And almost immediately, I deliver proof:
Nooblet tried this on Origin. The marine team passed through double on their way to vent, killing everything and putting the nodes up. When I came there, one of the nodes was electrified, so I chomped the other one. While I was chomping it, it finished electrifying. I was a skulk, so I had no choice but to back off. I proceeded to laserdrilling because the node there was parasited, but it was also electrified. At this point, I suspected that this strat was exactly what was going on - and then it occurred to me that there was probably only a single IP and a tf in the marine base. So I quickly ran there, and I turned out to be right. The IP went down right quick, but the comm never got out of the chair. I later noticed that the marines were busy trying to siege ventilation, our one and only hive, so I guess Nooblet was too busy and never noticed that his IP went down until his marines complained that they weren't spawning. I started camping the commchair, waiting for Nooblet to get out, and was then joined by another skulk. To cut it short: Nooblet got out of the chair and went down in two bites without putting a single bullet into me. The other marines were picked off one by one. Despite intense fighting at the hive and four siege cannons (from what I could see on my minimap), it only went down to about 50%.
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yes, i was on the rine team, and i was the last rine at the siege fort in vent
we rushed res and about 10 seconds in, i figured this would be the elec strat
we capped laser drilling, comp lab, bio and double really quickly i believe.
we were ordered to stay in cargo until both nodes started electrifying, and after they started we moved to vent.
about this time our base went under attack, but everyone got to vent and we were able to fend off the skulks
I had hoped that our rpesence would cause enough urgency to recall the skulks attacking base back to the hive so we called for a TF (as most aliens know, when u see a TF outside ur hive u go HIVE HIVE HIVE!!!)
we were informed our IPs went down, but we got a few turrets up and i was keeping an eye and an ear out for the locations of skulks and relaying it to the team
we were low on ammo so we got ammo spammed, however base went down by now
we had about 70 res so we dropped 5 sieges
unfortunately, this was endgame because nooblet got out of the chair because he said he thought he could take out the ONE skulk (there were 2, u say?) and he died.
that was it, we had to take out vent or lose, and we tried our best to hold our location
skulks came in mass numbers, overwhelming our LMGs and rines started falling, we managed to get 4 sieges up and i was building the 5th
we had to manually spot the hive, so we shot it and several ran in to their deaths, but got the sieges going
i got the 5th siege up and shot the hive a bit to fire off the sieges again
by this time i was the only one alive, and 2 skulks were running towards me
i was reloading so by the time i finished, the skulks were jumping past the line of sieges, and i couldn't take both out and we lost. IF i had managed to kill both, the hvie might've went down, but we might've lost anyway as i probably would've died to the skulks that would start dying near the hive
in any case, this is the main reason i dont believe the strat works very well because as it stands, granted the base WILL have an IP and a TF, there is NOTHING else there, because every rine HAS to be out getting resources and guarding them.
the comm can only do so much and when u hop out, u are disoriented for about a second. yes, they will spawn, but with the IP as the only structure to take out, a lone skulk can end MS pretty easily.
yes we have buttloads of res, but we can't use it.