you know what i'd like to see for the fade's blink? i'd like to make it a blur effect, and give it some semi-transparency. definetly not full invisibility, maybe something like 40-60%, with the same sort of gradual in and out effect that the current cloaking has. To me, this gives the fade much more of an atmosphere around the class, and more atmosphere is GOOD.
Let me clarify a few things. I don't know a whole lot about coding, and even less about the half-life engine. so i'm not really sure if this is possible, but by blur effect, i'm thinking simply making several of the same model without hitboxes, offset from the real model. More complex would be to get a different model, and have it switch to that when you blink, but that soundsmuch more difficult to me.
i suppose an optional feature would be to throw in some physics reality here. if a fade is truly invisible, then realistically, it cannon see. That's because for it to be invisible, photons must be able to pass completely through it. sooo, that means no photons can hit it's eyes, making a fade blind while it blinks. Now, if you make it blurred, and semi-transparent, then you wouldn't have complete blindness, just less light hitting the eyes, so the effect would be darker than normal vision, and probably some blurring. However, if you ask me, the whole "blindness while blinking" suffers from too much realism to be healthy for gameplay.
just my $0.25, feedback positive or negative is welcome.