Yeah but this is 3.0. An onos is almost totally worthless anyway. :angry:
Wouldn't that overpower the midgame Onos? Its a fine basewrecker as is - and if you get to actually work together with a Lerk, Umbra is just crazy. The problem is, most of the time Lerk/Onos teamwork is a bit lackluster or uncoordinated and they get in eachothers way or the umbra goes down at the wrong moment.
Anyways, the Onos is fine. Hive3 lacks some punch though - it should be alot bigger boost for the aliens. Xeno needs blast damage back, AR needs more hurting, Charge should simply become an X4 multiplier to Gore structure damage along with its current function (run like a bee-yatch) and teh web needs to be reworked in how its limited (possibly let bilebomb destroy friendly webs or so, to clear out unused ones).
But Onos, underpowered? Neh. I think alot of what you see in those normal turtle scenarios is one team with an easy objective pulling it off with perfect coordination (sit in a base and shoot what walks in, how hard is that ?) and the other having a complex goal and usually not trying too hard ("Hey, we've won anyway...").
I've seen HD have a lot of success with the base guard (which is always me) and Niteowl have a lot of success with the 'flex marine' who goes off where the action isn't in order to cap RTs that no one but a few OCs are guarding. (which is always me) The idea of having to guard base AND do the flex role sounds pretty rough. But if you're going to try it, don't worry, I'll be around. I know I'll end up doing it anyway.
At the risk of going on a posting binge here (what the hell, I've got time to kill before I'm home anyway) : Thats another drawback of having someone out of the main fight. Theres a reason especially Sancho and you are often
alot more valuable with the main group than other people - its not your aim or reflexes, which I can't judge anyway. Its the fact you guys talk. When theres an order out, and the group fools around Sancho will speak up and say "Hey buttheads, move through this vent we've got stuff to kill" (paraphrased :p ) and save the game in the process. If theres something that I'd love to see you do ad nauseam then its keep the people out in the field together
I did pick up on Niteowl sending you off though, and promptly used it in the next match (Origin. Admittedly, 80% of the time that person got raped - we were very lucky at the start of ns_lost). And also made the exact same mistake of past the ~10ish mark forgetting to send out that guy when it would have been extremely useful - loosing some valuable res or offensive positions that way. Luckily you guys in the field see these details often faster than the comm - at least Holy_Devil did, spotting a hive going up just waiting to be rushed.
Anyway, its all a dilemma. In the end, marines are the most valuable ressource and every second they spend worth the win (hence, yeah I'm finally convinced to go 2 IP earlier. Go me). :p
Only warning: Double posting is bad. Edit your last post if you want to add more!Edit : Err okay, it wasn't for the purpose of postcount++ anyway