Author Topic: Best Commanders  (Read 36946 times)

March 28, 2004, 12:32:21 PM
Reply #80

Dark

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i like how saltz, nightowl, nooblet, hd, and rad com cause they are all great commanders with very good strats




edit: added rad to my list of favorite LM coms :D
« Last Edit: April 18, 2004, 02:40:01 PM by Dark »
Quote
er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

April 18, 2004, 11:50:22 AM
Reply #81

rad4Christ

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Old thread, I know. But it's funny to read b/c you see how the strats have changed. The first two pages listing the best comms are the ones who used TF's in base and crack even said mines are a waste. Now it's the reverse. Funny how a game remains the same but strats keep evolving. I think this list needs updating, and I think HD, Bob, NITEOWL, and a few others should get back into the chair. I'm getting tired of hopping in every match b/c no one else will.

So, my favorites (in no order):

Saltzbad - he lets me rambo for nodes = win
Mr.Ben - Generally has good strats, has the best ability I've seen to come back and win.
HD - I'm not good enough for Squad 5
NightOwl - If he' ever actually commed
Zero7 - He's come a long way in a short time. Listens to marines well.
Any one else who has the courage to try.
« Last Edit: April 20, 2004, 09:02:51 AM by [mmi]rad4Christ »
tim
Christianity, if false, is of no importance, and if true, of infinite importance. The only thing it cannot be is moderately important. CS Lewis

SheenaYanai
: why do i have to be a stone? i dont want to be a stone... i want to do some harm.... can i be a exploding stone at least?

April 18, 2004, 01:25:10 PM
Reply #82

Niteowl

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rad4Christ,Apr 18 2004, 09:50 AM] Zero7 - He's come a long way in a short time. Listens to marines well.
 
interesting, never knew he commed.
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

April 18, 2004, 01:27:02 PM
Reply #83

Clashen

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Saltz - His voice makes me calm  ;)
HD - I always find a way too sneak into a Hive and getting a PG up when he comms, rarely when someone else comm.
<snip>, your sig image is, or rather was i suppose, 48kb, max size is 22kb. - DHP
<zing>, your mom is, or rather was i suppose, 200kg, max size is 100kg LOL - clashen

April 18, 2004, 01:42:04 PM
Reply #84

Berger

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dsgasdsa is my favorite commander. his hilarity inspires me to greatness, and phase gate hopskotch was clearly better than normal NS wil ever be.

[C*B]Berger :|: berger.txt

April 18, 2004, 05:14:17 PM
Reply #85

Grillkohle

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Saltz - His voice makes me calm  ;)
Calm ? OLO !
His calm voice pisses me off :p

April 19, 2004, 09:48:56 AM
Reply #86

rad4Christ

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i like how saltz, nightowl, nooblet, hd, and rad com cause they are all great commanders with very good strats

edit: added rad to my list of favorite LM coms :D
I made a list!
tim
Christianity, if false, is of no importance, and if true, of infinite importance. The only thing it cannot be is moderately important. CS Lewis

SheenaYanai
: why do i have to be a stone? i dont want to be a stone... i want to do some harm.... can i be a exploding stone at least?

April 19, 2004, 10:31:56 AM
Reply #87

fatty

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noone from my list evar plays / commands anymore. *shakes fist at crack*

April 19, 2004, 11:28:20 AM
Reply #88

Dark

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but of course you did and you deserve to be on other peoples lists as well ;)
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er.. which doohickey is the capacitor? and not a FLUX capacitor right?!? cuz then i'd have to put it in my Dolorian..
[/b]

April 20, 2004, 01:06:55 AM
Reply #89

BigD

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I have commed a few small games on the server...(5vs5 6vs6)...Im to scared to get in the cc with a full server.  I might get yelled at =\..Im still learning all the hotkeys and stuff..

Saltz!!He drops ammo/medpacks like a god!
« Last Edit: April 20, 2004, 01:07:20 AM by BigD »

April 20, 2004, 09:00:15 AM
Reply #90

Mr.Ben

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I obviously don't comm on LM enough :( *sobs*

<3 BenjamiN/Benny/MrBen - Washed up clanner, ex-contributor and forum troll.
#lessthanthree on qnet

April 20, 2004, 09:04:01 AM
Reply #91

rad4Christ

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I obviously don't comm on LM enough :( *sobs*
I added you, Mr.Ben. You by far have been the best commander I've seen as turning a game around. I remember a game on metal where some guy was comming, really screwed us over, and you hopped in and brought a victory.
tim
Christianity, if false, is of no importance, and if true, of infinite importance. The only thing it cannot be is moderately important. CS Lewis

SheenaYanai
: why do i have to be a stone? i dont want to be a stone... i want to do some harm.... can i be a exploding stone at least?

April 20, 2004, 11:17:53 AM
Reply #92

Zero7

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Oh my, someone added me to their list! ^^ <3 rad

Arr Matey!
... *Sigh* When I Get A Sig That's NOT Consider Fan Service, I'll Put It Here
Winnar ! (Knives)
Poofle Pwn!

April 20, 2004, 11:42:42 AM
Reply #93

rad4Christ

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Side note: Is it me, or are marines winning more. I'm winning on a 2/3 ratio lately, and it's not my "l33t c0mm1ng skillz0rz". Really. Most games I win aliens rarely get second hive up and very few fades. If I'm securing the map fast enough to prohibit this, kudos to me, but I don't know, it's seems abnormal the marine victories as of late. Just yesterday, I won two games in a row, on caged and tanith. There were good players on the other team, but we really flattened them.  Any other comm's seeing more victories?
tim
Christianity, if false, is of no importance, and if true, of infinite importance. The only thing it cannot be is moderately important. CS Lewis

SheenaYanai
: why do i have to be a stone? i dont want to be a stone... i want to do some harm.... can i be a exploding stone at least?

April 20, 2004, 12:03:36 PM
Reply #94

Niteowl

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yes, i seem to be seeing this more too.
"I don't have to know an answer, I don't feel frightened by not knowing things, by being lost in a mysterious universe without any purpose, which is the way it really is as far as I can tell. It doesn't frighten me."
-Richard Feynman

April 20, 2004, 12:30:45 PM
Reply #95

Mr.Ben

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As am i.

LM has uber comms :D

<3 BenjamiN/Benny/MrBen - Washed up clanner, ex-contributor and forum troll.
#lessthanthree on qnet

April 20, 2004, 02:26:36 PM
Reply #96

Legionnaired

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I'm seeing it a lot as well. I think as long as the marines get an upgrade or two off the bat, the aliens have a hard time killing them.

Oh, and I've been working out a JP rush strat the last few days. Works beautifully, but you need to hold about 4-5 res nodes to get it to work, upgrade the armory as soon as it's built, and get an arms lab in there somewhere as well.

If it works though, you'll have shotgun-toting jetpackers versus a team of skulks, a fade, and a building hive. Absolutely devastating.
« Last Edit: April 20, 2004, 02:28:45 PM by Legionnaired »

April 20, 2004, 02:44:31 PM
Reply #97

Mr.Ben

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I like that strat too, easy enough to get jps within 5 minutes, especially on maps like agora, hera and ayumi where you hardly even have to leave base to be sitting on about 4/5 nodes.

<3 BenjamiN/Benny/MrBen - Washed up clanner, ex-contributor and forum troll.
#lessthanthree on qnet

April 20, 2004, 03:36:53 PM
Reply #98

Black Mage

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i've won ... a few games ... against horribly unorganized aliens ... but i won!

in no order:
salt, nub, gold, dev.

April 20, 2004, 05:06:12 PM
Reply #99

SaltzBad

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JP rushes just have a bunch of significant weaknesses, and if they do appear on the playing field you have to call it off and go for HA almost definitely - like OCs in the hive, Lerks, bad Hive areas, good Fades or the 2nd Hive being up (which is technically possible - it can be up at about 6 minutes, roughly the same time you'll be decking out JPs).

Heck, the only compelling reason to JP rush is because a) the other side overpowers you on the ground or B) you can't afford to wait the extra 50 seconds to research HA.

But yeah, techrushes work on almost any map fairly well, but best on agora/hera.

Edit :
@rad:
Good players on the marines simply weigh more by themselves, and even if they're being fairly stupid will heavily influence the game and territorial control. In other words, games with good marines are easily recognizable by you having a very easy time moving around and taking ground for the first few minutes - and after that, even the Fades won't save the 1RT/1Hive situation.

The only real counter to it is good teamwork on the Skulk/Gorge side, like only entering camped rooms with at least 1 friend and generally communicating well with the team. But how many people naturally do that? :o
« Last Edit: April 20, 2004, 05:10:20 PM by SaltzBad »