Poll

How would you like Lunixmonster to handle NS:C

Total Members Voted: 0

Author Topic: NS Combat  (Read 11522 times)

January 18, 2004, 01:20:35 PM
Reply #40

BobTheJanitor

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I'm with sancho here. Either a very low number for NS combat maps, or else don't put it on the server at all. I'm betting it will be fun at first to try out combat, but in the end it just becomes another deathmatch game and will probably wear rather quickly. Maybe we could start with alternating co and ns maps until it starts to get tiring, then switch to the player number mode instead.

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there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

January 19, 2004, 02:37:20 PM
Reply #41

Satiagraha

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I'm with sancho here. Either a very low number for NS combat maps, or else don't put it on the server at all. I'm betting it will be fun at first to try out combat, but in the end it just becomes another deathmatch game and will probably wear rather quickly. Maybe we could start with alternating co and ns maps until it starts to get tiring, then switch to the player number mode instead.
I agree

Is it too late to change my vote? :p

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January 27, 2004, 08:48:02 AM
Reply #42

Dark

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i also believe leaving it in default mode is a good approach and if it comes to it change the number of players (if you can) to determine whether to play ns:c or regular ns
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January 27, 2004, 09:04:14 AM
Reply #43

Sancho

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Worked like a charm last night.  At the end of one ns map, everyone but 4 people parted.  The server then ran 2 or 3 combat games in a row and by the end of this the server was full again :D

January 27, 2004, 09:47:30 AM
Reply #44

Anarki3x6

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i like having a mix of both on the same serv,
so we can play some combat then some ns.

gives it some diversity and same people to play with  :)
-_^

January 27, 2004, 02:21:12 PM
Reply #45

MrMojo

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I say have a mixture. Both are fun. I'd also go for one normal NS map ( which should last long), and then two combat maps, since most go a little bit over 15 minutes and then the map switches.


As for 6 vs 6, I think that's too low of a number. Combat is a lot more fun with more players, and when have you ever seen LM not be over 12?

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January 29, 2004, 08:34:11 AM
Reply #46

Satiagraha

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I say have a mixture. Both are fun. I'd also go for one normal NS map ( which should last long), and then two combat maps, since most go a little bit over 15 minutes and then the map switches.


As for 6 vs 6, I think that's too low of a number. Combat is a lot more fun with more players, and when have you ever seen LM not be over 12?
LM? with less than 12 ppl in it? You must be hallucinating...

I think I'm addicted to Combat...
I'd like to see a map rotation going ns_, ns_, co_, co_ or even just one combat, but the whole thing with the map depending on how many people is in there, combat is more fun with a lot of people, not just minigames.

We are the shadow that comes in the night and says "ARRR!"
"yarrr I'm gaybeard the butt pirate, and I've come to plunder yer booty!" -TAK

January 29, 2004, 02:24:06 PM
Reply #47

Diablus

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9, less doesnt switch to co_anymore, i think lb mightve removed co_ entierly or its bugged

January 29, 2004, 03:17:11 PM
Reply #48

Lightning Blue

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