was hive 2onos (and im a damn good one if uve seen me play on LM) but i cant take on 6 HA/HMG's at level 2-3 by myself, sure sometimes mabye i can if they dont stick together. now i died from a heavy rush into mess hall by being blocked by 2 gorges trying to heal spray me. Now i know what your gonna say " duh then dont let them kill hive 2" well mabye if u read above then ud see i was dead and wehad no onos.
We then get 3 onos and rush subspace, 3 YES 3 with celerity and regeneration. marines lost 1 marine when they all phased, we each devoured 1 and tried to gore the rest. we failed, miserably. Most were armed with hmgs, 1-2 had shotguns. We dropped like fiels and it totally wasnt fair. Ive been seeing this ALOT on nancy, and i know the problem... Onos cant get to marine start in time becuase they have to go through mess hall, marines lame up mess hall and its gg if they HA/HMG rush a hive. now that uve read this go ahead and flame, but i tell u this, even if your an amazing onos, 2-3 HA/HMGS' can easily take u out at hive 1, even if your skileld at devour and can get bhopping marines such as I u cant win even if u retreat. Onos turned into tanks armored with paper rather then carapace it seems.... Now i know someone will say " uhh 3 HA/HMG SHOuld be able to take out a hive 1 onos becuase it costs more) well for that nubcake id like to state if aliens lose all thier rts even when using teamwork id have to say getting onos takes a LONG time incase u cant tell time, and HA/HMG's are in a POOL of resources" 1 Onos should be able to take 2 HA/HMG marines, or at least kill 2 and badly injure 1 before being overpowered easily by them and injuring 1 marine.
I also think a main factor is that Onos are *BLOCKED* by the smallest lifeforms such as skulks, gorges, lerks, and LA marines. Onos should have a push factor so 1 LA marine cant stop a onos dead in its tracks. They should move where the onos is moving, same goes for the other aliens besidesother onos AND Heavy Armor, now i know no devs are going to bother reading this because S&I forums went to hell but im just venting. just think about it to yourself for a bit before u post something at least....
(this posted in S&I forums, prob only going to be loked at by some CSers whos passing by...)