why thank you owly, that was the first compliment i got about that win.
that was really won due to the marines, you guys did a execilent job at gettin that base up, we came close to gettin wiped out a few times but we struggled through.
if you wanna talk good strats and bad strats it doesnt take a genious to comm but it does take a lil know how, specificaly on TF placement and turret placement, i've also found in 3.0 due to build ranges its even more so if you tryin to siege you dont want turrets blocking your siege cannons from being placed.
my general strat for most maps is,
1 ip 1 TF in base ( tf is must have for RT elec )
and depending on alien team and how much i think they will be rushing MS i either drop mines ( good for 1 or 2 skulks ) or turrets no more then 3 ( good for repeted rushes on MS or elec the TF but i find this doesnt work very good anymore, seeing that the skulks just hide and wait for rines to spawn before atttacking.
after that first drop i generaly have 50 to 60 res to work with, that allows me to set up elec RT's following the marines
after we have taken 4 to 5 RT i begin upgrades ( altering tech tree acording to aliens chambers being used )
another good strat i've found is correct placement of a stronghold, and doesnt always have to be at a hive ( cargo room outside fusion hive rings a bell )
a good stronghold not only provides cover to that hive but allows marines to move out to RT's from a different direction other then MS.
also having the correct upgrades for you mariens when the Fades and Onos start coming is important, HMG's for Onos weapons 2 is ok but weapon 3 should be upgrades soon after, Shotguns for Fades wepaon 2 is perfect although i see to meny marines die to fades ( sekret is HIT THE FADE SQUARE IN THE CHEST WHEN HE LANDS TO CLAW YOU ) firing at him when he's blinking does close to nothing, this close in firepower is why the shotgun is made for.
apart from that the rest is up to the marines to hold RT and kill aliens, I as a comm will always try to give my marines the upper hand, its my job, and that includes intelligence, i try to give them early warning of onos location and what RT's need defending ITS UP TO THE MARINE TO GET THERE AND DEAL WITH THE ALIEN THREAT! not me, i get blamed for this to meny times and makes me turn red with rage, the only reason for me to be blamed is for having the wrong upgrades or no upgrades or even bad TF placement or blindspots in Turrets
That is all.