Author Topic: Don't Comm Like This  (Read 12649 times)

January 23, 2004, 08:49:56 AM
Reply #20

Lito

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It's a mighty waste of 50 res + whatever you electrify. Keeping the aliens off the nodes while pressuring the hive with highly upgraded marines is so much more effective then playing defensive and having marines with level 0 armor dieing all over the map.

 
No, No, No.

If you would kindly note why we have a electrification option in the first place and the aliens don't have any such counter part: Hive sight.

Whenever a rambo marine goes out knifing nodes, everyone knows about it, but when that lone skulk starts chomping on that resnode, only the commander (and sometimes even he doesn't know because the stupid warning didn't sound) knows.

Its actually more effective to have a lone skulk to chomp on the resnode while the others defend the pressuring hive, because in most cases a single skulk won't make a large difference.

And i'm not telling the WHOLE team to go chomp down res nodes, i'm telling ONE skulk to do it.

If you lose the hive, you lose the hive, but when the res nodes are 2 vs 5 (marine start + hive res), that hive will be easily taken back.

30 res electricity is a very large investment, but more often than not, its worth it.

anyways about the real topic of this,
its true that its better to have no comm than to have a comm that puts down stuff then gets out.

Different comms have different strategies and those strategies needs res.  I can tell if a game is over if we're 1 minute into the game and we have single digit res with 1 res node.
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January 23, 2004, 08:56:20 AM
Reply #21

Niteowl

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It's a mighty waste of 50 res + whatever you electrify. Keeping the aliens off the nodes while pressuring the hive with highly upgraded marines is so much more effective then playing defensive and having marines with level 0 armor dieing all over the map.

...
Almost 3 out of 4 games are like that right now on LM, and it would be a bit more entertaining to see the marines win some.
 
yes, please, all comms do this :) much more effective. and more fun for both sides. the aliens winning by a landslide get so farking boring.

whether i'm the rine getting owned by a too defensive comm, to just steam rolling the aliens with 1v8 at 4 minutes, it's just booooooriiiiing.

ah, for some reason, Seth's uber neat relocate to processing REALLY REALLY REALLY late in the game,thereby catching aliens off guard (they were just owning us, but Seth had spent nothing, we had like.. 200 rez :D ) was just pure magic. sticking to your guns. and pushing the rines to where you wanted them, regardless of what they said, and not giving in, really really paid off.  gj!
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

January 23, 2004, 10:23:53 AM
Reply #22

BobTheJanitor

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Hell, just don't drop a turret factory in base in the first place.
 
There's something important on the tech tree that relies on you having a tfac in the first place. I forget what it is, but I skipped the starting tfac once when comming and realized later that I then couldn't do... something. Ergh, crappy post, I can't remember what it was, but it was important.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

January 23, 2004, 10:37:36 AM
Reply #23

JHunz

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Well, electrifiction itself requires a tfac.  Perhaps that's what you're thinking of?
"We have plenty of youth, how about a fountain of smart?"

January 23, 2004, 11:13:26 AM
Reply #24

Diablus

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ok so wut about spending the res on a elect tf castle wall around the cc to save yourself and let your henchmen die a horrible upsetting death which would involve teeth, claws, scratching,spikes,acidic bombs, giant space cow stomaches and horns :ph34r:
« Last Edit: January 23, 2004, 11:14:30 AM by Diablus »

January 23, 2004, 11:26:49 AM
Reply #25

Niteowl

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There's something important on the tech tree that relies on you having a tfac in the first place. I forget what it is, but I skipped the starting tfac once when comming and realized later that I then couldn't do... something. Ergh, crappy post, I can't remember what it was, but it was important.
perhaps.. turrets? :D

the only time i start electing is when i'm swimming in rez, and the rines are pressuring the hive. exactly to keep that lone skulk who is chomping on the nodes behind the line of battle.
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

January 24, 2004, 04:20:38 AM
Reply #26

Sancho

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Marine named "poop" did this 3 times in a row tonight

"poop" STEAM_0:0:3390 (Thought I'd add this just in case  ;) )

January 24, 2004, 11:21:22 AM
Reply #27

BobTheJanitor

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What's 'this' exactly? Don't make me take away your pronoun privileges!

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

January 24, 2004, 11:50:51 AM
Reply #28

Isamil

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This would most likely be what this topic was started about.

January 24, 2004, 12:00:03 PM
Reply #29

BobTheJanitor

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Oh yeah, that would make sense. Threads around these parts jump topics so quickly I can't ever remember what's going on.

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

January 24, 2004, 12:23:53 PM
Reply #30

Niteowl

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Marine named "poop" did this 3 times in a row tonight

"poop" STEAM_0:0:3390 (Thought I'd add this just in case  ;) )
we'd need a demo or somesuch to ban him unseen. i also prefer to warn him first. but i'll keep an eye out for him.
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

February 20, 2004, 10:15:13 AM
Reply #31

Niteowl

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i saw someone do this again on FSD last night... so. BUMP!!!
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

February 20, 2004, 11:48:53 AM
Reply #32

BobTheJanitor

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That's nothing my good owly. I spectated (because I was smart enough to leave the marine team 10 seconds in when I saw what was going to happen) a game the other day that went through at LEAST 6 different commanders. First guy drops an IP and turrets up, gets out. Someone else jumps in, doesn't do anything I believe, and gets out. It went on like that. Needless to say, the marines should have been smashed within a few minutes, but the aliens were quite newb too, so it went on for a little while. Can we make it so people have to take a basic IQ test before logging in to FSD?

Lunixmonster: Banning the NS community one smacktard at a time. -lolfighter
there are a lot of aaaa...mmmmm.... "HAPPY" pirates on this ship. -GrayDuck

February 20, 2004, 12:05:22 PM
Reply #33

Ulatoh

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i saw someone do this again on FSD last night... so. BUMP!!!
Holy Contributing to the Delinquancy of Minors, Owlman! This is threadcromancy!
Virus removed.
Your sig pic contained naughty language. Removed. -lolfighter
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February 20, 2004, 12:43:43 PM
Reply #34

Uranium - 235

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Ha, one game we maxed out turrets in marine spawn for fun :D

February 20, 2004, 03:42:00 PM
Reply #35

Niteowl

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i saw someone do this again on FSD last night... so. BUMP!!!
Holy Contributing to the Delinquancy of Minors, Owlman! This is threadcromancy!
hehhehehhe

don't make me bone spirit YOU!
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

March 04, 2004, 01:02:04 PM
Reply #36

Seth

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why thank you owly, that was the first compliment i got about that win.
that was really won due to the marines, you guys did a execilent job at gettin that base up, we came close to gettin wiped out a few times but we struggled through.

if you wanna talk good strats and bad strats it doesnt take a genious to comm but it does take a lil know how, specificaly on TF placement and turret placement, i've also found in 3.0 due to build ranges its even more so if you tryin to siege you dont want turrets blocking your siege cannons from being placed.

my general strat for most maps is,

1 ip 1 TF in base ( tf is must have for RT elec )
and depending on alien team and how much i think they will be rushing MS i either drop mines ( good for 1 or 2 skulks ) or turrets no more then 3 ( good for repeted rushes on MS  or elec the TF but i find this doesnt work very good anymore, seeing that the skulks just hide and wait for rines to spawn before atttacking.

after that first drop i generaly have 50 to 60 res to work with, that allows me to set up elec RT's following the marines

after we have taken 4 to 5 RT i begin upgrades ( altering tech tree acording to aliens chambers being used )

another good strat i've found is correct placement of a stronghold, and doesnt always have to be at a hive ( cargo room outside fusion hive rings a bell )
a good stronghold not only provides cover to that hive but allows marines to move out to RT's from a different direction other then MS.

also having the correct upgrades for you mariens when the Fades and Onos start coming is important, HMG's for Onos weapons 2 is ok but weapon 3 should be upgrades soon after, Shotguns for Fades wepaon 2 is perfect although i see to meny marines die to fades ( sekret is HIT THE FADE SQUARE IN THE CHEST WHEN HE LANDS TO CLAW YOU ) firing at him when he's blinking does close to nothing, this close in firepower is why the shotgun is made for.

apart from that the rest is up to the marines to hold RT and kill aliens, I as a comm will always try to give my marines the upper hand, its my job, and that includes intelligence, i try to give them early warning of onos location and what RT's need defending ITS UP TO THE MARINE TO GET THERE AND DEAL WITH THE ALIEN THREAT! not me, i get blamed for this to meny times and makes me turn red with rage,  the only reason for me to be blamed is for having the wrong upgrades or no upgrades or even bad TF placement or blindspots in Turrets





That is all.
« Last Edit: March 04, 2004, 01:03:26 PM by Seth »
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And when we die and die we shall to saint peter we shall tell, just another soldier reporting sir, I've served my time in hell.