Author Topic: Like Marines Don't Have Enough Advantages  (Read 6945 times)

August 24, 2004, 11:37:59 PM
Reply #20

Necrosis

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Yeah but one has to wonder what the knockon effect will be, especially in seriously lamed up bases where you CAN'T just circle the turret and bite it without taking damage.

It'll be onosburgers courtesy of turrets in lamegames now.
Necrosis killed Holy_Devil with pistol
Holy_Devil: cheater

August 25, 2004, 12:16:04 AM
Reply #21

Diablus

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So many bug fixes to adjust to Marines advantage v_v ...


And Yes, the New beacon was a educated guess, i remember reading in the NS forums a post regarding that from some Dev, or mabye it wasn't? or mabye it was? i dont know, whatever. J

ust b5 will either be ALOT of fun, or ... LB will be forced to get NS bots for the Alien team because nobody will bother to PLAY them :angry:

August 25, 2004, 12:28:16 AM
Reply #22

Seth

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i'd say get the alien bots, its not much different from all the scripters i see today.

Through the mudd and the blood to the green fields beyond, for ours is not to question why our is but to do or die.

And when we die and die we shall to saint peter we shall tell, just another soldier reporting sir, I've served my time in hell.

August 25, 2004, 04:49:42 AM
Reply #23

SgtFury

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It was mentioned in one of the threads about the changes that their are buffs for the kharra being tested at the moment. What they are I`ve no idea?

Ah found it.....

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Grendal :- I can think of 4 Kharaa buffs we are testing in this patch alone.

No, I can't tell you what they are.

http://www.natural-selection.org/forums/in...pic=78608&st=15

August 25, 2004, 05:28:48 AM
Reply #24

Doobie Dan

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Me and my big mouth.  Yes, I was only talking about the 3.0 beacon.
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God, it's so creamy.
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August 25, 2004, 07:16:33 AM
Reply #25

SwiftSpear

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Considering that marines smash the crap out of low skill alien teams repeditively on your average pub these days (they actually win combat games a good amount of the time with the timer at 20 mins), I really doubt the overall game balancing will be to thier favor very much.  I would imagine the knockback effect will have alot more inpact that I see the people here estimating, but we'll see.
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August 25, 2004, 08:34:59 AM
Reply #26

Malevolent

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I heard about the ammo dropping, but what is this new beacon?
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the one that 3.0 introduced where everyone returns to ms
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Doobie made it sound like there would be a another new one implemented in the new beta...

EDIT: Trying to confuse me like that! :p
« Last Edit: August 25, 2004, 08:36:01 AM by Malevolent »
It's twice as clear as heaven and twice as loud as reason.

August 25, 2004, 10:34:07 AM
Reply #27

Necrosis

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Well, how does one define Kharaa buff.

I suppose we could check the bugtracker, but lets go with the obvious -

Buff 1 - OGM, less knockback!
Buff 2 - FTW, less HA KNOCKBACK!!




Tho personally I would count those 2 as just 1 buff....... I hope...

Anyone else got suggestions for the remaining 3?
Necrosis killed Holy_Devil with pistol
Holy_Devil: cheater

August 25, 2004, 10:41:28 AM
Reply #28

rad4Christ

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Meh you just have to have faith in the PTs...

Problem with that. Most/all PT's are competitive players, and they assume Bhopping skulks and strafe jumping marines as "normal". So, us normal players who want to enjoy the game as created are screwed. Yes, knockback is reduced, and turrets, although strengthened, stil track slowly, but I can't move at the speed of light to get past turrets, so I'm going to die alot more now...

I have no faith in most PT's due to the fact they all utilize these lame tactics (IMHO only), thus balancing it for a certain style of gameplay.
« Last Edit: August 25, 2004, 10:41:59 AM by [mmi]rad4Christ »
tim
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August 25, 2004, 06:12:34 PM
Reply #29

Malibu Stacey

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i'd say get the alien bots, its not much different from all the scripters i see today.
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I find it funny how you accuse 90% of the server of scripting almost constantly. Perhaps people are actually as good as you think yourself to be?

In the same vein, blockscripts is fixed in beta 5. Although IMO thats going to affect Alien players more than Marines.

August 26, 2004, 02:09:38 AM
Reply #30

SgtFury

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Well, how does one define Kharaa buff.

I suppose we could check the bugtracker, but lets go with the obvious -

Buff 1 - OGM, less knockback!
Buff 2 - FTW, less HA KNOCKBACK!!




Tho personally I would count those 2 as just 1 buff....... I hope...

Anyone else got suggestions for the remaining 3?
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Wasn`t there something mentioned about Regen overflow for aliens a while back or is that my diseased brain imagining things......... :blink:

August 26, 2004, 02:59:03 AM
Reply #31

SwiftSpear

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August 26, 2004, 10:42:24 AM
Reply #32

Doobie Dan

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Yes - currently if you're an onos with Regen and you have 690/350 health/armor, your next regen tick will only take you to 700/350.  It basically boils down to regeneration only really working away from battle due to armor being so important in 3.0.  Supposedly in the next version, your unused minutes, er, I mean extra Regen health will roll over into armor, so you would go from 690/350 to about 700/415 (or whatever the onos regen rate is).  It'll make it easier to attack a turret farm as you can still get your armor back despite 2 turrets picking away at you.

This will only have an extremely significant effect for onos.  It will be a small buff to fade/lerk, but the effect will be most noticable when attacking turret farms.
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God, it's so creamy.
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August 27, 2004, 12:31:34 PM
Reply #33

Necrosis

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Which will be hella needed considering they now get ups (as they were meant to all along, but since the onos was never balanced for upgraded turrets...).
Necrosis killed Holy_Devil with pistol
Holy_Devil: cheater

August 27, 2004, 03:34:56 PM
Reply #34

Uranium - 235

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There's a thread in Beta Discussion complaining about it :D It's an awesome thread.

August 27, 2004, 08:21:19 PM
Reply #35

Keyser59

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This will only have an extremely significant effect for onos.  It will be a small buff to fade/lerk, but the effect will be most noticable when attacking turret farms.
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Or a huge buff to a fade, seeing as he no longer has to worry about taking single shots. Often when I fade I find myself at 300 health and 50 armour from harassing marines, forcing me to retreat. With this new system you don't worry about taking light damage because you just regen it immediatly. This allows fades to become much more involved in combat and a fade in a certain situation that used to have to retreat to regen armour will be allowed almost full activity,

August 27, 2004, 08:40:04 PM
Reply #36

Malibu Stacey

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I think we should play it before we cast judgement. There was a lot of hysterics when the 1.1/2.0 changes were being announced especially stuff like electrification upgrades & look how well 2.01 turned out.
Remember nothing in a beta release is final and even then the NS team has been known to release balance patches.
« Last Edit: August 27, 2004, 08:51:05 PM by Malibu Stacey »

August 28, 2004, 02:00:47 PM
Reply #37

Uranium - 235

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TBH I still think electricity is retarded.

August 28, 2004, 03:41:39 PM
Reply #38

Doobie Dan

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Which will be hella needed considering they now get ups (as they were meant to all along, but since the onos was never balanced for upgraded turrets...).
Turrets do half damage to an onos anyway, so with their new HP they're still ignorable for an onos.
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God, it's so creamy.
[snapback]33239[/snapback]

August 29, 2004, 09:31:40 AM
Reply #39

Necrosis

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I hope thats true because otherwise the endgame is going to be the entire game.
Necrosis killed Holy_Devil with pistol
Holy_Devil: cheater