Author Topic: Ns_desolate  (Read 28049 times)

March 11, 2004, 01:47:21 AM
Reply #40

Dark

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Is it wrong if I touch myself to screenshots?
:blink:  you did it too  :blink:
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

March 11, 2004, 02:12:44 AM
Reply #41

Uranium - 235

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Still going slow, haven't done much (ie: anything) on the map, plan on starting.. soon...

March 13, 2004, 01:20:19 AM
Reply #42

Uranium - 235

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Two shots of the WIP marine spawn...



March 13, 2004, 11:08:22 AM
Reply #43

Dark

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rather dark and um ya i know it is wip but please put in some good lighting.  other than that from what i can see it is good :ph34r:
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

March 13, 2004, 11:13:29 AM
Reply #44

Uranium - 235

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Yeah lighting is being tricky.

If I brighten the floodlighting, it makes the rest of the room look really washed out. If I don't want it washed out, it looks dark (Note that it's brighter in-game, but still sorta dark)

March 13, 2004, 10:31:54 PM
Reply #45

Malevolent

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I can't decide if I like the blue or purple lighting better. Either way, it's purty <3.
It's twice as clear as heaven and twice as loud as reason.

March 13, 2004, 10:42:22 PM
Reply #46

Dark

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ice blue lighting is good  :ph34r:
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

March 14, 2004, 12:46:22 AM
Reply #47

BobTheJanitor

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MS should always be bright. It should feel safer for the marines and not have any dark hidey corners. Maps like lost and nancy get lots of hate for having dark marine starts. A good variety of lighting throughout the rest of the map is good, but MS must be bright I tells ya!

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

March 14, 2004, 01:31:38 AM
Reply #48

Uranium - 235

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My problem is I want all lighting to be natural. I don't want room without visible sources of lighting that are still nice and bright inside. I don't want goofy randomly placed lighting fixtures. So that's why lighting this hangar is a challenge. I'm settling with making large poles with lights on them so it looks more like the marines moved in and set up base.

March 14, 2004, 12:47:17 PM
Reply #49

JHunz

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If it's a hangar, it wouldn't be unreasonable to have lights in landing strip arrangements on the floor.
"We have plenty of youth, how about a fountain of smart?"

March 14, 2004, 12:57:44 PM
Reply #50

Uranium - 235

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If it's a hangar, it wouldn't be unreasonable to have lights in landing strip arrangements on the floor.
Tried it, and it was absolutely hideous :D

March 14, 2004, 02:22:44 PM
Reply #51

Dark

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If it's a hangar, it wouldn't be unreasonable to have lights in landing strip arrangements on the floor.
Tried it, and it was absolutely hideous :D
you remember that map ns_cydonia from 1.04, well its ms was like a landing craft but the bay it was in was a nicely lighted hangar.  i mean i know it isn't very original if you take that idea, but as long as you give ming his credit it should be ok ;)
« Last Edit: March 14, 2004, 02:23:34 PM by Dark »
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

March 14, 2004, 03:33:42 PM
Reply #52

Uranium - 235

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With better lighting! Helped that I replaced the door, the light from the nebula makes it cheerier in there.



March 14, 2004, 05:46:08 PM
Reply #53

Dark

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yes the lighting is a bit better but in the second pic it still seems dark in the corner you are standing in.  not that that is bad or anything cept it may be a place where an alien will hide to ambush the rines if they aren't careful to look there.
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

March 14, 2004, 08:22:23 PM
Reply #54

Uranium - 235

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yes the lighting is a bit better but in the second pic it still seems dark in the corner you are standing in.  not that that is bad or anything cept it may be a place where an alien will hide to ambush the rines if they aren't careful to look there.
It's a lot lighter :) The white background of the forums contrasts terribly and your eyes see that contrast, making it look dark. Plus, I haven't put the connecting halls in yet, which will be lighted themselves, so no worries.

March 14, 2004, 09:19:28 PM
Reply #55

Dark

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okies just thought i would add my 2 cents though but since it isn't finished and yes the forums white background will do that to us.  anyways i am hopeing that you finish this map in the near future not the far off one :p
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

March 16, 2004, 01:57:55 AM
Reply #56

Uranium - 235

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BTW This map will support detail textures! I've got my own brushed metal in effect as an experiment... :o


March 16, 2004, 03:04:10 AM
Reply #57

Sancho

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I REALLY like that red lighting from the nebula.  Makes the environment so much more...life-like.  IMO the lighting in those screenshots is dead on.

Detailed textures are the way to go.  I just hope my comp will run them alright :(

So do you already have the layout pretty much decided or are you making it up as you go along?

That LMG model is sickening :(
/me huggles the default models <3
« Last Edit: March 16, 2004, 03:08:26 AM by Sancho »

March 16, 2004, 06:35:54 AM
Reply #58

Majin

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<3  <3  <3  <3  <3
NS_Desolate looks great.
I love your attn. to the small things.  If your map is anything like the RR, its going to be AWESOME!
Good work Uran, you crazy sob.

March 16, 2004, 10:21:56 AM
Reply #59

Dark

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very nice work there uranium and after changing computers i now see that the corner isn't as dark as i thought it was.  all these screenies are really making me want to play that map now ^_^ . keep up the good work there.


as for sancho's comment on the lmg model being somewhat lacking to the default, all i can say is the defaults started making me sick so i changed them all for the rines including the rine player models :ph34r:
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]